Trroy

Trainee
CRank: 5Score: 27400

They scored it down because it wasn't *enough* like CoD, not vice-versa.

4763d ago 3 agree2 disagreeView comment

You'll level up like crazy the moment you plug in the retail game, I think.

4763d ago 1 agree0 disagreeView comment

So, how many times did you die on Normal difficulty? How many times on Hard? Is there checkpointing, like in past SOCOMs?

They were always quick for this reason, unless you preferred to not use checkpointing as an easy way through the game. It's an option that basically gives you a free ride through the campaign, probably meant to make access to the tactical nature more appealing to people who are no good at it.

4763d ago 1 agree0 disagreeView comment

In a tactical game, turning up the difficulty DOES make it more fun, because it makes it more tactical, typically.

Tactical games are about thinking and executing the right solution... not about having faster and faster twitch reflexes (a la CoD difficulty). When you get a good solution working, your reflexes just don't matter that much.

Hence, difficulty DOES affect the enjoyment of a tactical shooter differently than a run-of-the-mill FPS. I would sa...

4763d ago 0 agree0 disagreeView comment

No! Firaxis is making another Civ game? Unbelievable! =)

Hopefully it will have pit boss built in, and MP on consoles will rock.

4763d ago 1 agree1 disagreeView comment

BiA is an awesome series. Got very low scores for the latest one though. Still, I enjoyed it more than CoD, etc.

4763d ago 0 agree0 disagreeView comment

That's my point. SOCOM is more like 3rd person R6V than Gears or CoD. Gears is pretty far from being a tactical shooter, despite having a cover system, and its nothing like SOCOM. CoD is a lead-by-the-nose arcade shooter -- there are no tactics, and certainly no squad tactics, involved.

In Gears you don't *plan* and do the surprising, you *respond* to being surprised. There's a BIG difference. Planning makes a shooter tactical. Gears doesn't have that, u...

4763d ago 1 agree1 disagreeView comment

Yeah, lol. I was wondering about that.

What difficulty did they play on? "Normal" it says? Its a tactical shooter, so difficulty *should* have a major, major impact on play time -- it determines how tactical and careful you're gonna have to be.

I never play games on anything less than one step up from "regular" or "normal" for that reason.

4763d ago 5 agree1 disagreeView comment

"some sort of Gears/COD wannabe"

Lol, okay, so you never did actually play it. Gears... a world where all bullets are made out of cardboard and shellac, and thus it takes dozens of hits to harm even the weakest of foes.

4763d ago 10 agree9 disagreeView comment

Wierd that some people have so much hatred. Why on earth would you ever want any game to flop, unless you're a fanboy troll?

In any case, for a tactical shooter, this is actually a really good score. If it had beaten 9.0 I would have worried that it had gotten too mainstream. =)

MAG is awesome. Got about the same scores, too. SOCOM 4 sounds like my GotY, given how awesome MAG was last year.

4763d ago 6 agree2 disagreeView comment

This is a "10" if you're a real tactical shooter fan.

8.5 is the most I expect from anyone who thinks CoD is a good shooter. =)

4763d ago 5 agree2 disagreeView comment

No, they didn't really. They got about the same. Go look it up on metacritic.

They were good games, but the crowd they cater to is limited. The mainstream will never rate games that cater to smaller crowds highly.

4763d ago 3 agree0 disagreeView comment

Lol. Then it would have gotten a 6.0.

Don't get me wrong, it still would have been a good game, but the mainstream hates good tactical stuff.

4763d ago 7 agree3 disagreeView comment

This is about what I expected. No good tactical shooter will ever score more than a 8.5 from mainstream media, so this is actually pretty good, IMO.

I enjoyed Op Flashpoint: DR way way more than CoD:BO and BF:BC2, so this sounds like its just the thing for me.

4763d ago 4 agree4 disagreeView comment

Even if this was possible, it wouldn't be feasible.

DVDs are produced cheaply because they are a standardized formet. No publisher would care if a new format supported 10GB if it costs 2x as much as the 6.8GB current 360 format and is hard to schedule, due to it only being done at one or two plants, etc.

If MS is "revising" the 360 format, it won't be larger than the 8.5GB max on a standard DVD.

4763d ago 0 agree2 disagreeView comment

The game industry hires a lot of contractors, because it follows a routine similar to the movie industry. Employee needs go up and down as product cycles move along.

That's just the way it is.

You have to have at least two projects in order to maintain a steady staff level, and some studios only have one contract going at once. Kaos should have had more contractors, honestly. It sounds like they overstaffed on full-time employees, assuming too much abo...

4763d ago 0 agree1 disagreeView comment

@Spenok,

By his one bubble, I'm guessing that he's trolling, actually, and hasn't played MAG, or watched the video, at all.

4763d ago 0 agree0 disagreeView comment

An unsung hero of the modern day. Rest in peace, Jerry, you helped change the world for the better.

That's a mighty high honor.. and the final goal of most every hero, real or made of pixels, that has ever existed.

4764d ago 3 agree1 disagreeView comment

Of course. The whole idea of zombies working as a team is stupid.

Any real zombie hunter knows that simply waiting for them to eat each other is the best strategy. ;)

4764d ago 3 agree1 disagreeView comment

P2 and S4 for me. No MK. I've been unimpressed with fighting games since the SoulCalibur series starting going downhill after SC2.

4764d ago 0 agree0 disagreeView comment