Tired & Agitated

coolbeans

Moderator
CRank: 23Score: 364990

User Review : I Am Alive

Ups
  • Convincing portrayal of humanity in a suffocating atmosphere
  • Great sound design
  • Novel concepts
Downs
  • Poor AI
  • Stiff animations

The Road: The Game

Originally announced at E3 2008, I AM Alive showed promise on redefining what to expect in post-apocalyptic survival adventure games. After its original announcement, the game went on a hiatus. Originally under development by Darkworks from 2008 until 2010, Ubisoft Shanghai completed the title. With the news of the change in developer also came a slightly different direction in the title: a $15 (1200 MSP) price point and a different look for the protagonist. Now the question only remains if the game will deliver on the awesome amount of promise it had when initially announced.

While Adam, the playable character, is away from his wife and child located in the fictional city of Haventon, a tremendous earthquake known as ‘The Event’ has rocked practically the entire US to its core. After taking nearly a year of marching back to his home, Adam-unsurprisingly-finds it to be abandoned. As he attempts to follow any leads, he runs across a stranded little girl and decides to bring her back to her safe house. As Adam slowly begins to piece together clues of where his family might be, while also helping these friendly strangers, so does the player begin to face the most violent breed of enemies, when plunged into desperation: humanity.

As stated in the title, many themes mirror that of Cormac McCarthy’s “The Road,” in the most nail-bitingly depressing ways. I AM Alive is able to capture a stark portrayal of the human condition from the very beginning. After successfully vaulting the challenges of getting into Haventon, you’ll be greeted with an implied rape scene in the middle of what used to be one of the busiest roads in this ravaged city. These disgusting portrayals only become worse as Adam is forced into a situation of protecting Mei, the young girl you find, from a group of deadbeats. As mentioned in the short descriptions above, it only takes a matter of seconds for any player to be impelled to drive forward for the sake of protecting an innocent life or just getting out of this hell entirely, rather than because an objective is pointed out on the map. Emotional drive is one of the core elements that keeps I AM Alive’s story above the typical post-apocalyptic situation.

The storytelling is presented in a piecemeal flashback presentation through the use of Adam’s camera. Each chapter is segmented with a brief overview of the current situation through the use of this device, which is later found to be a video diary of his past actions; he could be describing where his next objective is or giving a general “I love you” line to his wife and child, hoping for them to find this if he doesn’t make it. The only problem with this interesting storytelling nuance is a butting of heads during the final scenes of the game. While there’s an obvious reason for this series to continue, the final camera recording snippet gives the implication that the journey forward will be irrelevant anyway. It could be labeled by some as a grizzly fashion to excellently display that inevitable end we’ll all meet, but this confusing sacrifice of a self-contained story incommodes the player into believing the developer is unsure whether or not to continue the series. Despite this confusing narrative decision, I AM Alive’s grim portrayal of humanity sets an excellent precedent in displaying those demons inside all of us and how easily they can be set loose by one natural disaster.

From teetering buildings to dirty homeless people, I AM Alive is capable of producing exceptional scenes of artistic and technical mastery in the arcade price range-if somewhat inconsistently. Since ‘The Event’ rocked the city to its core, a dense cloud of dust has covered many of the structures in a greyish, soot-like color; much of the dust secluded in the open-ended area of the game still hangs in the air, slowly reducing your stamina. Considering how often indie titles utilize some of the most gaudy color palettes in any of today’s games, it may be tough for certain gamers to approach this style with the same verve as those other titles; at the same time, the atmosphere it’s trying to evoke calls for a bleaker-than-expected paint brush. While the environmental designs hold up well to tough scrutiny, details like character animations are supremely lackluster. Whether it’s gutting enemy combatants with your machete or climbing pipes of a skyscraper, every animation is going to feel recycled to some degree. While the art style and stiff animations may be off-putting at first sight, the details made to arouse a sense of loneliness outweigh these complaints.

