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Designing Slam Bolt Scrappers: Iteration 2 (of 5), When SBS was planned for XBLA

Eitan Glinert writes, "September 2008 came and went, and we had a few prototypes for what would eventually become Slam Bolt Scrappers. Now it was time to roll the parts we liked together into a mega-prototype to see if we could actually make something more fun that everyone would enjoy."

Lost? Check out yesterday's post: http://n4g.com/news/727070/...

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Cat1953d ago

Eitan stopped by N4G last week ( http://n4g.com/news/723562/... ) and partly in response to the discussion here decided to create this series.

This is the second, the first is http://n4g.com/news/727070/...

In this iteration Eitan talks about how the game was originally planned for XBLA and how to prototype a robot.

eitanglinert1953d ago

Generally when prototyping a robot I start by teaching it how to love.

Cat, thanks for posting this. I'll be hanging out in the comments as usual answering questions, kicking asses, chewing bubble gum, etc.

Cat1953d ago

Plus, we need Kon to drop by. I thought you guys were friends? Way to be a friend, Kon...

Kon1953d ago

Looks like i made a new friend. Care to share some bubbles with me?

Syko1953d ago

Damn do I win for spotting that the background was directly ripped from Sim Tower?? Also that the robot looked very Mega Man'ish...

I felt better when I scrolled down and my theories were confirmed. Boo on you for not keeping the Sim Tower background, that was pure win IMO.

eitanglinert1952d ago

Yeah, it's the robot miniboss that guards the armor upgrade in Mega Man X (yes, I'm a huge MM nerd). And SimTower was a hilariously addictive game that should have been called SimElevator.

I think it's funny that we borrowed so much stuff from other games in order to make our original prototypes - when you only have 3 coders and no artists you really have to make do with whatever you can. It's not a long term solution since you obviously can't release a game with stolen assets but it can really help code/design heavy teams in those early days.

CaptainPunch1952d ago

Wait why is this so popular?

anubis561952d ago (Edited 1952d ago )

Seriously, I was asking myself the same question too, I guess that admen or mod above with 100 bubbles has something to do with this?

Cat1952d ago (Edited 1952d ago )

Hey, guys! It's a featured diary from a developer (Eitan Glinert, visiting above) written in response to some N4G discussion last week. (you may have seen the ads around the site for this dev diary series)

Hopefully we'll have Eitan in our blogs section next, and if you're interested in the development process let me know some other devs you might like to hear from!