Playing Hades 2, players will encounter various Gods of Olympus that will offer Melinoe Boons to help in her quest to defeat Chronos. Every Boon chosen upgrades the abilities and attacks of our protagonist, from pure speed boosts to added effects. Boons have a big impact on every Underworld run, and picking the right combo can make or break a run. To make the choice easier, we made a list of all Boons offered by Gods in Hades 2.Â
All Hades 2 Boons:
Aphrodite Boons
Boon | Effect | Rarity | Element | Notes |
---|---|---|---|---|
Broken Reserve | Weak effects are more potent. | Common: Weak damage reduction +10% Rare: TBA Epic: TBA Heroic: TBA | Water | |
Flutter Flourish | Specials deal more damage to nearby enemies. | Common: Close-up damage +100% Rare: Close-up damage +150% Epic: Close-up damage +200% Heroic: Close-up damage +250% | Water | |
Flutter Strike | Attacks deal more damage to nearby enemies. | Common: Close-up damage +80% Rare: Close-up damage +100% Epic: Close-up damage +120% Heroic: Close-up damage +140% | Water | |
Glamour Gain | One enemy is always Weak in each encounter, and Magick is restored near Weak enemies. | Common: Magick restoration 6 per sec. Rare: Magick restoration 8 per sec. Epic: Magick restoration 10 per sec. Heroic: Magick restoration 12 per sec. | Air | Weak: Curse: Afflicted enemies deal at least 10% less damage for 3 seconds. |
Healthy Rebound | Exiting a location restores 100% of Life depending on missing Life. | Common: Min Life required 80% Rare: Min Life required 70% Epic: MIn Life required 60% Heroic: Min Life required 50% | Water | |
Heart Breaker | Heartthrob is created whenever 30 Magick is used. | Common: Heartthrob area damage 120 Rare: Heartthrob area damage 180 Epic: Heartthrob area damage 240 Heroic: Heartthrob area damage 300 | Water | Heartthrob: Explosive projectile revolves around Malinoe for 20 sec. |
Life Affirmation | Max Life rewards have a greater effect. | Common: Bonus Life +40% Rare: Bonus Life +50% Epic: Bonus Life +60 % Heroic: Bonus Life +70% | Air | |
Passion Dash | Dash blasts enemies near its start and end, inflicting Weak. | Common: Blast damage 20 Rare: Blast damage 30 Epic: Blast damage 40 Heroic: Blast damage 50 | Air | |
Rapture Ring | Casts pull enemies in and inflict Weak. | Common: Weak damage reduction +10% Rare: Weak damage reduction +15% Epic: Weak damage reduction +20% Heroic: Weak damage reduction 25% | Air | Weak: Curse: Affected enemies deal at least 10% less damage for 3 seconds |
Secret Crush | After entering a location, prime 20 Magick to add Power to Attacks. | Common: Attack Power +5 Rare: Attack Power +7 Epic: Attack Power +9 Heroic: Attack Power +11 | Air | Prime: Passive reduction to Magick limit until the next location |
Shameless Attitude | Deal more damage while having at least 80% Life. | Common: High-Life bonus damage +10% Rare: High-Life bonus damage +15% Epic: High-Life bonus damage +20% Heroic: High-Life bonus damage +25% | Air | |
Wispy Wiles | While Melinoe has at least 4 Air Boons, she can Dodge any damage | Infusion: Dodge chance 15% | Dodge: Automatically avoid an instance of damage |
Apollo Boons
Boon | Effect | Rarity | Element | Notes |
---|---|---|---|---|
Back Burner | Enemies with Daze take more damage from Backstab. | Common: Backstab damage +50% Rare: Backstab damage +75% Epic: Backstab damage +100% Heroic: Backstab damage +125% | Fire | Daze: Curse: Afflicted enemies have a 20% chance to deal no damage for 9 seconds |
Beach Ball | Sprint creates a watery sphere behind Melinoe that surges ahead and bursts after Sprint stops. | Duo: Blast Damage 140 | Aether | Duo with Poseidon |
Blinding Sprint | Sprint is faster and inflicts Daze on enemies. | Common: Sprint speed +30% Rare: Sprint speed +40% Epic: Sprint speed +50% Heroic: Sprint speed +60% | Fire | Daze: Curse: Afflicted enemies have a 20% chance to deal no damage for 9 seconds |
Critical Miss | Enemies take damage whenever Daze causes a miss. | Common: TBD Rare: Miss damage 150 Epic: TBD Heroic: TBD | Air | Daze: Curse: Afflicted enemies have a 20% chance to deal no damage for 9 seconds |
Dazzling Display | Attacks may inflict a Daze. | Common: Daze chance +10% Rare: TBD Epic: TBD Heroic: TBD | Fire | Daze: Curse: Afflicted enemies have a 20% chance to deal no damage for 9 seconds |
Extra Dose | Attacks have a chance to hit twice. | Common: Double strike chance +5% Rare: Double strike chance +8% Epic: Double strike chance +10% Heroic: TBD | Air | |
Exceptional Talent | Omega Attack and Special are fired two times but use more Magick. | Legendary: Omega move cost +20% Magick | Air | |