One of the most important aspects to such a moody environment is the tailoring of sound to fit appropriately with the setting, which is something this game delivers in spades. The weakest aspect, though still exceptional, would be the voice acting. While the main and supporting characters aren’t always going to deliver perfectly-paced back-and-forth conversations that has started to become expected in this generation, the amount of succinct lines given are ample enough to draw you into this world. What truly excels in I AM Alive is the soundtrack that ranges from oppressive to tense-sometimes changing in an instant. The mixture of synthetic and organic compositions employed do a great job of keeping you engaged. Even the eerie silence while trekking the open area of Haventon makes this torn city feel like the ghost town it should. Overall, the sound design is probably not destined to win any accolades, or nominations for that matter, but attention to details in both the loud, unremitting moments and the quiet ones correctly imbue a depressing post-apocalyptic adventure.

In general, I AM Alive’s gameplay hits two targets in recurring fashion: the employment of interesting nuances and the lack of polish in said nuances. The main pull to I AM Alive is survival. Throughout the adventure, you’ll run into a handful of different items that affect your stamina bar, health bar, or both. Your health bar never regenerates on its own, so it’s vital to find certain items (generally food and first aid supplies) to replenish it. The stamina meter (which is interconnected with the health meter at the top of the screen) is a two-tiered system: the grey color that’s shaded in is your diminutive stamina which resurfaces back to full once you stop exerting energy while the grey outline is overall stamina that only starts to deplete once your diminutive stamina is completely empty. This causes many climbing situations to have a greater sense of urgency; and with a limited amount of supplies to choose from, these segments constantly encourage you to make decisions at a brisk pace. Besides a few responsiveness issues in the climbing, this risk/reward system is a fair challenge.

Like the climbing, combat sections also utilize an on-your-toes puzzle mechanic of taking down the king of the next fierce group and watching the pawns fall down with him. During each group encounter, Adam initially feigns intimidation by raising his hands; this lures one of the enemies over for a quick machete kill to the throat. Once enemies are in their alert phase, displaying your gun is necessary to force them to back away from you, even requiring you to fire if the situation isn’t handled with prompt timing. The jarring problem with all of these encounters is the inconsistent enemy AI in alert phase that will blindly attack whenever the pistol isn’t drawn. This faulty aspect makes retrying scenarios feel burdening to the player, rather than an entertaining old-school, trial-and-error approach.

Since the checkpoints are few and far between, a retry system is used to give more precedence on gameplay decisions. Extra retries are awarded both in seeking them out throughout the map (they look like a glowing box) and helping survivors in their time of need. With important resources being scarce, the decision to hand over a first aid kit in exchange for a retry and clues about where your family might be located can be fairly tough-especially when in dire straits.

Overall, the gameplay does tread a rocky slope in general. In one hand, there’s a constant flow of solid concepts in this five to six hour game while having a decent amount of replay value thanks to online leaderboards tracking the difficulty completed, survivors helped, etc.; on the other hand, poor handling of the AI and the a feeling of tedium towards the end harm what could’ve been an excellent, nuanced shooting/puzzle meta-structure.

I AM Alive is arguably one of the best mixed bags to become available for the XBLA market. While it has a staunchly-delivered narrative and interesting concepts to boot, the fumbles in core mechanics will make replaying certain sections feel like there’s only one way to advance, rather than giving adventurous new ways to surmount each engagement. Even then, there’s still that...pull in appreciating everything the game sets out to do in the wake of so many other “survival games" typically being more action-oriented. Ubisoft’s newest indie game isn’t exactly one known for its sheen, but enough plans drawn up under the hood will be pleasing to gamers looking for an austere depiction of human degradation.

coolbeans' *FresH* badge

Score
6.5
Graphics
The "40 shades of grey" and the archaic animations do harm to what is otherwise considered a great looking arcade title.
8.0
Sound
An impressive soundtrack with decent voice acting. I did encounter a few audio bugs throughout the game, though they were few and far between.
6.5
Gameplay
Despite all of the novel concepts, I AM Alive's flawed executions only make its gameplay above average. If a sequel is to be made, a new system for brandishing your firearm needs to implemented.
9.0
Fun Factor
Despite being disappointed by certain concepts never following through, I enjoyed every minute of this introspective survival game that never felt in any way "declawed".
Overall
7.9
coolbeans4365d ago (Edited 4365d ago )

