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Designing Slam Bolt Scrappers: Iteration 1 (of 5)

Eitan Glinert writes, "Since the Penny Arcade post and Sony video a few days back we’ve been getting a lot of questions about our design process. So we decided to kick off a 5 day series on the iterations behind getting to the final design of Slam Bolt Scrappers! If you are at all interested in how games get made or are considering getting into game design yourself then this is the series for you. Enjoy!"

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firehosegames.com
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Cat2015d ago

Eitan stopped by N4G last week ( http://n4g.com/news/723562/... ) and partly in response to the discussion here decided to create this series.

Hopefully developers (as well as those of us that just consume the games they create) will enjoy the posts!!

eitanglinert2015d ago

Also I am lurking here in the comments, happy to answer questions and feed trolls.

eitanglinert2014d ago

Final Fantasy 12 is the best game in the series. I actually believe this (not kidding).

Consider yourself fed.

Cat2014d ago

Was really tempted to spot Kon a bubble just to see his reply!

Syko2015d ago

I have to imagine that working on a game like this and seeing it through to the final build has to be the most rewarding and sad moments when it goes gold...Since you know how much work it took to get there, but also had to leave things you probably loved behind to get to the final product. At the end of the day though these guys look at their game with different eyes then the gamers playing it do no doubt.

It does seem like the best ideas always tend to evolve through trial and error and building upon new concepts and ideas that come out of the process...rather than one stroke of genius though. Even taking the game places that they never thought it would go. Clear proof of that in this article and the other info I have read about Firehose.

Thanks for this Eitan.