Have you ever wondered what developers really think about the latest gaming news and controversies? In this new series of Digital Foundry articles, it's game creators themselves who take centre-stage, offering a fresh, unique perspective on the issues of the day, free to write what they want about the subjects that they are passionate about, with a rock-solid assurance from us that their anonymity will be protected. In short, freshly served, informed opinion direct from the people creating the software we care about, with zero involvement from marketing or PR.
Digital Foundry’s latest tests on Xbox One and Xbox One X, with comparisons to PS4 and PS4 Pro.
If you purposely limit the output resolution to 1080p on both the pro and X, does it make the framerate more stable?
Man. Pro nearly always has a bit of an FPS advantage over 1X. At least it happens frequently when the resolution is lower.
Still can't believe they released this like this, I've played a bit on ps5, no mad glitches yet but have had 3 shut downs.... not good enough.
Less than a week after Belgium began a criminal investigation into FIFA's loot boxes, 15 gambling regulators from Europe and one from the US have together a…
A lot of momentum this week in the effort to tackle loot boxes. With an Australian study also proving that gamblers are far more likely to purchase loot boxes, it's time for legislators to get very serious about this issue and update our laws. Loot boxes are exploitative and it seems to are detrimental to many consumers purchasing them. EA are refusing to follow the law in Belgium because there's too much money on the line for them. They are never going to reign themselves in. As an Irishman, it's nice to see our signature on the list.
Big news for Eurogamer today: after 18 years as an independent, Their parent company Gamer Network has been acquired by ReedPOP.
As I expected, developers would handle the difference in GPU performance between ps4 and xboxone using the easiest possible way (same framerate, relatively same graphical quality and assets, but adjusting resolution) it is the easiest straightforward less expensive way to handle the performance difference.
"Neither one of them are way ahead of the other, and that they both deliver the same type of experience to the end user with minimal compromise"
"balance": 17 times in this article...
Wow, We'll be waiting a long time to see something from this dev, only got the hardware in Feb.
So this devloper's claim is that both have there pro's and con's against each other...yet we been hearing from other developers they are similar