Hope everyone enjoyed the review. :D

Like that of Dear Esther, I implore you to look at both ends of what I AM Alive received from critics and users (except IGN's review). I honestly can't blame anyone for utterly slamming this game for certain missteps. The aspect that really stuck to me was how depressing the game was able to be without overdoing it. *SEMI SPOILER* There was even one person I helped whom later hanged herself. *END SPOILER*

In the end, liking it or hating it depends on whether or not you care for the smaller details in this type of atmospheric game.

Christopher4364d ago (Edited 4364d ago )

I believe you are too kind in your review. I found the "bottleneck" approach combined with the limited retries concept to completely destroy my desire to finish the game. I also felt no attachment to the world or its people. Certain mechanics didn't make much sense (dust storms are impossible to be countered by... covering your face with a scarf or similar wrap?).

From my first interaction in the world, which was to kick a fellow survivor, who was defensive and not aggressively attacking me, over the edge of a destroyed road without any choice or freedom to my final moments in the game when I found out that exploration got even more aggravating as I dealt with the poor swing mechanics once I got the grappling hood, the game rubbed me completely wrong.

It's as if the developers pushed game mechanics that didn't make sense, especially not from a story telling point, on you just to have some gameplay mechanics for you to work around. I mean, seriously, I start the game with a fully functional digital camera and a gun with no bullets, but during all my travels I didn't find a machete or similar weapon to use? And I'm supposed to want to explore in a world where I am penalized at every moment for doing as such and may have to restart as much as 45 minutes from where I was?

And these issues are only exacerbated by the piss poor controls that only result in you quickly going backwards to regain your stamina or wasting much needed resources to increase stamina because while you thought you were pushing up on the analog controller, it took that ever so slight degree shift to the left or right as a reason to suddenly start climbing in a completely different direction, forcing you to waste that much needed stamina in the process.

And don't get me started on the "bottleneck" gameplay concept, where they give you just enough to do what they want. Every single encounter where I had to use gun and machete to destroy other survivors had a specific way that I had to take them out and I ended up with just enough bullets to get it done in my chamber. No more, no less.

I refuse to review the game because I refuse to finish it at this time, but I don't see how I could give it anything above a 6/10 considering how what I've researched has shown that the same flaws I found in the game persist throughout and actually get worse at times.

coolbeans4364d ago

- While I'm not going to disagree that certain game mechanics like the heavy storm or ability to gulp fruit cocktails while hanging from the side of a building are unrealistic, that never became a relevant complaint to me. I could understand the use of silly game logic for the sake of giving me such a great sense of urgency. The dust storm in the city really felt similar to the idea swimming underwater in a cave for so long and plotting certain points to come back up gasping for air. This felt even better when certain points of coming up would give you a situation with enemies.

- You fail to mention the bow and arrow in your mention about weapons; did you give up on the game before making it to that point? A few different avenues of planning your attack open up after making it that far.

- There are many points when I enjoyed the "bottleneck" approach when facing enemies. I liked the idea of holding up a group of guys without having a bullet in the chamber because it falls back to that sense of desperation I mentioned earlier.

- When it comes to the punishments mentioned of going back to a distant checkpoint, I simply never came close to running out of retries. I'm not trying to come off with the poor "I'm just good at the game" argument, but I just honestly never found that to be a problem once I came up with a patient system of planning out the climbing sections as best as I could. I did mention that COULD be a problem in the written review (although in the combat related section), but I simply couldn't allow a problem that never came up in my experience to change the score.

- I suppose we'll have to disagree on the attachment to characters and the world.