Light Smite | Damage taken damages enemies and inflicts a Daze. | Common: Revenge damage 50 Rare: Revenge damage 75 Epic: Revenge damage 100 Heroic: Revenge damage 125 | Fire | Daze: Curse: Afflicted enemies have a 20% chance to deal no damage for 9 seconds |
Lucid Gain | Restores Magick while standing in Casts. | Common: Magick restoration +12 per sec. Rare: Magick restoration +18 per sec. Epic: TBD Heroic: TBD | Air | |
Nova Flourish | Specials deal more damage in a large area. | Common: TBD Rare: Special damage +80% Epic: TBD Heroic: TBD | Air | |
Nova Strike | Attacks deal more damage in a large area. | Common: Attack damage +40% Rare: Attack damage +50% Epic: Attack damage +60% Heroic: Attack damage +70% | Air | |
Perfect Image | Deal more damage until damage is received. | Common: No-Hit bonus damage +10% Rare: No-Hit bonus damage +15% Epic: TBA Heroic: TBA | Air | |
Self Healing | While Melinoe has at least 3 Fire Boons, whenever damage is taken, it restores some Life. | Infusion: Damage Recovered 30% over 5 sec. | ||
Solar Ring | After the Omega Cast ends deal damage in the area for 2 sec. | Common: Omega Cast damage 10 every 0.13 sec. Rare: Omega Cast damage 15 every 0.13 sec. Epic: Omega Cast damage 20 every 0.13 sec. Heroic: Omega Cast damage 25 every 0.13 sec. | Fire | |
Super Nova | Cast expand in size until they expire. | Common: Max cast size +40% Rare: Max Cast size +50% Epic: Max Cast size +60% Heroic: Max Cast size +70% | Air |
Artemis Boons
Boon | Effect | Rarity | Element | Notes |
---|---|---|---|---|
Death Warrant | A random enemy occasionally gets Marked, if Critical damage is applied, this effect repeats. | Common: Time Between Marks 20 sec. | Earth | Marked: Curse: afflicted enemies have a +30% chance to suffer critical damage for 6 sec. Critical: A Devastating blow that deals +200% damage or more |
Easy Shot | Fires a piercing arrow towards enemies damaged by Omega Cast. | Common: Arrow damage 20 | ||
First Blood | Enemies with at least 80% Life or 80% Armor may take Critical damage. | Common: Critical chance +10% | Earth | Critical: A Devastating blow that deals +200% damage or more |
Lethal Snare | Enemies in Cast may take Critical damage from attacks. | Common: Critical chance +8% | Earth | Critical: A Devastating blow that deals +200% damage or more |
Silver Streak | After a Dash Omega moves deal more damage for 2 sec. | Common: bonus Omega damage +10% | Air | |
Support Fire | After an Attack or Special hit, a seeking arrow is fired. | Common: Arrow damage 15 | Air |
Chaos Boons
Chaos’ Boons require that you pass a challenge before becoming active. That is in addition to the cost of entering the Chaos Gate.
Boon | Effect | Rarity | Notes |
---|---|---|---|
Addled Blood | In the next 3 encounters, each time Cast is used, Malinoe takes -6 Life. Afterwards, exiting a location restores 10 Life. | Rare | |
Addled Flourish | In the next 3 encounters, each time Cast is used, Melinoe takes -4 Life. Afterwards, Specials deal +48% damage. | Rare | |
Addled Talent | In the next 4 encounters, each time Cast is used, Melinoe takes -3 Life. Afterwards, she uses -45% Magick. | Rare | |
Addled Will | In the next 4 encounters, each time Cast is used, Melinoe takes -3 Life. Afterwards, restore 12 Magick every second. | Epic | |
Atrophic Affluence | In the next 4 encounters, Melinoe has -21 Max Life. Afterwards, any Gold Crown found is worth +50%. | Common | |
Atrophic Revelation | In the next 3 encounters, Melinoe has -27 Max Life. Afterwards, channels Omega move 30% faster. | Epic | |
Atrophic Soul | In the next X encounters, Melinoe has -22 Life. Afterwards, gain +X Max Life. | Common: Encounters 4 / Max Life +33 Rare: Encounters 4 / Max Life +53 | |
Caustic Celerity | In the next X encounters, slain enemies drop an Inferno Bomb. Afterwards, gain +2 Earth, Water, Air, Fire, Aether. | Common: TBA Rare: Encounters 4 / Sprint speed +40% Epic: Encounters 4 / Sprint speed +50% | Inferno Bomb: explosive that hermes Melinoe but does not affect enemies |
Caustic Creation | In the next X encounters, slain enemies drop an Inferno Bomb. Afterwards, Boons have a +47% chance of being Rare or better. | Rare | Inferno Bomb: explosive that hermes Melinoe but does not affect enemies |
Caustic Favor | In the next X encounters, slain enemies drop an Inferno Bomb. Afterwards, 9 Magick is restored every second. | Common | Inferno Bomb: explosive that hermes Melinoe but does not affect enemies |
Caustic Will | Melinoe has 120 sec. to clear 3 encounters or suffer -500 Life. Afterwards, Boons have a +X% chance of being Rare or better. | Rare | Inferno Bomb: explosive that hermes Melinoe but does not affect enemies |
Doomed Affluence | Melinoe has 120 sec. to clear 2 encounters or suffer -500 Life. Afterwards, any Gold Crown is worth +105%. | Rare | |
