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Who You Can Kill, Who You Can't

Kotaku.........While I was playing an early PlayStation 3 version of EA's December World War II game, The Saboteur, yesterday, I was told not to worry about running over certain characters. The game's developers, see, had to decide whose death matters.

Cory Lewis, a producer at Pandemic Studios, which is making the game, was directing me through a missions called The Zeppelin. I was the game's Irish Nazi-fighting protagonist, doing a deed to help the resistance in the game's Nazi-occupied France.

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