In the end, I can understand where you're coming from. The main reason for its score is how well it sets out to be a breath of fresh air compared to other video games. Sure, their could be ample awards around every place you search, but having an overpowered character detracts from the oppressive atmosphere. It adequately resonated with me a flawed character who's trying just as hard as everyone else to eke out an existence in this new world.

Christopher4364d ago (Edited 4364d ago )

The game mechanics weren't a huge issue with me, but they were something added on top of everything else that prevented me from having any attachment to the world.

I gave up on the game when I got the grappling hook and, at least on the PS3, resulted in a ton of failings because you couldn't tell if you swung over a ledge enough to let go. Truly, the horrible controls is what made everything in the game that much worse. Climbing was horrible, even with planning things out because at any moment it would do something completely different than what I had planned or it wouldn't recognize that I was jamming the analog stick really hard to the left to move to the left.

*** but I just honestly never found that to be a problem once I came up with a patient system of planning out the climbing sections as best as I could***

An example for me of how difficult this was to do was the mall on your first trip. I'm leaving the girl alone and part of this is going around and getting that one item for the guy below you. The problem is, at no angle could I see my options well enough to determine if I needed to go up at this point (I didn't after giving it a few tries and wasting some stamina on that -- hell, I even went across the way to try and get a better look at the elevator shaft to see if I could see more from far away, but the game just didn't want me to see what my options were) or down. For a game that penalized you for not having an idea of where to go when you went exploring, it did nothing for me in aiding me in seeing what my options were, only part of it and then I was either SOL when I went to explore of lucky to have chosen the right path.

And, again, add onto this the issue that the controls sucked so bad that I had to retry my climbing explorations more than a few times as the game had to let you know, when you meant to go left, it throught you meant up or down.

*** I suppose we'll have to disagree on the attachment to characters and the world. ***

First guy I meet, I just kick him over the edge and steal his machete. Why? It's a harsh world?

Come around a corner to find your first aggressive survivor who is overprotective. I thought, hey, perhaps I should try to talk to her. Nope, she shoots me dead quick and fast. This is before I ever help anyone and sends me the completely wrong message.

I then find the girl, who feels more like a burden and not an emotional attachment than anything.

And then I find a few people who need help, and the level of interaction is I give them something and they say one line of text. Didn't feel immersed at all or cared about them at all.

Again, this could have changed greatly after where I stopped, but the gameplay alone made me feel like I wouldn't have had any fun going any further.

And, in a game that is supposed to be about exploration, the only time I find anything is when the game wants me to find it. I explored all cars, alleyways, and more... nothing except for one retry. All those ambulances, nothing. All those buildings, nothing. The world felt built to have me waste time looking for stuff when they should have just told me to not waste my time.

Everything in this game rubbed me wrong. Everything. Nothing came up good, nothing.

I do question if the controls from 360 to PS3 were vastly different. I tend to find that people on the 360 don't complain about them at all and PS3 users bring it up half the time in their reviews (I assume the other half just accept it).

Christopher4364d ago

Let me tell you one thing I definitely don't understand with this game: I bought it because the average score on PSN was higher than 4.8/5 stars. That makes absolutely no sense to me. None. I mean, even your score isn't quick to try and make this game look that good, yet after 2 weeks over 2,000 people on PSN though it was the Bees Knees.

coolbeans4364d ago (Edited 4364d ago )

In regards to PS3 control complaints (first 2 or 3 dashes):

- Even when goofing off and experimenting with things such as grappling hooks, I don't recall terrible issues like that. The shifts he made were a bit touchy, but not to the point of were I would keep missing the right landing spots. Perhaps PS3 owners have to wait some kind of patch.

- I too had a few problems with climbing at certain points, but it was mostly segregated to pipes intersections (could go up, down, left, right).

- I don't mean to keep going with the "I'm good" argument, but I usually seemed to be on top of the pathfinding (perhaps by accident). In the mall level you mentioned, I just went directly for that elevator shaft and got to it, finishing that part with hardly any dim. stamina left. Like I said before, I'm not sure if it's the PS3 at this time, but those "flat" climbing sections (go this way, drop down, and repeat) were fine for me.