Doomed Favor | Melinoe has 120 sec. to clear 3 encounters or suffer -500 Life. Afterwards, Boons have +X% chance to be Rare or better. | Common: Rarity chance +43-44% | |
Doomed Mind | Melinoe has 120 sec. to clear X encounters or suffer -500 Life, afterwards gain +X Max Magick. | Epic: Encounter 2-3 / Max Magick +62 / +70 | |
Enshrouded Will | For the next 4 locations, location reward previews are hidden. Afterwards, restore 9.5 magick every second. | Rare | |
Excruciating Blood | In the next 4 encounters, Melinoe takes +36% damage. Afterwards, exiting a location restores 11 LIfe. | Rare | |
Excruciating Affluence | In the next 5 encounters, Melinoe takes +39% damage. Afterwards, any Gold Crown is worth +40%. | Common | |
Excruciating Will | In the next 5 encounters, Melinoe takes +33% damage. Afterwards, restore 8.5 Magick every second. | Rare | |
Fixated Afluence | For the next 4 locations, location reward previews are hidden. Afterwards, Attacks deal +21% damage. | Common | |
Fixated Chasm | For the next 4 locations, when Magick is used, Prime it. Afterwards, Casts deal +71% damage. | Rare | Prime: A passive reduction to Magick limit until the next location |
Fixated Discovery | For the next X locations, when Magick is used, Prime it. Afterwards, gain X% chance to find +100% resources. | Rare: Encounter 3-4 chance to find 75%-76% | Prime: A passive reduction to Magick limit until the next location |
Flayed Discovery | In the next 3 encounters, each time Special is used, Melinoe takes -5 LIfe. Afterwards, gain a 68% chance to find +100% resources. | Rare | |
Flayed Mind | In the next 4 encounters, each time Special is used, Melinoe takes -5 LIfe. Afterwards gains +48 Max Magick. | Rare | |
Gagged Revelation | In the next 3 encounters, each time Omega move is used, Melinoe takes -8 LIfe. Afterwards, channelling Omega moves is 18% faster. | Rare | |
Gagged talent | In the next 3 encounters, each time Omega move is used, Melinoe takes -6 LIfe. afterwards, use -40% Magick. | Rare | |
Hobbled Soul | In the next 5 encounters, Dash moves are slower and use 5 Magick. Afterwards, Melinoe gains +30 Max Life. | Common | |
Maimed Chasm | In the next 4 encounters, each time an Attack is used, Melinoe takes -4 Life. Afterwards, Casts deal +54% damage. | Rare | |
Maimed Revelation | In the next 5 encounters, each time an Attack is used, Melinoe takes -6. Afterwards, Omega moves are channelled 24% faster. | Epic | |
Maimed Soul | In the next 3 encounters, each time an Attack is used, Melinoe takes -5. Afterwards, gain +30 Max Life. | Common | |
Maimed Wall | In the next 4 encounters, each time an Attack is used, Melinoe takes -5. Afterwards, restore 10.5 Magick every second. | Rare | |
Ordinary Chasm | The next 2 Boons found are limited to Common blessings. Afterwards, Casts deal +53% damage. | Epic | Death Defiance: falling to 0 Life automatically restores 40% of Life and Magick. Limited use per night. |
Ordinary Defiance | The next 3 Boons found are limited to Common blessings. Afterwards, gain +1 Death Defiance this night. | Common | Death Defiance: falling to 0 Life automatically restores 40% of Life and Magick. Limited use per night. |
Ordinary Discovery | The next 2 Boons found are limited to Common blessings. Afterwards, Melinoe gains a 63% chance to find +100% resources. | Legendary | |
Ordinary Strike | The next 2 Boons found are limited to Common blessings. Afterwards, attacks deal +29% damage. | Common | |
Ordinary Will | The next 2 Boons found are limited to Common blessings. Afterwards, 8 Magick is restored every second. | Rare | |
Paralyzing Blood | In the next 4 encounters, Melinoe gets stunned for 0.9 seconds whenever damage is taken. Afterwards, exiting a location restores 20 Life. | Epic | |
Paralyzing Chasm | In the next 4 encounters, Melinoe gets stunned for 1.1 seconds whenever damage is taken. Afterwards, exiting a location restores 20 Life. | Common | |
Paralyzing Talent | In the next 4 encounters, Melinoe gets stunned for 1.1 seconds whenever damage is taken. Afterwards, use -60% Magick. | Epic | |
Pauper’s Chasm | In the next 4 encounters, Melinoe cannot earn Gold Crowns. Afterwards, Casts deal +33% damage. | Rare | |
Pauper’s Revelation | In the next 3 encounters, Melinoe cannot earn Gold Crowns, Afterwards, Channeling Omega Moves is 19% faster. | Rare | |
Rejected Chasm | The next 4 Boons found offer 1 fewer blessing. Afterwards, Casts deal +45% damage. | Common | |
Rejected Creation | The next 3 Boons found offer 1 fewer blessing. Afterwards, gain +1 Earth, Water, Air, Fire, Aether. | Common | |
Rejected Mind | The next 3 Boons found offer 1 fewer blessing. Afterwards, gain +62 Magick. | Epic | |
