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Uncharted 3 was made by only 50% of Naughty Dog, now 'almost certainly' working on Uncharted 4

GGTL News: "A double, if not triple, whammy of information from the glossy pages of Issue 067 of Official Playstation Magazine - the one with Ellen Paige on the cover. No, wait, hang on - that's actually Ellie, from Naughty Dog's upcoming The Last Of Us - and the OPM team have a naughty lie to uncover."

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StraightPath4476d ago

hmm perhaps thats why it was a shadow compared to Uncharted 2.

MAJ0R4476d ago

so I guess they were working on The Last of Us and didn't put there all into Uncharted 3?

GribbleGrunger4476d ago

well i've got to be honest and say that Uncharted 3 was my least favourite of the series. compared to other games it was a 9/10 for me but compared to the Uncharted series it was 7/10 (i don't mean to upset anyone but that's how i saw it and remember you are looking at someone who considers ND to be the greatest devs out there at the moment)

i've been saying to my son for quite some time that for some reason i felt Uncharted 3 wasn't finished as it was intended and when i heard that the lead designer had been working on TLOU i felt i had my answer.

Outside_ofthe_Box4476d ago

Uncharted 3 wasn't bad or mediocre at all. Yes uncharted 2 was better, but so what? It's not like the story utterly sucked or the game play mechanics were changed drastically that it mimicked CoD.

UC3 is just one of those sequels that kept everything that worked in the previous game, improved the things that didn't work in the previous game, and gave a new story. You can't expect every sequel to be revolutionary unless the sequels come out every four years or so.

OpenGL4476d ago

@ GribbleGrunger
I actually agree, and Uncharted has been one of my favorite franchises of the generation. It just felt like the improvements/tweaks were minimal.

I hope Naughty Dog makes Uncharted 4, but it should be a PS4 game, not a PS3 game.

WrAiTh Sp3cTr34476d ago

The online portion of UC3 has low poly-count character models and jagged edges. The environments look great but that's it.

Solid_Snake374476d ago

@opengl

No way bro, Uncharted 4 belongs on the ps3

admiralthrawn874476d ago

true. loved 1 and 2, uncharted 3 felt forced and repetitive and lacked the spirit of the franchise

thedude444476d ago

a shadow maybe in your opinion straightpath, not mine.

pc_masterrace4476d ago

Now it all makes sense. UC2 still holds the crown.

mynameisEvil4476d ago

The thing that really killed Uncharted 3 for me was that the gunplay just felt even worse than the original's. If they had just kept Uncharted 2's, I'd love the game, but that one thing got me killed well over 50 times on my playthrough. And, no, I never perfected it.

Don't get me wrong, it's a great game and I'll love it just like I love every Uncharted game, but it's my least favorite. Man, it felt nice to say that. I kept thinking I was the only one and felt guilt whenever I thought it was the worst in the series. *sigh*

mep694476d ago

@ GribbleGrunger

Ye man i know what you mean. Uncharted is my favourite series. But i know what you mean about Uncharted 3, the ending was a bit flat. I was enjoying it all untill the desert bit where you meet the arab guys. Thats when the story went off the rails for me and lowered the perfect score.
*Spoiler*
And i dont know about you but i wanted that urn to get opened.

Owell Vita comes out in less than a month and i get me next Uncharted fix ^_^

Knushwood Butt4476d ago

Yeah.

I still have only played through Uncharted 3 once. I've just don't feel like playing it again. Maybe some day.

Currently on my 3rd run through Golden Abyss...

JBaby3434476d ago

Well call me the crazy one but I loved UC3. I though the series got better with each successive game. I think everyone is disappointed because they were expecting the jump we saw between UC and UC2 but that's just not realistic and not really fair. I loved they tackled sand this time and made it as awesome as they did the snow. The dynamic environments were also mind-blowing. I've never played anything like the ship level and the story was everything the Uncharted stories are. I've replayed UC3 as many times and UC and UC2 and put in more time to the MP than I did with UC2.