- I honestly thought the initial people you find is what had drawn me into this world. Taking over a year to get their (with seemingly no friends made along the way), the first person you meet is a territorial hobo with a pistol. I constantly felt like Adam was begging for communication early on yet only found rapists, deranged civilians with weapons, and a party of two who could do nothing else but ask for help, until he found Mei.

There is a bit more context given about "The Event" and your family later on in the game. I think importance of information was somewhat tied into the difficulty of finding whatever someone needed. While you're still not going to be known an "Event Historian" after saving all 20 citizens, the context given is interesting for the sake of hearing stories of how fast everything went down the drain once the earthquake hit.

I can certainly agree that a 4.8/5.0 on PSN is wrong. In spite of the problems I had, the reason I find this game to be just short of great (7.9 ='s *very* good) is how nice it is to see new concepts employed that could well be used in other future adventure titles. If I AM Alive 2 does happen, it certainly needs to change a few elements, most particularly in dying not being the game's fault so often.

Christopher4364d ago

Just wanted to say that I appreciate the conversation to be had. Like all things, we have different opinions and tastes in things, but it's nice to see your thoughts and how they differ from my own.

coolbeans4364d ago

It's definitely a treat to have an extended conversation on the game I'm reviewing, especially when said game is one of those complete hit or miss titles for critics and users. This discussion especially felt like an honest one-on-one discussion similar to those of reviewer podcasts trying to dive deeper into what made this resonate with him/her.

Thanks for your points, Mr. Goodno. :D

Jurat4364d ago

I really enjoyed I AM Alive. Approached with the right mindset, the concept is fantastic; the first time you experience the innovative climbing/combat mechanics is memorable.
Sadly, it does give the impression of a game that wasn’t quite finished.
Multiplayer survival servers could have been fun.
Review score is spot on for me.

baboom2234363d ago

impressive review.

I had about the same reaction with the game also.

480°

Are the free Xbox Games With Gold titles for October 2016 any good?

Neil writes "October. The busiest time of year for new game releases. And this year is no different with a huge number of titles releasing over the next 30 days or so.

So you can't really blame the team back at Xbox HQ for delivering a bevy of Games With Gold titles that really do fail to enthuse many. In fact, whilst the free Xbox One and Xbox 360 games given away during September were pretty damn decent, October's free titles will quite possibly go down as one of the worst combination of Games With Gold titles this year."

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2764d ago Replies(5)
Deadpooled2764d ago (Edited 2764d ago )

Where are the fanboys previously calling out PS+ as indie+ etc for many months this year, to complain about Octobers GwG indie line-up? Hypocrites.

SgtPepper18062764d ago

PS+ had indies for months and months, then big games for October. Xbox had big games for many months, then indies for October. Strange change of pace, but GWG has been way better value for most of this year.

Angerfist2764d ago

This. The last few months were bad on PS+. Also with an Xbox One you get 4 Games per month.

buttcheeks2763d ago

Soooo we're on the tenth PS plus / gwg offering Xbox only gave away big games four times so far and Sony has three times how is gwg a way better value this year

IamTylerDurden12763d ago (Edited 2763d ago )

Umm last month had Lords of the Fallen and Journey. Before that PS+ had NBA 2K, Yakuza 5, Oreshika and other big games. Don't twist reality.

At Angerfist,

September was great for PS+ and PS+ gets SIX games per month. 6 > 4.

Perjoss2764d ago

Or maybe just be mature and not bring up any fanboy crap, thats always an option

Deadpooled2764d ago (Edited 2764d ago )

Why not bring it up? We're on a gaming comment section, and my comment is perfectly related and acceptable to the topic in question. Maybe you don't like the hypocrisy being called out but it doesn't mean that others don't want it. Fanboys be calling shit on their opposition for months but when it turns back on themselves they fall silent.

