Best Loadouts in Helldivers 2 – Top 10 Builds

Helldivers 2 screenshot of the Acquisition Center

A proper loadout can make or break a mission. This article will list the Top 7 Best Loadouts in Helldivers 2.

Helldivers 2 is a massively popular shooter, developed by Arrowhead Game Studios. It has garnered such success that the devs had to increase the server capacity twice, and even open up new positions in their studios, just to keep the game running. The game itself is nothing to sneeze at. A combination of teamwork, skill, and a proper loadout is critical for securing victory. Speaking of loadouts, there are tons of options and combinations to choose from, so we have compiled our own list of Top 7 Best Loadouts in Helldivers 2.

Top 10 Best Loadouts in Helldivers 2

Loadout preferences vary from person to person. Some players may swear by a certain weapon or a Stratagem, while others may not find it that appealing. Here we will list the loadouts we think are the best (or most interesting) for the time being. Boosters really depend on what your squad has at the moment, but we have added which Booster we think works best, so either you or a teammate should have it. Let’s begin our Best Loadouts in Helldivers 2 list with:

10. Zapper

  • Primary: SG-8P Punisher Plasma
  • Secondary: P-19 Redeemer
  • Grenade: G-23 Stun Grenade
  • Armor: Any Armor with the Electrical Conduit Perk
  • Stratagems: Arc Thrower, Shield Generator Pack, Tesla Tower, and Railcannon Strike
  • Booster: Stamina Enhancement

This fun build revolves around dishing electrical damage all over the place. The more people in the squad have this build, the greater the efficiency. Punisher Plasma is a great weapon to “stun-lock” someone, while your teammates deal damage, and Electrical Conduit protects you from friendly Arc fire, as well as Tesla Towers. With a full squad of Arc Throwers, you’ll be clearing waves in no time, and Railcannon Strikes are there to deal with the largest threats.

Helldivers 2 planet effects variety players look at an Ion Storm
Image via N4G Unlocked

9. No Ammo

If you are sick of hearing “Mags empty!” this build is perfect for you. Almost everything in this build is an energy-based weapon, ie, heats up instead of using bullets. Both support weapons can fire without reloading, and Rover is there, doing the same thing.

8. Bug Scrocher 

  • Primary: SG-225IE Breaker Incendiary
  • Secondary: P-19 Redeemer
  • Grenade: G-10 Incendiary
  • Armor: Any armor with an Engineering Kit perk, like the CE-35 Trench Engineer
  • Stratagems: Flamethrower, Eagle Napalm Airstrike, Incendiary Mines, and Shield Generator Pack
  • Booster: Stamina Enhancement

This one is purely thematic, but that is not to say that this loadout is bad. For all you pyromaniacs out there, this build is for you. Every weapon here, besides the Pistol, is flame-based. This build can actually be very good in combination with someone tasked with destroying nests, or for defending the landing zone. Engineering Kit Perk is there to provide extra Incendiary grenades and Shield Generator Pack is there to keep you from inevitably burning yourself. 

7. All-Rounder

  • Primary: R-63 Diligence Marksman Rifle
  • Secondary: GP-31 Grenade Pistol
  • Grenade: G-12 High Explosive
  • Armor: Any Medium Armor (Preferably one with Liberty Protects perk, like Hero of the Federation)
  • Stratagems: Stalwart, Expendable Anti-Tank, “Guard Dog” Rover, and Gatling Sentry
  • Booster: Localization Confusion
Helldivers 2 screenshot of the Expendable Anti Tank explosion
Image via N4G Unlocked

This loadout is easy to complete and can deal with a lot of threats. It has a Stalwart Machine Gun to deal with a majority of threats on the move, and a Diligence Marksman Rifle for precision shots to weak points. Lastly, you can call on some Expandable Anti-Tank, when faced with armored enemies and Titans.

6. Bug Nest Destroyer

  • Primary: R-36 Eruptor
  • Secondary: GP-31 Grenade Pistol
  • Grenade: G-12 High Explosive
  • Armor: Any armor with an Engineering Kit perk, like the CE-35 Trench Engineer
  • Stratagems: Autocannon, Eagle Cluster Bomb, Orbital Precision Strike, and Supply Pack.
  • Booster: Stamina Enhancement

Bug Nest Destroyer loadout is primarily for, surprise, destroying bug nests. The workhorse of this loadout is the Autocannon. Perfect for destroying bug nests, and you don’t have to rely on your supply of hand grenades. But, just in case, the Engineering Kit perk is there to increase your grenade capacity. The Eagle Cluster Bomb is used to clear up the nest from any opposition, and the Orbital Precision Strike is another tool you can use in destroying bug nests. Top it all off with a Supply Pack, to keep your grenades and ammo full.

