Submitted by Cat 1658d ago | article

Designing Slam Bolt Scrappers: Iteration 2 (of 5), When SBS was planned for XBLA

Eitan Glinert writes, "September 2008 came and went, and we had a few prototypes for what would eventually become Slam Bolt Scrappers. Now it was time to roll the parts we liked together into a mega-prototype to see if we could actually make something more fun that everyone would enjoy."

Lost? Check out yesterday's post: http://n4g.com/news/727070/... (Dev, Eitan Glinert, Fire Hose Games, PS3, Slam Bolt Scrappers)

Credit url: n4g.com
Attached Video
Cat  +   1659d ago
Eitan stopped by N4G last week ( http://n4g.com/news/723562/... ) and partly in response to the discussion here decided to create this series.

This is the second, the first is http://n4g.com/news/727070/...

In this iteration Eitan talks about how the game was originally planned for XBLA and how to prototype a robot.
eitanglinert  +   1658d ago
Generally when prototyping a robot I start by teaching it how to love.

Cat, thanks for posting this. I'll be hanging out in the comments as usual answering questions, kicking asses, chewing bubble gum, etc.
Cat  +   1658d ago
Plus, we need Kon to drop by. I thought you guys were friends? Way to be a friend, Kon...
Kon  +   1658d ago
Looks like i made a new friend. Care to share some bubbles with me?
Syko  +   1658d ago
Damn do I win for spotting that the background was directly ripped from Sim Tower?? Also that the robot looked very Mega Man'ish...

I felt better when I scrolled down and my theories were confirmed. Boo on you for not keeping the Sim Tower background, that was pure win IMO.
eitanglinert  +   1658d ago
Yeah, it's the robot miniboss that guards the armor upgrade in Mega Man X (yes, I'm a huge MM nerd). And SimTower was a hilariously addictive game that should have been called SimElevator.

I think it's funny that we borrowed so much stuff from other games in order to make our original prototypes - when you only have 3 coders and no artists you really have to make do with whatever you can. It's not a long term solution since you obviously can't release a game with stolen assets but it can really help code/design heavy teams in those early days.
CaptainPunch  +   1658d ago
Wait why is this so popular?
anubis56  +   1658d ago
Seriously, I was asking myself the same question too, I guess that admen or mod above with 100 bubbles has something to do with this?
#4.1 (Edited 1658d ago ) | Agree(3) | Disagree(0) | Report | Reply
Cat  +   1658d ago
Hey, guys! It's a featured diary from a developer (Eitan Glinert, visiting above) written in response to some N4G discussion last week. (you may have seen the ads around the site for this dev diary series)

Hopefully we'll have Eitan in our blogs section next, and if you're interested in the development process let me know some other devs you might like to hear from!
#4.2 (Edited 1658d ago ) | Agree(3) | Disagree(0) | Report | Reply

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