Anyone try out the Majin demo? I thought it was pretty interesting - the concept itself has potential, although the gameplay got a bit repetitive and the level design was arena-ish... you know, "open this door, fight these guys, open this door, fight these guys." It's that kind of antiquated level design that I maligned in the Dante's Inferno demo.
People comparing this to The Last Guardian have another thing coming, though (re: a few articles about Maji...
Unbelievers, Despair is right. AM is ante meridiem, or "before noon." PM is post meridiem, or "after noon."
Midnight could either be called either 12 hours before or after noon, so 12am doesn't make any more sense than 12pm for midnight. Noon is the "meridiem" in the whole system, it's not after or before noon, so am or pm do not apply. As soon as you get to 12:01, though, all bets are off.
Bubs, bub.
<...
Yup. "Temporarry." That would be picked up by a basic spell-checker.
id was still a growing little company with a lot of potential when they released Doom II. They had to gain their fans, so they went through probably one of the most fun periods of their existence back then. They could do humorous stuff like this, and people like us would love it and come back for more Doom!
However, if you want to be a gaming company these days, unfortunately it seems that you have to go big. Creating a giant, awesome game involves a lot of staff. Staff...
That's fine, and they've earned people paying for a multiplayer game up-front and then paying for maps down the line. People wouldn't do it for a bad multiplayer experience; I know full well that it's a fine-tuned kind of game.
At the same time, do you remember "microtransactions?" You know, all those free MMO's with absolutely no barrier to entry, but once you were hooked, you'd pay a small amount for every little thing? It's a lot lik...
Yeah, the Arkham series has been much more based on The Animated Series from the 1990's and the long, long, long-running comic series - much of the creative team behind Arkham Asylum (and just about all of the voice actors!) were from Batman:TAS. Yup, including Mark Hamill.
There's a giant amount of content just in that series, let alone the comics. They could make a Batman 50 before wondering if they're running out of source material.
Well...
Yeah, of course there will be clues for the next one in there - they did such a great job that a Batman 3 game is pretty much a done deal! I'm really happy for Rocksteady for profiting off of a great game and creating an entirely new series in an era that's extremely slanted toward sequels and old IP, not to mention littered with awful games based on existing outside-of-games licenses. It's nice to see that happen.
Dudes, seriously. They wouldn't buy an entire one of these companies, but buying one of a company's subsidiaries is entirely possible. For example, look at the amount of subsidiary companies in just Disney's corporate overview: http://corporate.disney.go.... . And yeah, Apple couldn't even buy out ESPN, and Disney owns them, so no, Apple isn't buying the entirety of the Cthulhaic ...
Yes, and people buy Call of Duty in order to finish the single-player campaign only, right? All those eleventy-billion dollars they made were based on that wonderful single-player experience?
Anyway, no. Their market is hardly based on anything but multiplayer. They make a killing on that stuff. They'd make a bigger killing with a subscription service - *unless* a competitor comes along, does what they do (possibly better, we're not looking at MoH), and provide...
It won't get any modifications. Rockin' Android already released 3 doujin shmups on PS3, and they're pretty much strict, faithful ports.
That said, I'm sure it doesn't cost them an arm and a leg to bring it over here, and they'll thrive on just their core audience buying this up. It's much more about the ideas than the polish or production values; as you said, it's an independent game. I'm pretty excited about it myself!
Deadreckoning has a point. What the heck did people from India, one of the most densely populated and connected nations on Earth, do for DLC before then?? That's just plain crazy if they didn't have any way. Then again, if they were using Amazon, we now know why Amazon had that redundant system of "buy your game online through your PC here, then download it on PSN later." Hm...
I was wondering why the heck this was news in the first place. I guess the only reason was because the old WoWWiki people had irreconcilable differences with Wikia, a much larger company that provides easy control over wikis. This seems to be a wiki format that isn't provided by any outside company, although it may be a shared framework through Creative Commons.
Well, cool. Still nothing to do with actual gaming, but it's nice to see a wiki fly free from a bindin...
Wow, these are some tough scores all around. And why is anyone that isn't a casual gaming outlet even bothering grading Professor Layton titles? That's like some super-serious literary critic nitpicking about the latest Spider-Man comic; it's not a boundary-pushing game, it's the gaming equivalent of a fun little serial publication.
I'm especially looking forward to Lost in Shadow - the art style seemed pretty awesome. I guess we'll have to read som...
At first, I was like "Come on, SqEnix, you know you're not releasing another Carmageddon. It's been dead for a while. Let these guys do their thing and don't be a pain in the butt about it."
But then, I was like "Oh, but if Twisted Metal sells, there will be copycat franchises coming out of the woodwork... Carmageddon could play the Medal of Honor to Twisted Metal's Modern Warfare."
And then, I was like "I'm ve...
The article's supposed to be about corporate views of journalism outlets that present quotes the wrong way, but this reads like a rant from a guy who took a quote the wrong way, in just about the same fashion. Cliff wasn't talking about Brutal Gamer at all - he didn't even mention a site. If this guy's rant is all about "This isn't what we do at Brutal Gamer," then okay, whatever, but it's not in retort to Cliff's comment, and it doesn't really elab...
Looking back on this, I think the Twitter conversation's flow made me think Hsu was talking about 1up, but it was really only Haywald that was. Hsu could be talking about any other outlet. Whoops.
This guy should be insanely proud of what he did. If anyone within SEGA has a shred of cognizance, they would pull a Valve - hire the guy, have him lead the full game project, and reinvigorate the Sonic franchise.
I mean, Sega had the right basic idea with Sonic 4 - bring it back to basics. The episodic thing, the wonky physics, and the weird graphics screwed it up. They could undo that stuff if they Portal-ed this game and creator.
@SoulZero
That's nice. Why isn't this comment (and others complaining about or defending the game) in a thread about a review? Bethesda PR did not develop this game. They're a completely different department. This news (which is short and readable, btw) is not about the game. It's about PR. Let's talk about that.
This isn't the place to talk about whether or not Fallout 3 was a good game. This is a place to talk about whether Bethesda's PR department is being a team of complete jerks, and whether or not higher-ups in review outlets are caving under jerk pressure or not.
(Edit: Oops, this should be in the Liquified thread, not a reply to TheBand1t.)
Well, I guess this is what finally resulted from the "PS Thanks" patent from a while back.
I like that the rewards aren't just something like "A T-shirt with an advertisement on it;" they're avatars, themes, and chances to win some great stuff (the CES trip sounds great!).