30°

FPS innovator believes "nowadays the interesting things for FPS tend to be for PC"

Martin Hollis directed the team that gave us two of the most influential shooters of all time, GoldenEye and Perfect Dark, directing and producing both games. GoldenEye was widely considered to be one of the best shooting games of all time.

Martin Hollis reveals that he does not ”feel that anyone has really carried that onwards,” when talking about the genre. He continued to explain that he feel that the consoles have ”lost ground and momentum with FPS since those days,” and that nowadays the interesting things that are happening for FPS tend to be for PC.”

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zombiegamer.co.za
Letros4950d ago

Check out Red Orchestra 2: Heroes of Stalingrad, FireFall, Natural Selection 2, Nuclear Dawn, it's easy to try new ideas on an open platform, especially as an indie dev.

Haxel0514104950d ago

Killzone 3 and Resistance 3 look interesting, and they're coming on PS3.

FanboyPunisher4950d ago

I'd take Red Orchestra 2 over Kill zone ANYDAY of the week, you have forgotten the power of true PC exclusives. Killzone keeps the same formula and tosses mech-jet packs into the mix.

It seems the same old same old to me.

This is one of the rare, not MPlat (PC Only titles) and its repeatedly detailed to such a ridiculous extent. I'm calling it now, GOTY 2011 is likely from this title.

Pandamobile4950d ago

Lmao. I'd like to see this guy justify his thoughts on why Killzone 2 and Resistance 3 are so "innovative".

90°

Perfect Dark: the oral history of an N64 classic

Delays, technical problems and walkouts over money and crunch could have killed Rare's spiritual sequel to GoldenEye. 20 years later, Perfect Dark's creators reveal the true, messy story of how it was saved.

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eurogamer.net
FlavorLav011451d ago (Edited 1451d ago )

Lived in the shadows of Golden Eye and Duke Nukem64 if you ask me. I don’t personally care for a new game in the Perfect Dark series either, at least not over the prospect of a new IP from a new premium development team. I hope MS doesn’t go this route, but we all know they sure do love their multiplayer-shooter games, so this would come as an unwelcome non-surprise to me if so...

strayanalog1451d ago

"I put in 6000 hours overtime. I was really low down on the overtime list." - Holy scheisse! Glad to read they were at least paid well.

80°

GoldenEye 007 Director Martin Hollis Found A Weakness In The N64 That Almost Caused Another Delay

The N64 was, for the time, a formidable piece of kit. Its chipset was developed in conjunction with Silicon Graphics and provided the console with power that put rivals like the Sega Saturn and Sony PlayStation in the shade. However, the complex nature of the chips involved resulted in a significant delay and the N64 arrived on the market after both of its competitors.

It turns out that this delay could have been much greater had SGI decided to act on evidence unearthed by none other than GoldenEye 007 director Martin Hollis. Speaking exclusively to Nintendo Life, Hollis recounts the situation surrounding the console prior to its launch.

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nintendolife.com
2959d ago Replies(1)
2959d ago
240°

GoldenEye on N64: Miyamoto wanted to remove the killing

If Nintendo had had its way, James Bond would have killed none of his enemies in the hugely successful Goldeneye on N64.

“Bond is a violent franchise and making that fit with Nintendo, which is very much family-friendly, was a challenge,” the game’s co-designer Martin Hollis explained to an audience at GameCity in Nottingham, The Guardian reports, adding that late on in the game’s development he received a fax from famed Nintendo developer Shigeru Miyamoto.

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theguardian.com
3-4-53123d ago

Miyamoto is awesome, but some times he ideas are cringeworthy and just so out of touch with reality.

"He went on to explain that, towards the end of development, the team received a fax from Mario creator Shigeru Miyamoto, with a series of suggestions for the game. “One point was that there was too much close-up killing – he found it a bit too horrible. I don’t think I did anything with that input. The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital.”

N4g_null3122d ago (Edited 3122d ago )

This is also why rare suck now days. They need miyamoto telling them crazy stuff like this lol. The better question is why have they not made a new fps ip after leaving nintendo? If nintendo was so bad why is rare an official joke company compared to their former selves. If he looked closer at the comment he would see he wanted more stealth. He wanted them to make a metal gear clone. Even the dev said it had too much blood at one point and he had to tone it down.

You have to ask your self... is bond about blood? Or tactics. It's also funny because miyamoto was actually insulting him lol. The dude is very sarcastic.

Hey but this is just good old negative pr. The media has officially ran out of stuff to talk about.

Geobros3123d ago

Why Rare didnt work for Tomorrow Never Dies too? The game was really bad on PS1.

Sciurus_vulgaris3123d ago

They were offered it but turned down making another bond game. They instead wanted to create a new IP (Perfect Dark ), which is a spiritual successor to golden eye.

UkrainianWarrior3123d ago (Edited 3123d ago )

It was great on the n64...

Or am I thinking of The World is not Enough?

eferreira3123d ago

world is not enough came out for the n64. Tomorrow never dies was only on the ps1

_-EDMIX-_3123d ago (Edited 3123d ago )

Thank god we have competition. Another great example of how things might have turned out without SEGA, Playstation, MS etc.

freshslicepizza3123d ago

we would all be playing family oriented games and gardening sims.

donwel3123d ago

You mean like candy crush and farmville?

gangsta_red3122d ago

I'm just glad Rare had enough sense (and cojones) to just consider his "suggestions" but not implement them.

Usually when a high level guy sends a dev their "suggestions and concerns" it usually means "change this and now".

I am certain that Miyamoto probably didn't even know who James Bond was.

masterfox3123d ago

Imagine Mortal Kombat X on Wii U, only babalities would be available, daaaammnn

madpuppy3122d ago

I used to own this shirt, but, here is a Miyamoto idea for mortal combat.

http://www.dorkly.com/post/...

-Foxtrot3123d ago

Of course he did...

Doesn't know a lot about Bond does he, probably should stick out of things he doesn't know a lot about

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