The_Devil_Hunter4476d ago

Uncharted 3 was my GotY. It is by no means a the best game of all time but I must say that once I finished the game. I felt I had skipped a chapter or two. It felt the last few chapters in the game were rushed and some characters we're never showned after the first few chapters therefore making the last few parts of uncharted 3 kind of empty. But let's not see it as a bad thing. Let's look at it like this, If 50% of the ND team made a game like Uncharted 3 imagine if 100% of the team concentrates on one thing at a time. So really, it's kind of crazy that half a team can create something so good as Uncharted 3. If that's not talent then I don't know what is.

wolokowoh4476d ago

@JBaby343 I just found that there were a few steps back taking in Uncharted 3. Take the Brute fights instance. Why can a guy with no armor take so many Mag5 shots and not die when everyone else is pretty killed in one. Why does the game pretty force you into melee combat during these fights? In the Chateau there's a brute that attacks you while you're still getting fired by two enemies who on Crushing could almost always kill you before you can take the brute down with hand to hand alone. The gam is full of little frustrating things that were just bad design choices. I also preferred the settings/levels in the first two games. Uncharted 3 was still amazing but it had some problems that either weren't in the first two or I somehow failed to notice in the seven times I played the original or the four times I played Uncharted 2.

blumatt4476d ago

I hope Uncharted 4 is a PS4 launch title.

AC130-Gunship4476d ago (Edited 4476d ago )

@StraightPath

Greed, Hype and Opportunity is killing console gaming. Games like Gears of War 3 (which is probably one of the best game this season) are going unrecognized as big Media continued to push titles that didn't live up to expectation in 2011. Titles like UC3, MW3 and Skyrim which have built in fan bases were raped for their loyalty. It's like the entire gaming industry got a kick back in 2011. You couldn't find a decent objective or critical review anywhere on these games. Skyrim was more broken than oblivion on PS3 and it was GOTY. WHAT?!!

otherZinc4476d ago

Exactly!
This is BS.

They should have used 100% of the team & made Uncharted 3 "Campaign Co-op"!
Not that side mission garbage!

Maybe thats why it only sold 700k NPD & Gears 3 sold 2million in 1 day.

1 Team used 100% of itself & the other used 50% of itself. The consumer knows a half-@ssed effort!

HD_GAMER19894476d ago

i blame 3d for uncharted 3's mishaps honestly i dont think consoles have enough memory to handle 3d. sonys awesome and all but they're really shoving 3d down all their first party studios throats. honestly 3d is the biggest gimmick out there, esp when it comes to movies. just another way for sony to push they're heavily invested 3d tvs and the movie theatres to justify charging 16 dollars for 1hr and 30 mins of footage.

also from my own expierence the aiming in uncharted 3 was way more tight and responsive uncharted 3 was sluggish and boxy. i could not get a head shoot if my life depended on it lol but the game was really epic, but lets be honest the puzzles absolutely had no thought and sucked. similar thing happend with gow 3.all action no brains

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Thatguy-3104476d ago

"The second is that The Last Of Us will be made by the other half, of Uncharted 2 fame."
Hmmm explains a lot. I want them to create Uncharted 4!!!! They knocked it out of the park with among thieves and Drake deception just didn't do it for me. Hopefully TLOU tackles the narrative in a smart way.

Bioshocking4476d ago (Edited 4476d ago )

Guys... I dont think they will make an Uncharted 4 for some time. They have been thinking on waiting for a bit, and the Uncharted team might do something else...

Maybe jak 4? I mean the J&D collection is coming soon, maybe they might make a Jak 4.

I don't understand why people hate on Uncharted 3.... I mean I loved it more than 2. But everyone is entitled to an opinion, it feels like people who liked 2 more than 3 are acting like U3 was a colossal failure. It improved upon everything 2 did and fixed some of its problems.

Screw it.... I love Drakes Deception more than Among Theives. Both are excellent games, the one you like more is up to you....

But people have to stop acting like it was a complete failure

Edit: Also... you guys are acting like a completely different team made Uncharted 3. The only people who left are the directors. The story was still written by Amy Henning,Greg Edmonston still composed the music, hell most of the team stayed the same. The only difference is that Justin Richmond replaced Neil and Richard as the gameplay director.

The difference is the two of them are now the studio head of fresh new talent ND has been hiring behind the scenes.

I mean most of you guys are acting ridiculously, the ND Uncharted team never shrunk, people who worked on 2 moved to TLOU and some new guys ND hired worked on U3...

ND never shrank, they just got bigger

The_Devil_Hunter4476d ago

I must say I agree I feel like they won't make another Uncharted in a long time. But that's good, I want to see what else ND has in store to see if they end the PS3 career with a bang. But I know most will hate me for saying this but I don't want to see a Jak game from them. I never liked the Jak series and was never too attached to this as the likes of ratchet and clank and spyro.

MariaHelFutura4476d ago

Uncharted 4 will be a PS4 launch (window) title.

Mastarace4476d ago

what is up with your avatar?