Rejected Strike | The next 3 Boons found offer 1 fewer blessing. Afterwards, attacks deal +89% damage. | Epic | |
Rejected Will | The next 3 Boons found offer 1 fewer blessing. Afterwards, restore 8.5 Magick every second. | Rare | |
Slothful Blood | In the next 4 encounters, movement and Sprint are slower by 59%. Afterwards, exiting locations restores 4 Life. | Common |
Demeter Boons
Boon | Effect | Rarity | Element | Notes |
---|---|---|---|---|
Arctic Ring | Casts repeatedly deal damage to the area and inflict Freeze. | Melinoe’s Boons become a Common rarity, but in every 3 encounters, they become a Rare rarity. | Water | Melinoe’s Boons become Common rarity, but in every 3 encounters, they become a Rare rarity. |
Cherished Heirloom | Most Hades 2 Keepsakes equipped are stronger this night. | Duo: Bonus Keepsake ranked +1 | Aether | |
Coarse Grit | While Melinoe has 6 Earth Boons, she cannot take more damage per hit than the limit. | Infusion: Max 15 damage per hit | ||
Cold Storage | Freeze effects last longer. | Common: Freeze duration +2 sec. Rare: Freeze duration +3 sec. Epic: Freeze duration +4 sec. Heroic: Freeze duration +5 sec. | Freeze: Curse: Afflicted enemies are stopped for 2 seconds. The effect can be re-applied after 10 seconds. | |
Frigid Spirit | Sprint forms a Cyclon around Melinoe that lingers for a while. | Common: Cyclon damage 4 every 0.25 sec. Rare: Cyclon damage 6 every 0.25 sec. Epic: Cyclon damage 8 every 0.25 sec. Heroic: Cyclon damage 10 every 0.25 sec. | Water | Cyclone: A vortex that makes enemies 20% slower and ranged shots 60% slower. Lasts for 3 seconds. |
Gale Force | Casts also create a Cyclone at the binding circle. | Common: Cyclone damage 4 every 0.25 sec. Rare: Cyclon damage 8 every 0.25 sec. Epic: TBD Heroic: TBD | Water | Cyclone: A vortex that makes enemies 20% slower and ranged shots 60% slower. Lasts for 3 seconds. |
Ice Flourish | Specials deal more damage and inflict Freeze. | Common: Special damage +40% Rare: Special damage +60% Epic: TBD Heroic: TBD | Water | Freeze: Curse: Afflicted enemies are stopped for 2 seconds. The effect can be re-applied after 10 seconds. |
Ice Strike | Attacks deal more damage and inflict Freeze. | Common: Attack damage +30% Rare: Attack damage +45% Epic: TBD Heroic: TBD | Water | Freeze: Curse: Afflicted enemies are stopped for 2 seconds. The effect can be re-applied after 10 seconds. |
Local Climate | Omega Cast deals bonus damage and follows Malinoe even as it starts Channeling. | Common: Cast damage +20% Rare: Cast damage +30% Epic: cast damage +40% Heroic: Cast damage +50% | ||
Natural Selection | Location rewards exclude max Life, Magick, and Gold Crowns, but Boons are more likely to be Rare or better. | Duo: Improved Rarity chance +20% | Aether | |
Plentiful Forage | When gathering plants, seeds, and mushrooms, gain max Life, and Receive 1 Mystery Seed. | Common: Max Life from Gathering +5 Rare: Max Life form Gathering +8 Epic: TBA Heroic: TBA | Earth | Mystery Seeds: May grow to become one of several different kinds of valuable plants. |
Rare Crop | Melinoe’s Boons become a Common rarity, but in every 3 encounters, they become a Rare rarity. | Common: Random Boons affected 1 Rare: Random Boons affected 2 Epic: Random Boons affected 3 Heroic: Random Boons affected 4 | Earth | |
Torrential Downpour | Each time the Omega Cast is used in an encounter, it gets stronger but uses +5 Magick. | Duo: Damage per Omega cast +20% | Aether | |
Tranquil Gain | Rapidly restores Magick by standing still after 1 sec. | Common: Magick restoration +25 every 1 sec. Rare: Magick restoration +35 every 1 sec. Epic: TBD Heroic: TBD | Earth | |
Weed Killer | Omega Attacks deal more damage but use +10 Magick. | Common: Omega attack damage +50% Rare: Omega attack damage +75% Epic: Omega attack damage +100% Heroic: Omega attack damage +125% | Earth | |
Winter Coat | Entering a location gives Prime, a barrier that absorbs 1 instance of damage. | Common: TBD Rare: Magick Primed 15 Epic: Magick Primed 10 Heroic: TBD | Earth | Prime: A passive reduction to Magick limit until the next location. |
Hades Boons
Boon | Effect | Rarity | Notes |
---|---|---|---|
Deep Dissent | Chronos will summon fewer reinforcements. | Common: Chronos foes summoned 50% | |
Howling Soul | Casts launch a projectile that forms a binding circle where it hits. | Common: Impact damage 200 | |
Last Gasp | Deal more damage for each spent Death Defiance. | Common: damage per Death Defiance +10% | Death Defiance: When Life falls to 0, instantly restore 405 Life and Magick limited uses per night. |
Life Tax | Restores Life for 1% of damage dealt. | Common: Max total Life restored 100 | |
