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Brad Wardell

Important Notice:
N4G has moved to a new platform and is now a curated news feed managed by the editorial team. Community features such as comments and user profiles have been removed to focus on content and stability. Thank you to everyone who has supported N4G over the years.
Dev: Scorpio’s 12GB RAM Means No Real Technical Limit; It’ll Take 2 Years To Fully Utilize Its Power
Dev: Scorpio’s 12GB RAM Means No Real Technical Limit; It’ll Take 2 Years To Fully Utilize Its Power
9 years ago
Brad Wardellwccftech.com
Are Consoles Holding PC Gaming Back From Reaching Its Potential? Stardock CEO Answers That Question
Are Consoles Holding PC Gaming Back From Reaching Its Potential? Stardock CEO Answers That Question
9 years ago
Brad Wardellgamingbolt.com
Brad Wardell says that Microsoft won’t turn the Windows store into a closed platform
Brad Wardell says that Microsoft won’t turn the Windows store into a closed platform
10 years ago
Brad Wardellwww.pcgamesn.com
Interview With Brad Wardell: PS4/Xbox One Differences, DirectX 12, Ashes of the Singularity and More
Interview With Brad Wardell: PS4/Xbox One Differences, DirectX 12, Ashes of the Singularity and More
11 years ago
Brad Wardellgamingbolt.com
Stardock CEO Explains How Cloud Computing Can Help the Xbox One: “A Lot of Things Become Possible”
Stardock CEO Explains How Cloud Computing Can Help the Xbox One: “A Lot of Things Become Possible”
11 years ago
Brad Wardellwww.dualshockers.com
PS4 Should Support Vulkan, PS4’s API Not Completely Native For Current Gen Yet: Brad Wardell
PS4 Should Support Vulkan, PS4’s API Not Completely Native For Current Gen Yet: Brad Wardell
11 years ago
Brad Wardellgamingbolt.com
DX12 Should Remedy The Resolution Issue On The Xbox One, eSRAM To Receive New API
DX12 Should Remedy The Resolution Issue On The Xbox One, eSRAM To Receive New API
11 years ago
Brad Wardellgamingbolt.com
Brad Wardell Interview – Parallel Computing, Social Media, and the Comeback of RTS Games
Brad Wardell Interview – Parallel Computing, Social Media, and the Comeback of RTS Games
11 years ago
Brad Wardellnichegamer.com
Stardock CEO Praises DirectX 12 & Mantle,PS4 Fans Will Have Something Exciting To Rejoice About Soon
Stardock CEO Praises DirectX 12 & Mantle,PS4 Fans Will Have Something Exciting To Rejoice About Soon
11 years ago
Brad Wardellgamingbolt.com
The Big Book of Controversies: Chapter VI
The Big Book of Controversies: Chapter VI
12 years ago
Ben Kucherawww.enthusiacs.com
Stardock CEO Brad Wardell Once Again Targeted By Gaming Media
Stardock CEO Brad Wardell Once Again Targeted By Gaming Media
12 years ago
Brad Wardellattackongaming.com
Stardock CEO On Whether Xbox Scorpio’s CPU Will Hold It Back
Stardock CEO On Whether Xbox Scorpio’s CPU Will Hold It Back
9 years ago
Brad Wardellgamingbolt.com
Stardock Clarifies Switch Comments: I Love It As A Gamer,But Our Games Are Based On PC Architecture
Stardock Clarifies Switch Comments: I Love It As A Gamer,But Our Games Are Based On PC Architecture
9 years ago
Brad Wardellgamingbolt.com
Stardock CEO:We Probably Won’t Be Supporting Switch But It Doesn’t Need 3rd Party Support To Succeed
Stardock CEO:We Probably Won’t Be Supporting Switch But It Doesn’t Need 3rd Party Support To Succeed
9 years ago
Brad Wardellgamingbolt.com
Stardock CEO Explains Why DX12 And Vulkan Adoption Rates Are Low, Need Proper Documentation
Stardock CEO Explains Why DX12 And Vulkan Adoption Rates Are Low, Need Proper Documentation
9 years ago
Brad Wardellgamingbolt.com
Cloud Gaming Still Has A Market, But Is Too Expensive To Invest In, Says Stardock’s CEO
Cloud Gaming Still Has A Market, But Is Too Expensive To Invest In, Says Stardock’s CEO
9 years ago
Brad Wardellgamingbolt.com
Stardock CEO On Scorpio And PS4 Pro’s Different Approaches, Both Trying To Solve Different Problems
Stardock CEO On Scorpio And PS4 Pro’s Different Approaches, Both Trying To Solve Different Problems
9 years ago
Brad Wardellgamingbolt.com
Stardock CEO On PS5’s Potential To Reach Photorealism:’I Think We Can Achieve It With Current Cycle’
Stardock CEO On PS5’s Potential To Reach Photorealism:’I Think We Can Achieve It With Current Cycle’
9 years ago
Brad Wardellgamingbolt.com
Stardock CEO On Scorpio’s Lack of eSRAM: Hopefully The OS Can Take Care of XB1 Compatability Issues
Stardock CEO On Scorpio’s Lack of eSRAM: Hopefully The OS Can Take Care of XB1 Compatability Issues
9 years ago
Brad Wardellgamingbolt.com
Microsoft & Sony Will Eventually Release iPhone Like Hardware Upgrades Every Year Or So-Stardock CEO
Microsoft & Sony Will Eventually Release iPhone Like Hardware Upgrades Every Year Or So-Stardock CEO
9 years ago
Brad Wardellgamingbolt.com
Brad Wardell – Deferred Rendering Needs To Die, Ashes of the Singularity Uses CGI-like OSR
Brad Wardell – Deferred Rendering Needs To Die, Ashes of the Singularity Uses CGI-like OSR
11 years ago
Ashes of the Singularitywww.dsogaming.com
Wardell Explains Microsoft’s Silence Regarding Xbox One DX12 Benchmarks
Wardell Explains Microsoft’s Silence Regarding Xbox One DX12 Benchmarks
11 years ago
Brad Wardellgamingbolt.com
The Inner Circle Special – AOTS, Esram, DX12, Cloud & DX12 X1 game talk w_ Brad Wardell
The Inner Circle Special – AOTS, Esram, DX12, Cloud & DX12 X1 game talk w_ Brad Wardell
11 years ago
Brad Wardellwww.youtube.com
The Inner Circle Special – AOTS, Esram, DX12, Cloud & DX12 X1 game talk w/ Brad Wardell
The Inner Circle Special – AOTS, Esram, DX12, Cloud & DX12 X1 game talk w/ Brad Wardell
11 years ago
Brad Wardellwww.youtube.com
Xbox One’s eSRAM Brings It Close to PS4’s GDDR5 Performance But Number of GPU Cores Still A Factor
Xbox One’s eSRAM Brings It Close to PS4’s GDDR5 Performance But Number of GPU Cores Still A Factor
11 years ago
Brad Wardellgamingbolt.com
Ashes of the Singularity Can Handle Upto 20000 Units At Once, DX12 Allows Thousands of Light Sources
Ashes of the Singularity Can Handle Upto 20000 Units At Once, DX12 Allows Thousands of Light Sources
11 years ago
Brad Wardellgamingbolt.com
Xbox One’s Processing Power Can Be Increased Using Cloud, But Microsoft Needs To Make A Case For It
Xbox One’s Processing Power Can Be Increased Using Cloud, But Microsoft Needs To Make A Case For It
11 years ago
Brad Wardellgamingbolt.com
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