MariaHelFutura4476d ago

It was between a robot, a lightning bolt, a butterfly, and a mannequin. I chose the mannequin.

The_Devil_Hunter4476d ago

Amen to that.. It should be Uncharted 4 and Killzone 4 and Resistance 4 as the launch titles.

sikbeta4476d ago

They better be working on U4, I want a mindblowing sequel, a game that can surpass U2, come on ND, you can do it!

Spitfire_Riggz4476d ago

Well remember that article a bit ago about them working on a million polygon character model or something??

Could be a launch title for PS4 Uncharted 4

Ducky4476d ago

Well, even for PS3 games they make highly detailed character models then convert the detail to maps on a lower poly model.
http://www.zbrushcentral.co...

cobblestone194476d ago

I strongly disagree with all of this negative feedback towards Uncharted 3. I think it IS the best game in the series, easily. I thought is was amazing.

Oldman1004476d ago

To each their own I guess. I've played through all three games countless times and I thought the third lacked the replayability, fun factor, and design quality of the second.

It felt as though naughty dog focused more on story telling than gameplay, like as if they were trying to create more of an interactive movie. Whereas Uncharted 2 felt like it had that perfect mesh of gameplay and story.

Uncharted 3 also seemed to have very little of those epic gameplay moments that were present in uncharted 2, for example, where you brought down the sniper tower in the monastery level, being chased through the village by the tank, you and tenzin being attacked by the yetis in the mountain/cave level, shooting down helicopters with grenade launchers and turrets(while traveling on a moving train), running through a building while a helicopter is shooting it to bits, followed by you trying to fend off enemies while it collapses, etc. These are moments I believe uncharted 3 lacked in comparison.

TruthSeeker4476d ago

Its just makes it all that more impressive that only half of Naughty Dog made such a spectacular game! Well Done!

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CaptainSheep4476d ago

Uncharted 4?!
APJDPOWNFEPISJDMEDJFOUNPODJWM IOCNFBEOPNP

CaptainSheep4476d ago

That "APFOSKOGPK" was in a good way, btw.

SCW19824476d ago

I find this upsetting. I enjoyed Uncharted 3 but it was no where near is as good as 2. It was buggy at parts and it felt unfinished. I played the heck out of Uncharted 2 multiplayer and I have no desire to play 3's. The maps feel to claustrophobic. The graphics in multiplayer are also a downgrade from 2 and the story was full of plot holes. Now I know where the downgrade in the quality of the game came from. Uncharted is still the best new IP this gen but 3 was a bit of a let down in my opinion.

Nitrowolf24476d ago

Buggy? IDK about that, haven't experience any bugs but then again every one experience is different.

The reason why I liked UC2 better was just cause of the pacing. In UC2 everything built up to a certain climax and such. In UC3 I felt that right after the first action scene they just had to keep trying to one up it with the next scene. It was cool and awesome, but at the same time it got pretty predictable.

And yeah I felt like they really should have explained Marlowe and Talbot relationship.

gillri4476d ago

I did also get a few bugs unlike UC2,
I also much preferred the Tibet setting

Personally if it meant even just a one hour longer campaign I would prefer not to have a MP

if im gonna play an MP 9which I dont much anyway) it will be MW, Gears, Battlefield etc etc

Same with virtually any other MP in a primarily SP game like :

Bioshock 2
Condemned 2
Uncharted 2 and 3
Mass effect 3
Bioshock 2
Dead Space 2

ravinash4476d ago

I did get a few bugs, like one of the pirates on the small boats before the cruise ship was missing his body when I was fighting him.

Other games, I wouldn't be surprised, but in Uncharted games, I'm not used to it.

Uncharted 1 is still my fav, and 2 a close second...but 3 just didn't seem to be at the same level story wise.
Still a great game however!

Ducky4476d ago (Edited 4476d ago )

@Gillri

I'll partially agree about the MP bit, however, there aren't that many good ThirdPersonShooter multiplayer games (or well, not as much as FPS ones)
Uncharted's mechanics make for an interesting MP experience and it doesn't feel too out of place.

AssassinsCreed is also in the same boat. It didn't need a multiplayer portion, but they managed to make one that fits in with the universe, is unique and, most importantly, is fun.

