Eitan Glinert continues with part 4 of the Fire Hose Games development series:
"After finishing our work on Dance Central with Harmonix it was late August 2009 and we were trying to figure out what to do next. The prototype we had worked on so many months ago felt stale and unpolished, and we were certain we could do a better job if we started from scratch. Furthermore with the Nintendo greenlight we decided to switch engines to Gamebryo since it was cross platform (i.e. we could switch release anywhere, assuming we got lucky and managed to find a publisher willing to back us)."
Lost? Parts 1 http://n4g.com/news/727070/...
2 http://n4g.com/news/727944/...
and 3 http://n4g.com/news/728697/...
Cat writes, "After months of planning in my über secret lair, I'm more than a little excited to share that this July we will host our first ever Indie Games Month at N4G! A month-long celebration of indie developers and games, we’re giving indies main page N4G time with demos, trailers, previews, interviews, guest blogs and giveaways."
Slam Bolt Scrappers is a strange game. Strange in an interesting way. The basic premise is that you have a building area and your opponent has a building area. You then fight over crates which can be dropped in your own building area in a sort of psuedo-tetris way. When these crates are arranged into square shapes they form turrets that shoot at the other player’s turrets. Oh! And there’s different coloured crates for different types of turrets. Also there’s ninjas and giant robots. Got all that? Good.
Gamesta.com has yet another round of PC deals for frugal gamers. The latest comes from Groupees and their Be Mine 8 Bundle promotion that packs a ton of games for a low price. Just a buck will get you 4 games already, like the recently released Slam Bolt Scrappers. With $5 or more, you'll get Blood Bowl and more as well.
Eitan stopped by N4G the other week and partly in response to the discussion here decided to create this series. (This is the fourth, the earlier ones are linked above.)
In this iteration Eitan talks about starting with a new engine, IGF and the Indie Game Challenge and game tester feedback.
He'll be by to respond to comments and questions, so post away!
Yar, I be here in the comments, replyin' to yer queries.
Interesting side note: we considered putting this level into SBS as an unlockable easter egg, and then bailed on the idea as the level is mega tedious. Who would ever want a boring easter egg?
Why the hell are these articles so popular???
AAHH come on I don't even know what slam bolt scrappers is!!?? WTF?? is it cause Cat posts it??
Thanks for posting. It's always interesting to have a window into how a game gets made.