Old Grudge | Chronos takes damage after the first 3 seconds of an encounter. | Common: Chronos Life reduced -20% Life | |
Unseen Ire | After taking damage, go Dark for 10 seconds. It recharges every 40 seconds. | Common: While Dark damage +100% | Dark: Vanish for 10 sec. Attack to appear and deal bonus damage. |
Hephestus Boons
Boon | Effect | Rarity | Element | Notes |
---|---|---|---|---|
Anvil Ring | Casts deal damage 3 times in succession in a small area. | Common: Cast damage 50 every 1 sec. Rare: Cast damage 70 every 1 sec. Epic: Cast damage 80 every 1 sec. Heroic: TBD | Earth | |
Fixed Gain | Take -10% damage and restore some Magick when damage is taken. | Common: Magick restored for damage 50 Rare: Magick restored for damage 75 Epic: TBD Heroic: TBD | Earth | |
Furnace Blast | Blast effects granted by Hephestus also inflict Vant on enemies. | Common: Vent damage 300 Rare: Vent damage 400 Epic: Vent damage 500 Heroic: Vent damage 600 | Fire | Vent: Curse: After 5 seconds, afflicted enemies take damage. |
Heavy Metal | Gain Armour, and enemy attacks cannot knock Melinoe away. | Common: Armour gained +50 Rare: Armour gained +75 Epic: Armour gained +100 Heroic: Armour gained +125 | Earth | |
Martial Art | Attacks and Specials deal more damage for each earth Boon Melinoe has. | Infusion: Damage per Earth Boon +5% | Earth | |
Mint Condition | At the start of each encounter, Melinoe is briefly Impervious. | Common: Impervious duration 8 sec. Rare: Impervious duration 10 sec. Epic: TBD Heroic: TBD | Earth | Impervious: A state in which Melinoe is completely invulnerable to damage. |
Molten Touch | Attacks and Specials deal bonus damage to Armor. | Common: Damage vs. Armor +20% Rare: Damage vs. Armor +30% Epic: Damage vs. Armor +40% Heroic: Damage vs. Armor +50% | Fire | |
Smithy Sprint | Sprinting for 1-second uses 10 Magick and creates a blast that deals damage to nearby enemies. | Common: Area damage 200 Rare: Area damage 300 Epic: Area damage 400 Heroic: Area damage 500 | Fire | |
Tough Trade | Melinoe’s Attacks and Specials are stronger if she takes damage. | Common: Bonus weapon damage +100% Rare: Bonus weapon damage Epic: TBD Heroic: TBD | Fire | |
Trusty Shield | Entering a location Prime 30 Magick to gain Armor until the next location. | Common: Starting Armor +10 Rare: Starting Armor +15 Epic: Starting Armor +20 Heroic: Starting Armor +25 | Earth | Prime: A passive reduction to Magick limit until the next location. |
Uncanny Fortitude | Bonus Max Life based on Magick limit. | Common: Max Life from Magick +20% Rare: Max Life from Magick +30% Epic: Max Life from Magick +40% Heroic: Max Life from Magick +50% | Earth | |
Volcanic Flourish | Specials occasionally create a blast that deals 400 damage. | Common: Blast recharge time 20 sec. Rare: Blast recharge time 18 sec. Epic: Blast recharge time 16 sec. Heroic: Blast recharge time 14 sec. | Fire | |
Volcanic Strike | Attacks occasionally create a blas that deals 200 damage. | Common: Blast recharge time 12 sec. Rare: Blast recharge time 10 sec. Epic: Blast recharge time 8 sec. Heroic: Blast recharge time 6 sec. | Fire |
Hera Boons
Hera’s boons become active only after you’ve visited the surface for the first time.
Boon | Effect | Rarity | Element | Notes |
---|---|---|---|---|
Born Gain | Running out of Magick, Prime to restore Magick up to reduce the limit. | Common: Magick Primed 10 Rare: Magick Primed 8 Epic: TBD Heroic: TBD | Earth | Prime: A passive reduction to Magick limit until the next location. |
Bridal Glow | Boons become Heroic rarity, then lose rarity every X encounters. | Common: Random Boons affected 2 / encounters 5 Rare: Random Boons affected 2 / encounters 7 Epic: Random Boons affected 2 / encounters 8 Heroic: TBD | Earth | |
Dying Wish | When Hitch-affected enemies die, damage all other Hitch-affected enemies. | Common: Hitch death damage 40 Rare: Hitch death damage 60 Epic: Hitch death damage 80 Heroic: Hitch death damage 100 | Earth | Hitch: Curse: Affected enemies take 30% of the damage dealt to other affected foes. Lasts for 8 seconds. |
Engagement Ring | Casts last 200% longer and deal damage to all enemies that join the encounter. | Common: TBD Rare: Spawn damage 100 Epic: Spawn damage 130 Heroic: TBD | Earth | |
Family Trade | Chosen Sacrifice Boons are stronger. | Common: Bonus Lv. +2 Rare: Bonus Lv. +3 Epic: Bonus Lv. +4 Heroic: Bonus Lv. +5 | Earth | |
Hereditary Bane | Hitch effects deal more damage and last +5 seconds. | Common: TBD Rare: Hitch damage +15% Epic: TBD Heroic: TBD | Earth | Hitch: Curse: Affected enemies take 30% of the damage dealt to other affected foes. Lasts for 8 seconds. |
