These days, we take our video game graphics for granted. But the visual capabilities of even the most basic contemporary console game would have been almost unimaginable to the gamers of just a decade ago. Pong was hand-built by two guys with a soldering iron in a few months, and can display as many as two colors at once. Crysis 2 took a full team of programmers and artists four years to create, and its photorealistic graphic engine can render everything from ocean waves to light filtering through trees. How did the games industry get from the abstract green-and-black vistas of the 1970s to today’s technicolor tour-de-forces?
Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.
Game play>Graphics.
They pretty much managed to get at least Virtua Fighter wrong:
They claim that it "was the first game to start using polygons for human-like characters, not just abstract tanks, cars, or airplanes", but it was in fact predated by Alone in the Dark which came out a year before.
I probably would have gone with Wolfenstein 3D over Doom. First of its kind really and demonstrated what Carmack and Romero were capable of, eventually spawned Doom which then spawned Quake. Best FPS games of their time outside of Half-Life