20°

MTV Multiplayer: One-On-One With Miyamoto: 'Wii Music' DLC, Negative Reviews, And How 'Mario' Fans Benefit

MTV Multiplayer writes: "Slight change of plans, readers.

I'm now presenting my hour-long interview with Nintendo's chief game designer Shigeru Miyamoto from last week in three parts instead of two, since the final third of our interview went in a very unexpected direction. It would have been too distracting to run today. (Trust me!)

Yesterday, in Part 1, we dove deep on Miyamoto's development process for the unabashedly radical "Wii Music."

Today, here's the middle part, in which we discuss the possibility of "Wii Music" DLC and IGN's Matt Casamassina reaches a new level of Nintendo relevance as Miyamoto name-checks him while discussing his harsh review of the game. And more good stuff…"

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multiplayerblog.mtv.com
90°

GameEnthus Podcast ep321: Unfrosted Awareness or Appreciation Mentality

This week Drew(@Nintendrew_) from Youtube and Ben(@BCTerps) join Tiny (@Tiny415) and Aaron (@Ind1fference) talk about: Nintendrew, Source Film Maker, Too Many Games, Walker Stalker Con, Mindfare, RetroCon, Andre the Giant, GPD Win, Radar Scope, Virtual Boy, Donkey Kong, Punch-Out!, Force Friday, League of Heels, Wrestlemania 2000, The Defenders, Iron Fist, Earthworm Jim 3D, WireWay, MC Groovz dance craze, Splatoon 2, Sonic Mania, Bio Force Ape, Diddy Kong Pilot, The Shadow, Sound Factory, Sim Tunes, Wii Music, Electroplankton, Gauntlet DS, Destiny 2, Pop Tarts, Uncharted Lost Legacy, Breath of the Wild Hard Mode, X-Com 2: War of the Chosen, Mario + Rabbids, Piczle Line DX, Boost Beast, Necrosphere Deluxe, Skeleton Boomerang, MagiCat, Songbringer, Stereo Aereo, The Lost Bear, Time Recoil, Planet of the Eyes, Resident Evil 4, All-Star Fruit Racing, Life is Strange Before the Storm, XBLIG, Creator Club, Brave, Mr. Shifty, Hotline Miami, Wrecking Crew and more.

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gameenthus.com
friv2kizi22423d ago

Nice Article, It is very useful for my project thanks.

30°

The Unexpected Legacy of Wii Music

NLife:
As tradition mandates every year, I sat watching the Nintendo's 2008 E3 presentation with high hopes of a new F-Zero being finally announced. As the presentation moved along, Cammie Dunnaway kept pushing products that were clearly not targeted at me and my generation of core gamers, bought up in the mean streets of 8- and 16-Bits. No harm there, since Nintendo's and the late great Satoru Iwata's new vision of "games for everyone" meant that there was a whole new audience to whom Nintendo had to push product presentations. I understood that, and was feeling positive because surely there had to be some sort of killer app being shown at the end of the presentation, right?

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nintendolife.com
70°

Game Soundtrack Stereotypes & Patterns...Sounds Familiar?

I couldn’t help but be surprised when I began noticing (from time to time) patterns in the way music is used within games. The following short list of game soundtrack stereotypes and patterns are by no means the result of a scientific process, but I do think it would be interesting to dip the metaphorical toe in the water and start this discussion!

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gamerheadlines.com
WeAreLegion3529d ago

I was expecting an article about the entire industry. This is sort of the norm for these types of games though.