BD writes: "The Xbox One and PlayStation 4 have been available for a few months now, gifting console gamers with a small taste of the potential of next-gen gaming. As we look to the future and the many horror games we have to look forward to in 2014, I’d like to take a minute to look back at a few of the games that brought the horror genre to where it is today."
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
A new mod brings the highly nostalgic fixed angles to the Resident Evil 2 remake, bringing the game closer to the original 1998 experience.
A breakdown of the best Silent Hill Characters that inspired and frightened gamers.
i would kill for a good horror dinosaur game
I would kill for a resident evil 1/2/3 remakes/ or back to those style games.
The new resident evils are so much worse.
Sigh. Still no Dino Crisis...this world is going too Zombie crazy -_-
I'd like to see Telltale tackle something like Phantasmagoria, but actually using realistic capture animation like they did back in the day (but obviously not as low-res). I think they could pull something like that off.
I agree about The Thing. That game was beyond its time with it's great direction to combat and the Trust System. The story was also well made and honestly worth being a sequel to the movie.