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Designing Slam Bolt Scrappers: Iteration 3 (of 5)

In this iteration, Eitan Glinert talks about starting from scratch, what made them think about putting the game on Wii, and helping on a little game we now know as Dance Central:

"After making the robot prototype we felt it was time to work on what we hoped would become the actual game. We decided to switch to flash so that we could release on PC if necessary (i.e. if we couldn’t get a deal to release on the PS3/360/Wii), and we started from scratch with all new assets so that we owned everything."

Lost? Check out yesterday's post: http://n4g.com/news/727944/...

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Cat2015d ago

Eitan stopped by N4G last week ( http://n4g.com/news/723562/... ) and partly in response to the discussion here decided to create this series.

This is the third, the first is http://n4g.com/news/727070/... and the second http://n4g.com/news/727944/...

In this iteration Eitan talks about starting from scratch, what made them think about putting the game on Wii, and helping on a little game we now know as Dance Central.

Kon2015d ago

Awesome, keep up the good work guys.

SlipperyMooseCakes2015d ago

Cool video. You should add 360 into the tags though.