220°

The sewer: why are games so fond of flushing players down the drain?

After traversing slums and museums, graveyards and forests in Naughty Dog’s acclaimed survival horror game The Last Of Us, you come to a large metal grate set in a stony hillside, the water cascading from its lip pooling at your feet.

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edge-online.com
lnvisibleMan3835d ago (Edited 3835d ago )

La Noire ending. Death by sewer.

pandehz3835d ago

W TEE EFF!!!?

Was about to play it soon.

What hell is this. First comment and a spoiler.
You s.u.c.k

Ducky3835d ago (Edited 3835d ago )

All adventure games must have sewer levels in order to commemorate Mario.

AnotherProGamer3835d ago

All FPS must have a giant robotic Hitler to commemorate Wolfenstein 3D

Jovanian 3835d ago

because sewers and tunnels are enclosed spaces that are easy to decorate and render while maintaining a high performance. Its a trick done to make a games graphics seem more impressive than they actually are. games like deep down can only possibly achieve that level of texture quality, framerate, resolution, and particle effect quality by keeping the entire game holed up in a tiny little dungeon

ABeastNamedTariq3835d ago

We've only seen, what, one level/section of Deep Down? You can ascertain that the rest of the entire game is like that? How does that work?

ifritAlkhemyst3835d ago

Would it be called Deep Down otherwise, barring the obvious double-meaning from its plot?

Irishguy953835d ago (Edited 3835d ago )

'One level'. You do realize Deep down is procedurally generated right? Don't expect to see anything too different from what you've seen already. Different layouts are all that comes with PG. Elder scrolls Oblivions dungeons are a perfect example

It's been confirmed that Deep down is a dungeon crawler btw.

Would like to site Metro 2033 for this anyway too, another example of the super linear graphics. Linearity complements graphics. Enclosed spaces complement them even more. The tighter the game's focus is the easier it is to make spend resources on those smaller areas

Bathyj3835d ago

I've often wondered this. It's a bit of a pet peeve of mine.

Hazmat133835d ago ShowReplies(3)
Riderz13373835d ago

I love the cut scene when you exit the sewer in the Last of Us. So funny ^^

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70°

Dark Souls: Archthrones Reaffirms Modding Is The Best Thing To Happen To Games

"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.

80°

The prevalence of parrying: Why is it so popular?

Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way.  Why?

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gamespew.com
phoenixwing49d ago (Edited 49d ago )

i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)

Dudeson49d ago (Edited 49d ago )

I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.

90°

The Sounds of the Fireflies ("The Last of Us") concert kicks-off on April 28th, 2024

"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.