Many sites have pointed out that the game is FAR more linear than previous Halos in order to compensate for graphics.
If there's one thing we know about this generation is that we've reached the threshold when it comes to motion-capture and sound features. The rest is all up to how "efficient" the engines are capable of running in order not to increase development time which would end up getting more cost.
However, there is still a budget "boundary" to which certain titles can achieve not possible even if the scenarios was in it's best case. Games that take ...
Yes, but the difference is that both B:I and GTA are owned by the SAME company.
It as if the Vita must have the production values = that of the PS3/360 in order to achieve some sort of merit. I really cannot fathom why they can't judge the game for what it is... A F*CKING PORTABLE! Destructoid's review is right in the money when they say it targets
A) The portability aspect on-the-go
B) The non-intrusive aspect of the touch design.
C) FAST FUCKING LOADING TIMES.
D) Optional wifi multiplayer
Problem is, this game is FAR from great. The looting system was a design choice to over-compensate for the lack of inspirational design and the obsessive number triple-quests. They seem to believe that "more worldz", "more environmenthh" = best gameplay experience which sadly - it's predecessor - has (though unpolished) in spades.
Secondly, the fact that they require above 2 million or so break-even much less continue to the franchise shows how conte...
"Well - I actually think that people just think different. I don't think that a lot of people (including me) 'hate' Day-One patches, and so they simply disagree with you. But hey - way to handle criticism and different opinions... "
I would have no qualms with this had my original statement was addressed in that manner.
But I was CLEARLY trying to infer that this "day-one" patch is not the standard "oh-that's-an-anno...
When Nintendo "innovates", it is always in the 100% success rate given the primary factor of every "next-gen" console released then on:
The NES introduced d-pads.
The S-NES - shoulder and the traditional diamond shaped face buttons.
For N64, the analog sticks (which spear headed the modern 3D controls WE SEE 15 YEARS since it's inception).
The NDS made dual-screen/touch screen an innovative approach...
**glitched double post
Wouldn't this release undermine the hype for Bioshock: Infinite? We're talking about a month or 2 apart.
Wow, why so many disagrees. Do gamers NOT want the game to be judged in it's buggy state and overlook these (what could be) possibly game-breaking issues?
Oh, I see. The Skyrim/Bethesda defense club got their panties in a twist.
Wow. I really hope this type of mentality doesn't pass through other games. Secondly, I hope the reviews DO JUDGE the game on it's pre-patched state to prevent them from taking advantage post-gold period tweaking bugs.
This is the same type of typical mindset that is plaguing the gaming industry as of late. Building the game on it's "power" alone completely detriments nintendo's philosophy as whole and is the main cause of "blockbuster" gimmicks we have seen as of late.
Can you imagine if this mentality was applied in the N64 era. "Mario 64 shouldn't make extensive use of the ANALOG STICKS and focus on the POWER, the POWER of the N64".
<...
Added to the fact that the reviewers copy is also based on "pre-patched" state. Since the review gave it a 10/10, what exactly does that say in the gaming media in general?
That is, if you want current gen games with next gen hardware. What makes you think this issue won't be repeated next gen? As long as the platform is closed, expect more limitations like this no matter how powerful your system is.
Or you can just opt for the pc version.
Not to put down RDR, but most of the tech ends up trying to "simulate" aspects of the old west. Gameplay on the other hand is just GTA 1890. Nothing truly worth noting about other than the atmosphere.
Agreed. But from the looks of it, the game may actually deliver. This should be commended as opposed to the cookie-cutter nonsense we've been fed this gen.
Hopefully, this is just a bunch of minor issues that doesn't detriment the gameplay in any major way since open world titles are bound to have problems like these.
Is that may actually cost as much if not more than GTA IV. Heck the Uncharted series was only about $20 mil each.
But your examples don't exactly justify your points. Each of the consoles you mentioned had disadvantages/mistakes that put them in the situation the were. For the N64, the PSX proved they can produce more games and wasn't limited to the storage provided by the cartridges. For the GC and XB shows what happens when you come into the industry very late ESPECIALLY when the competition continue to dominate in both sale and game quality.
The HC gamer crowd has allowed ...
Real-time floating cities. Dynamic rail fighting. God damn they are pushing ALL stops to put everything they can for gameplay. So sad other AAA are still resorting to cheap "thrill" barely interactive tactics to try to gain consumers attention.
Move along people, it's Gamekult.