Keen Intuition | Using Omega moves while having 100% Magick deals more damage. | Common: TBD Rare: Omega damage +45% Epic: TBD Heroic: TBD | Earth | |
Nasty Comeback | Taking damage will inflict enemies with Hitch and deal reflected damage. | Common: Damage reflected 500% Rare: Damage reflection 750% Epic: TBD Heroic: TBD | Earth | Hitch: Curse: Affected enemies take 30% of the damage dealt to other affected foes. Lasts for 8 seconds. |
Nexus Sprint | Sprint inflicts Hitch on nearby enemies, which spreads to nearby enemies. | Common: Additional enemies affected +1 Rare: Additional enemies affected +2 Epic: Additional enemies affected +3 Heroic: Additional enemies affected +4 | Earth | Hitch: Curse: Affected enemies take 30% of the damage dealt to other affected foes. Lasts for 8 seconds. |
Proper Upbringing | While having 3 Earth Boons all Common Boons gain Rarity. | Infusion: Improves Boons Rarity to Rare | ||
Queen’s Reason | Give all Zeus Boons and for each Boon given rise Lv. for all Hera Boons. | Due: Bonus Lv. per Zeus Boon +3 | Aether | Duo with Zeus |
Sworn Flourish | Specials deal more damage and inflict Hitch. | Common: Special damage +60% Rare: Special damage +70% Epic: TBD Heroic: TBD | Earth | Hitch: Curse: Affected enemies take 30% of the damage dealt to other affected foes. Lasts for 8 seconds. |
Sworn Strike | Attacks deal more damage and inflict Hitch. | Common: Attack damage +50% Rare: Attack damage +60% Epic: Attack damage +70% Heroic: Attack damage +80% | Earth | Hitch: Curse: Affected enemies take 30% of the damage dealt to other affected foes. Lasts for 8 seconds. |
Uncommon Grace | Deal more damage while all Melinoe’s Boons are above Common rarity. | Common: Bonus damage +10% Rare: Bonus damage +15% Epic: TBD Heroic: TBD | Earth |
Hermes Boons
Boon | Effect | Rarity | Element | Notes |
---|---|---|---|---|
Greater Evasion | Whenever Melinoe is hit, there is a chance to avoid that hit. | Common: Dodge chance +10% Rare: Dodge chance +15% Epic: TBD Heroic: TBD | Air | Dodge: Automatically avoid an instance of damage. |
Hard Target | Enemies ranged attacks are slower. | Common: Enemies projectile speed -30% Rare: enemies projectile speed – 40% Epic: enemies projectile speed -50% Heroic: enemies projectile speed -60% | Air | |
Mean Streak | Killing enemies deals more damage for the next 30 seconds. | Common: Bonus damage per enemy slain +1% Rare: Bonus damage per enemy slain +1.5% Epic: TBD Heroic: TBD | Air | |
Midnight Oil | Move and strike faster while Hex is ready. | Common: Bonus move and weapon speed +15% Rare: Bonus move and weapon speed +20% Epic: TBD Heroic: TBD | Air | |
Nitro Boost | Sprint is 20% faster and gives a barrier that ignores an instance of damage. | Common: Hits blocked per encounter 1 Rare: Hits blocked per encounter 2 Epic: TBD Heroic: TBD | Fire | |
Quick Buck | Receive 100 Gold Crowns, and they are found in greater amounts. | Common: Bonus gold +20% Rare: TBD Epic: TBD Heroic: TBD | Air | |
Saved Breath | Omega Cast uses less Magick. | Common: Omega cast cost +50% Rare: Omega cast cost +60% Epic: Omega cast cost +70% Heroic: Omega cast cost +80% | Earth | |
Swift Flurish | Specials are faster. | Common: Specials speed +15% Rare: Specials speed +20% Epic: TBD Heroic: TBD | Earth | |
Swift Strike | Attacks are faster. | Common: Attack speed +10% Rare: Attack speed +15% Epic: Attack speed +20% Heroic: Attack speed +25% | Earth | |
Tall Order | Deal more damage while having at least 2 of each Earth, Water, Air, and Fire elements. | Infusion: Damage +20% | ||
Witty Retort | Hex requires less Magick before it’s ready. | Common: Reduced Magick cost -15% Rare: TBD Epic: TBD Heroic: TBD | Earth |
Hestia Noons
Boon | Effect | Rarity | Element | Notes |
---|---|---|---|---|
Burning Desire | Up to +12 Lone Shades appear in the location, and Sprinting through them will launch a fiery blast. | Duo: Lone Shade area damage 160 | Aether | |
Burnt Offering | Gain Max Life and Max Magick but lose 1 Hestia Boon. | Common: Max Life and Magick +50 Rare: Max Life and Magick +60 Epic: Max Life and Magick +70 Heroic: Max Life and Magick +80 | Fire | |
Controlled Burn | Omega Specials also launch a fiery projectile, but use +10 Magick | Common: Blast damage 80 Rare: Blast damage 120 Epic: Blast damage 160 Heroic: Blast damage 200 | Fire | |
Fire Extinguisher | Enemies with at least 300 Scorch take damage that consumes the effect. | Common: Damage from Scorch 50% Rare: Damage from Scorch 62% Epic: TBD Heroic: TBD | Fire | Scorch: Curse: Affected enemies take 40 damage accrued from this every 1 sec. |
Flame Flourish | Specials inflict Scorch. | Common: Scorch damage 15 Rare: Scorch damage 20 Epic: Scorch damage 25 Heroic: Scorch damage 30 | Fire | Scorch: Curse: Affected enemies take 40 damage accrued from this every 1 sec. |