5. Bot Buster

  • Primary: R-36 Eruptor
  • Secondary: P-19 Redeemer
  • Grenade: G-16 Impact
  • Armor: Either any Armor with Fortified Perk or Democracy Protects
  • Stratagems: Eagle Eairstrike, Quasar Cannon, Shield Generator Pack, Mortar Sentry
  • Booster: Stamina Enhancement

Bots require a different approach to bugs. Defeating them relies more on armor penetration and shooting weak spots. That’s where the Eruptor comes into play, as it can one-shot all but the heaviest Automatons if you hit the weak spots, and moreover, it deals explosive damage, which can deal with groups of smaller bots in a single shot. Eagle Aitrsike is used for destroying bases and Quasar Canon is devastating against all Automaton heavies. Shield Generator will protect you from stray rockets, and Mortar Sentry is excellent against bots, since they keep their distance, reducing the chance of accidentals due to a falling mortar shell.

4. Support

  • Primary: AR-23 Liberator
  • Secondary: P-19 Redeemer
  • Grenade: G-12 High Explosive
  • Armor: CM-09 Bonesnapper or CM-14 Physician
  • Stratagems: Stalwart, Eagle Cluster Bomb, Supply Pack, and Gatling Sentry
  • Booster: Hellpod Space Optimisation or Vitality Enhancement

If you were always the healer of the group, this loadout is for you. It has the standard all-around pack of weapons, ready to provide fire support against most targets. This loadout shines when your squadmates are injured or are lacking ammo. The Med-Kit Perk grants you more Stims and increases their effect’s duration, so you can provide healing left and right. The Supply Pack rounds off the loadout, with four ammo packs on your backpack that you can distribute to your teammates in the thick of the fighting.

HELLDIVERS 2 – Pre-Purchase – Super Citizen Edition – PC [Online Game Code]
  • BECOME A LEGEND – You will be assembled into squads of up to four Helldivers and assigned strategic missions. Watch each other’s back – friendly fire is an unfortunate certainty of war, but victory without teamwork is impossible.
  • LOADOUTS – Rain down freedom from above, sneak through enemy territory, or grit your teeth and charge head-first into the jaws of combat. How you deliver liberty is your choice; you’ll have access to a wide array of explosive firepower, life-saving armour and battle-changing stratagems… the jewel in every Helldiver’s arsenal.
  • REQUISITION – Super Earth recognises your hard work with valuable Requisition. Use it to access different rewards that benefit you, your squad, your destroyer ship and our overall war effort.
  • THREATS – Everything on every planet wants you dead. That’s what we’re dealing with. Each enemy has distinct and unpredictable characteristics, tactics, and behaviour – but they all fight ferociously and without fear or morality.

3. Scout

  • Primary: R-63 Diligence Marksman Rifle
  • Secondary: P-2 Peacemaker
  • Grenade: G-12 High Explosive
  • Armor: SC-34 Infiltrator or SC-30 Trailblazer Scout
  • Stratagems: Anti-Material Rifle, Expendable Anti-Tank, Jump Pack, and Gatling Sentry
  • Booster: UAV Recon Booster

The most useful loadout if you have a full squad and you are all connected via voice chat. This Scout build is great for marking locations for your teammates and staying out of trouble. Anti-Material Sniper Rifle is there to do most of the Scout’s work. If you happen to spot some heavily armored opponents, Expendable Anti-Tank is there to help you out. To get out of Dodge or to find a better vantage point, Jump Pack is invaluable. Lastly, Gatling Sentry is there to cover your retreat, if you find yourself on the wrong side of the swarm.

2. Defender

  • Primary: AR-23P Liberator Penetrator
  • Secondary: P-2 Peacemaker
  • Grenade: G-16 Impact
  • Armor: any Heavy, preferably FS-23 Battle Master
  • Stratagems: Autocannon, Shield Generator Relay, Anti-Personnel Minefield, and Mortar Sentry
  • Booster: Vitality Enhancement

This loadout is best used for Automaton defense missions. Since speed is not of the essence here, you wear Heavy armor to reduce any incoming damage. Liberator Penetrator is there to target Automaton weak points and pierce their armor, and Autocanon is used when you don’t want to bother with that. Shield Generator Relay protects you and your nearby squadmates from enemy fire, and Minefield and Mortar are there to complete the Tower-Defence experience.

Helldivers 2 destroyed tank
Image via N4G Unlocked

1. Titan Killer

  • Primary: SG-225 Breaker
  • Secondary: P-19 Redeemer
  • Grenade: G-16 Impact
  • Armor: any with the Fortified or Democracy Protects Perk
  • Stratagems: Quasar Cannon, Orbital Railcannon Strike, Eagle 500KG Bomb, and Autocannon Sentry
  • Booster: Vitality Enhancement

This build is great for taking down multiple heavily armored targets during the course of the mission. The Quasar Cannon is practically the most powerful weapon in the game, able to take down Bile Titans, Factory Striders, and Tanks with ease, even after the nerfs. But before that, dropping an Orbital Railcannon Strike or an Eagle 500KG Bomb will one-shot even the toughest opponents. If things get too close, Impact grenades explode on contact, ie, they will not bounce off the Tank or Bile Titan’s armor, and the Autocannon Sentry is there for an extra anti-tank punch.

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