2763d ago
DragonbornZ2763d ago

They cant. After years of console wars they think that kind of discussion is normal.

senorfartcushion2764d ago

Fanboys are idiots (yes, you too)

Deadpooled2764d ago

Oh nooooooo! I am a victim of the wrath of SeniorFartCushion! The guy called me an idiot!

Lol.

What you gonna do? Put me on a long list of people on this site you hate?

xMANB3ARP1G2764d ago

What's funny is live free games turn to crap in a faster time period then plus watch xbox fanboys ignore that.

XanderZane2763d ago

Lmao!! What!?!? That made no sense what so ever.

zb1ftw7772764d ago

Because 1 month containing a great little indie title after a huge number of excellent triple A free titles is not the same as every single month containing 4 turd indies.

The End.

DeeBeers2764d ago

What's up with every article being topped by a comment where one fanboy calls out other fanboys for being fanboys? How about instead we do Snarky comments like "what's up with this article containing words?" Or "what's the deal with everyone breathing air? Copycats." Fantastic job looking all but hurt and depressed though.

Deadpooled2764d ago (Edited 2764d ago )

Now I'm not allowed to comment on comment sections? Who made you the ringmaster of comment sections? Not liking what others have to say and trying to stop it is against people's right to free speech and calling out others on their BS.

Ironic that your username is the same (although a very slight mis-spelling) as the company who market scams people all over the world into making them think diamonds are precious and a sign of 'everlasting love', to make people 'think' what the company wants them to think so to spend vast amounts on an engagement ring.

DeeBeers2764d ago

Who said you weren't allowed to comment? Easy there hot stuff.

Perjoss2763d ago

Most of us are just gamers who enjoy games, its people like you that think you're fighting some kind of war LOL

get a grip mate and go play some games, you might even have some fun.

Deadpooled2763d ago

*goes on Perjoss's comments* - sees he/she is pro-Xbox

Don't bother trying that 'innocent' go play some games angle to try and discredit my original point.

Perjoss2763d ago

Keep going, read some more of my comments and you'll see that I'm also pro PS4 and pro PC, trying to label me an MS/Xbox fanboy is funny because if anything in the past I've stated that I dislike MS for numerous reasons. Keep fighting your war though ;)

2763d ago Replies(1)
IamTylerDurden12763d ago

If this was the PS+ lineup ppl would be rioting. This gwg lineup is absolute garbage, i'm shocked.

2763d ago
XanderZane2763d ago

Sony had tons of Indies for like 4-5 months before October's much better month. Microsoft was killing it the past 3-4 months with retail games. Now they've taken a step back in October with these Indie games. Some are good, but others are meh. Not a great month for GWG, but I'll still play a couple of these games. I'll definitely play Resident Evil Remasted and Tranferformers: Devastation on PS4 this month.

game4funz2763d ago

Because it was many months... Many months. This is so far 1 month. It's not hypocrisy toll the same situation occurs.

But many here are recognizing it sucks. Many of these Xbox fans you mention.

+ Show (9) more repliesLast reply 2763d ago
UCForce2764d ago (Edited 2764d ago )

Well, it's decent offering. But it's just lackluster this month.

IamTylerDurden12763d ago

C'mon man if this was the PS+ lineup ppl would be revolting and calling it utter trash. This lineup is atrociously bad. Mega baseball and a super budget pixel game?

game4funz2763d ago

Only because it had been trash for the last year. Don't compare the two.... If The next 2 months are trash too then that's when you can begin to compare.

BossBattle2764d ago

I noticed that when Xbox has a major release like Gears of War, MS releases weaker games on Games with Gold to get you to play Gears. While Sony gives you better games to stop people from playing Gears. Both Sony and MS do this.

nix2764d ago

Not exactly. You can download the PS+ games and play later. You don't even have to download them to be exact. You can just put them in queue.

optimus2763d ago

@nix... you can do that on xbox live too...
What Bossbattle said is correct. gaming publications say the same thing...and it makes sense, why would you give away a high profile game in a month when they are releasing a high profile game to the masses?...I'm willing to bet that november will have some stellar games with gold to overshadow the release of the playstation neo (i'm not calling it pro so deal with it.)

nix2763d ago

My point was, getting an old highly anticipated free game is not going to stop anyone from buying a new game.