Flame Strike | Attacks inflict Scorch. | Common: Scorch damage 20 Rare: Scorch damage 25 Epic: Scorch damage 30 Heroic: Scorch damage 35 | Fire | Scorch: Curse: Affected enemies take 40 damage accrued from this every 1 sec. |
Flammable Coating | Scorch effects deal more damage to Armor. | Common: Scorch damage vs. Armor +100% Rare: Scorch damage vs. Armor +150% Epic: TBD Heroic: TBD | Fire | Scorch: Curse: Affected enemies take 40 damage accrued from this every 1 sec. |
Glowing Coal | Hold the Cast to aim a fiery projectile that explodes on impact. | Common: Blast damage 50 Rare: Blast damage 70 Epic: TBD Heroic: TBD | Fire | |
Hearth Gain | Rapidly restore Magick, but Max Life is reduced by 20% | Common: Magick restoration +7 every second Rare: Magick restoration +7 every second Epic: Magick restoration +7 every second Heroic: Magick restoration +7 every second | Fire | |
Natural Gas | When scorch-afflicted enemy is killed they damage nearby enemies. | Common: Dlast damage 60 Rare: Dlast damage 90 Epic: Dlast damage 120 Heroic: Dlast damage 150 | Fire | Scorch: Curse: Affected enemies take 40 damage accrued from this every 1 sec. |
Slow Cooker | Attacks and Specials gain power for each Fire Boon. | Infusion: Power per Fire Boon +2 | Fire | |
Smolder Ring | Casts repeatedly inflict Scorch on enemies. | Common: Scorch damage 30 every second Rare: Scorch damage 45 every second Epic: Scorch damage 60 every second Heroic: Scorch damage 75 every second | Fire | Scorch: Curse: Affected enemies take 40 damage accrued from this every 1 sec. |
Soot Spirit | Sprint destroyed most ranged shots and Scorch is applied on enemies that fired. | Common: Scorch damage per projectile 2 Rare: Scorch damage per projectile 4 Epic: Scorch damage per projectile 6 Heroic: Scorch damage per projectile 8 | Fire | Scorch: Curse: Affected enemies take 40 damage accrued from this every 1 sec. |
Poseidon Boons
Boon | Effect | Rarity | Element | Notes |
---|---|---|---|---|
Breaker Sprint | Sprint deals impact damage and knocks enemies away, but uses 5 Magick per hit. | Common: TBD Rare: Impact damage 120 Epic: Impact damage 160 Heroic: TBD | Water | |
Crushing Wave | When the knocked-back enemy hits a barrier, a blast area is created. | Common: Blast damage 50 Rare: Blast damage 75 Epic: TBD Heroic: TBD | Water | |
Double Up | Picking up Minor Find or other resources may create a copy. | Common: Double reward chance 20% Rare: Double reward chance 25% Epic: TBD Heroic: TBD | Water | Minor Find: Rewards that grant resources, like Ashes and Psyche. |
Flood Control | When entering a location, Prime 30 Magick to reduce damage. | Common: Damage reduction per hit -2 Rare: Damage reduction per hit -3 Epic: TBD Heroic: TBD | Water | Prime: A passive reduction to Magick limit until the next location. |
Fluid Gain | Spirit Bubble may appear after a hit. | Common: Spirit Bubble chance 10% Rare: TBD Epic: TBD Heroic: TBD | Water | Spirit Bubble: Resources 20 Magick, expires when used or after 30 seconds. |
Geyser Ring | Omega Cast immediately detonates, dealing damage and knocking back enemies. | Common: Omega Cast damage 100 Rare: Omega Cast damage 150 Epic: Omega Cast damage 200 Heroic: Omega Cast damage 250 | Water | |
Hydraulic Might | Attacks and Specials are stronger for 10 seconds after entering a new encounter. | Common: Initial damage boost +100% Rare: Initial damage boost +133% Epic: Initial damage boost +166% Heroic: Initial damage boost +199% | Water | |
Island Getaway | Take less damage from nearby enemies. Boons of Aphrodite treat all enemies as nearby. | Duo: Damage resistance +15% | Aether | Duo with Aphrodite |
Ocean’s Bounty | All Minor Finds and Gold Crowns are worth more. | Common: Reward value +50% Rare: Reward value +75% Epic: Reward value +100% Heroic: Reward value +125% | Water | Minor Find: Rewards that grant resources, like Ashes and Psyche. |
Slippery Slope | Poseidon’s splash effects also inflict Slip on enemies. | Common: Slip bonus damage +5% Rare: TBD Epic: TBD Heroic: TBD | Water | Slip: TBD |
Sunken Treasure | Gain Gold Crowns, healing, and sometimes Ashes and Psyche. | Common: Gold received +90 Gold Rare: Gold received +117 Gold Epic: Gold received +144 Gold Heroic: TBD | Water | Ashes: Used to unlock Arcane Cards in Hades 2Psyche: Used to raise Grasp, and activate more Arcane Cards. |
Water Fitness | Gain a Max Life bonus while having 4 Water Boons. | Infusion: Max Life +100 | ||
Wave Flourish | Specials hit enemies with a splash that knocks them back. | Common: Splash damage 20 Rare: Splash damage 30 Epic: TBD Heroic: TBD | Water | |
