The biggest problem with UT3 is that it's still so 2004. Back then, before Quake Wars or Team Fortress 2, this was the go-to series for fast action, wild weapons, clever vehicles, online teamwork, and videocard-straining visuals. Unreal Tournament stood alone and triumphant, with Quake under its boot, Counter-Strike practically in a whole other genre, Joint Operations a dirty little secret, and Battlefield socked in by fog. But slick and stylish speed shooters aren't so scarce anymore. These days, UT feels relatively superficial, even when it tries new gimmicks like the mobile artillery from the bonus pack or the Necris Nightshade's deployable items. These are too little, too late, and too me-too.
The online support disappoints, with very little in the way of achievements or persistent stats. The friends list isn't very friendly, and the server browser might as well scream for you to get off its lawn. Setting up LAN games or bot skirmishes is frustrating, limited, and counterintuitive. Decking out your avatar with unlockable bits of clothing is so very EA. It's still a good game -- lovely, and a little tired. But these days, even a favorite old dog like UT needs to learn more than a few new tricks.