I mean who is going to say "oh my God I'm getting Resident Evil free on PS+. Lemme not buy Gears 4."

IamTylerDurden12763d ago

Why don't ppl take issue with how MS only allows you to download certain games at certain times?

Red_Renegade2764d ago

sony doesn't care about gears. why should they?

BossBattle2763d ago (Edited 2763d ago )

Because Sony knows Gears is a system seller. Gears has sold more than Uncharted. Uncharted 4 most likely put the series ahead of Gears. But that'll change once Gears 4 releases. And keep in mind that Uncharted released on more platforms including PS Vita but Gears managed to sell more.

Doabarrelroll2763d ago

@boss
And one GT outsells three Forza's which is released yearly, yet Xbox gamers still look at forza as better and say sales don't measure quality.

Funny you guys bring up sales of a franchise only when it fits your argument

IamTylerDurden12763d ago

Bossbattle

Don't compare Uncharted 4 to Gears 4. Gears 4 won't sell anywhere near what Uncharted sold and it won't get anywhere near the review scores. Gears 4 is not an Epic game, it's made by a new, ragtag developer and it shows. Gears 4 has always looked like a shell of its former glory. Gears 1 and 2 were great, but Gears 4 has mediocre written all over it. The voice acting, the combat, the visuals, it's all subpar. They copied every animation from Gears 3 instead of leveraging current gen hardware and creating new and better animations. The protagonist in Gears 4 is paper thin and even Laura Bailey sounds bad, it sounds like she just mailed it in. The game won't score above an 81 on Metacritic. It's only hope is that mp is fun, but this is not Epic's Gears of War, ppl need to realize that.

Stogz2763d ago

@BossBattle "And keep in mind that Uncharted released on more platforms including PS Vita but Gears managed to sell more." More platforms including Vita??? You mean only on Vita? No other platforms, and Gears has had 4 major releases including that horrible turd Judgment. Besides, I thought you xbox fanboys didn't care about sales? Oh that's right only game sales matter now, you guys are ridiculous...

2763d ago
+ Show (2) more repliesLast reply 2763d ago
game4funz2763d ago

It is interesting. MS is releasing a big game so that would be why.

And Playstation isn't releasing much so they figure maybe they can take out bigger hits and hope it negatively effects gears playtime. Many console gamers have both consoles so it is entirely possible.

BTW just report the people that responded you with fanboy like comments. They're insecure and need help. Don't waste your time replying to their jabs.

senorfartcushion2764d ago

No but stop complaining about the monthly courtesy games. Complain about the £40 games with microtransactions.

xMANB3ARP1G2764d ago

Damn straight or endless paid dlc to a bare bones base (looking at you destiny there are worse offenders and to be fair I haven't tried the new dlc and have 0 want to.

Show all comments (82)
80°

5 Horrifying Video Game Sounds That You’ll Never Want to Hear Again

Rafael Christian from Bit Cultures writes:

"Having great memories from video games is one thing. But when you have nightmares about them, it’s nonsense. That’s why today I am bringing you 5 sounds from video games that are made to stress you out, scare you and raise your heart rate. If you have experienced this, you know what I am talking about."

Read Full Story >>
bitcultures.com
wonderfulmonkeyman2905d ago

If we're not counting jump scares like from FNAF....hmm....
Well, yeah, Redeads are pretty damned high up on the list for me.XD
Though I think that Reapers from Mass Effect and the doom skulls from Kid Icarus Uprising are also good candidates for the "Oh sh*t, I hear it coming for me!" list.XD

60°

The Best Post-Apocalyptic Worlds

With the release of Fallout 4 imminent, I thought what better time to assess the very best post apocalyptic worlds seen in video games. Here’s to the end of the world…

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