Wave Strike | Attacks hit enemies with a splash that knocks them back. | Common: Splash damage 15 Rare: Splash damage 20 Epic: Splash damage 25 Heroic: Splash damage 30 | Water |
Zeus Boons
Boon | Effect | Rarity | Element | Notes |
---|---|---|---|---|
Air Quality | While having 5 Air boons, the damage dealt is never lower than the limit. | Infusion: Min. 30 damage per hit | ||
Apocalyptic Storm | Blitz effects last longer and activate against all affected enemies at once. | Duo: Blitz duration +8 seconds | Aether | Duo with Demeter |
Divine Vengeance | An enemy that inflicts damage will be struck by lightning. | Common: Bolt damage 100 up to 2 times Rare: Bolt damage 100 up to 3 times Epic: TBD Heroic: TBD | Air | |
Double Strike | Lightning bolt effects may strike one more time. | Common: Bonus strike chance +5% Rare: bonus strike chance +10% Epic: TBD Heroic: TBD | Air | |
Electric Overload | Bolt of chain-lightning fires from an enemy when the Blitz effect is activated. | Common: TBD Rare: Lightning damage 15 Epic: TBD Heroic: TBD | Air | Blitz: Curse: After taking 120 damage, affected enemies are struck by lightning. Lasts for 3 seconds. |
Heaven Flourish | Specials inflict Blitz. | Common: Blitz damage 100 Rare: Blitz damage 140 Epic: Blitz damage 180 Heroic: Blitz damage 220 | Air | Blitz: Curse: After taking 120 damage, affected enemies are struck by lightning. Lasts for 3 seconds. |
Heaven Strike | Attacks inflict blitz. | Common: Blitz damage 80 Rare: Blitz damage 120 Epic: TBD Heroic: TBD | Air | Blitz: Curse: After taking 120 damage, affected enemies are struck by lightning. Lasts for 3 seconds. |
Ionic Gain | Gradually restores Magick, but Max Magick is reduced to 70%. | Common: Magick restoration +4 Rare: Magick restoration +6 Epic: TBD Heroic: TBD | Air | |
King’s Ransom | Give up Boons of Hera, for each raises Lv. for all Zeus Boons. | Duo: bonus Lv. per Hera Boons +2 | Aether | Duo with Hera |
Lightning Lance | Hold Cast to aim a binding circle, and all enemies within are struck by lightning. | Common: Bold damage 50 Rare: Bold damage 70 Epic: Bold damage 90 Heroic: Bold damage 110 | Air | |
Sprint Surge | While Magick is at 10 or lower, enemies are occasionally struck by lightning. | Common: Bold damage 60 every 5 sec. Rare: Bold damage 75 every 5 sec. Epic: TBD Heroic: TBD | Air | |
Static Shock | Entering a location, Prime 50 Magick makes attacks emit chain-lightning. | Common: Lightning damage 10 Rare: Lightning damage 15 Epic: Lightning damage 20 Heroic: Lightning damage 25 | Air | Prime: A passive reduction to Magick limit until the next location. |
Storm Ring | Omega Cast causes lightning bolts to strike one enemy at a time repeatedly. | Common: Bolt damage 30 every 0.25 sec. Rare: Bolt damage 40 every 0.25 sec. Epic: Bolt damage 50 every 0.25 sec. Heroic: Bolt damage 60 every 0.25 sec. | Air | |
Thunder Sprint | Sprint sauces nearby foes to get struck by lightning bolts, which use 3 Magick each. | Common: Bolt damage 20 every 0.15 sec. Rare: Bolt damage 25 every 0.15 sec. Epic: Bolt damage 30 every 0.15 sec. Heroic: Bolt damage 35 every 0.15 sec. | Air | |
Toasting Fork | Blitz effects deal damage even if they expire without being activated. | Common: Blitz expiration damage 75% Rare: TBD Epic: TBD Heroic: TBD | Air | Blitz: Curse: After taking 120 damage, affected enemies are struck by lightning. Lasts for 3 seconds. |
Selene Gifts of the Moon
Gifts of the goddess Selene are not Boons themselves, but we also included them here. Gifts of the Moon are Hexes that are more like ultimates in other games. However, Melinoe can have only one Hex active at a time and they need a build-up of Magick before they can be used.Â
Hex | Effect | Notes |
---|---|---|
Dark Side | Hex turns Melinoe Impervious for 5 seconds. Rady after 90 Magick. | Impervious: A state that makes Melinoe immune to damage. |
Lunar Ray | Hex fires a beam that deals 1200 damage over 3 seconds. Ready after 120 Magick. | |
Moon Water | Hex restores 25 Life up to 3 times, and restarts every time Fountain is used. Ready after 70 Magick. | |
Night Bloom | Hex raises one random enemy killed during the encounter as an ally for 12 seconds. Ready after 100 Magick. | |
Phase Shift | Hex makes everything move slower by 80% for 5 seconds. Ready after 150 Magick. | |
Total Eclipse | Hex blasts the target area for 1000 damage after 4 seconds. Ready after 200 Magick. | |
Twilight Curse | Hex fires a seeking projectile that inflicts Morph on up to 10 enemies. Ready after 140 Magick. | Morph: Curse: affected enemies turn into harmless animals. Lasts for 8 seconds. |
Wolf Howl | Using Hex Melinoe, jump to a target area, dealing 200 damage. Ready after 80 Magick. |