Sevir4476d ago

The game was Centered around Drake's and Sully's relationship. how then protege-mentor came to be. It was a test of who they are and how far one would go to stregthen that bond if it were in danger of being taken away! The narrative was extremely strong and held true to its goal. much the same way Uncharted 2 held true to it's narrative of exploring Nate's past in the criminal underworld while closely tying up and solidifying his love interest in Elena and his past with Chloe! They were both expertly paced, even more so than the first game.

people need to understand that ND is clear on its cinematic presentation! So the thought of getting tired of set pieces that play up to bigger set pieces is a bit of a mute deal when the series is known for that including being a bastion for Grade A story and narrative! I honestly think Uncharted:DF was Story done great, AT's being story done right and DD's being Story and narrative done perfect! The relationship between talbot and marlowe didn't need to be explained, She's heir to of an O-cult with Talbot being her right hand!

It was a game of very high notes done well and ended on a crescendo of perfection interms of story! Amy Henning penned her best story with this game and I can only hope she's penned something of even Uncharted 2's caliber for The Last of Us because anything less is just not worthy! When i play Uncharted 3 games like mass Effect and the first bioshock (which excel) at story telling just dont feel as fleshed out in terms of character relationship development! you just dont feel anything for the characters! a fact validated by the death of Shepard in Mass Effect 2 at its inception!

Spoiler- the near death scene of Elena in Uncharted 2's closing moments illustrates how well NaughtyDog is able to make you care for their cast even more so in 3 with Sully! those who've played it understand that excellence even more!

It may not have ticked your box, but denial of the calibur of writing and scripting and the performance of actors Only cements that ND are MASTERS of their craft and the studio is THE(or one of, to be humble)Bastion of Character driven Narratives in the industry today! Its the reason why every dev is aiming for their level of writing and cinematic production and presentation!

Saladfax4476d ago

@Sevir

It's amazing how incredibly wrong you are. I'm glad you enjoyed the story, as it was enjoyable, but don't pretend like it's some kind of master class on writing perfection.

Much of it is quite good, but there are many plot holes, random character drop-in/outs for limited purpose, large sections which stretch suspension of disbelief incredibly far... Sections which add nothing to the story. Repeated themes from the previous game.

And in the end, the story didn't carry all that much emotional weight. There's much sense of peril, and not a single person has a character arc.

And what's this about no need to explain the villains? Yes, because less character depth in people as important as antagonists is a bad thing?

Call it great, call it adequate, but saying it's perfection is complete garbage. Blind praise helps no one. Constructive criticism does.

Sevir4476d ago

Lmao! yeah you didn't play the same game! and you clearly missed the game's central theme which moved the game forward! I dont have to pretend, as it stands it is The best example of Perfect writing followed closely by it's prequel! I've got no need to continue going back and forth!

Check please!!!

kaveti66164476d ago

"Uncharted 2 held true to it's narrative of exploring Nate's past in the criminal underworld"

In the briefest way possible. I wouldn't call it an exploration.

wolokowoh4476d ago

@Sevir Uncharted 3 had plenty of plot holes. How do you explain how Talbot magically disappeared after he drugged Cutter or why the same spiders were all over the world. Unfortunately there is more than one plot hole. It is not that these things couldn't be explained but that they weren't. Maybe the spiders were stowing away on a ship with Sir Francis Drake. The point is that there is a little too much left to your imagination. The whole Talbot disappearing act definitely needed to explained.

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Convas4476d ago (Edited 4476d ago )

THIS. I haven't gone back to UC3's multiplayer and I have no desire to. In my opinion, they wrecked the feel and flow of the MP that I came to love in Uncharted 2, and to think that the launch UC2 MP was apparently better ...

Now we can begin to worry about Uncharted 4 unfortunately, because the guys who worked on UC2 are all on The Last of Us.

It's funny, as when this was first hinted at when TLOU was revealed to be devved by the guys behind UC2, people were like "Ahh no, UC3 is just as good if not better than UC2". And those of us who said they felt let down by Uncharted 3, especially in the story and multiplayer area were criticized and ridiculed as "unbelievers", because it's not possible for the "Naughty Gods" to underwhelm.

Ah well. Proof's in the pudding. The ND B-Team made Uncharted 3 while the golden boys got to go wild on The Last of Us, and it shows. Uncharted 3 is a great game, just not as excellent as Uncharted 2 was.

Drekken4476d ago

UC3's MP is the same as UC2. I have no idea what you are talking about.

Log on today and really give it a go. Any problems were patched in the first couple weeks.

Thatguy-3104476d ago

Lol that's so true dude. Drake deception is a great game but it doesn't come close to among thieves level. Among thieves campaing destroys the third installment and now we know why.

sparta764476d ago

Lol @ Clizzz and the other trolls.
I read your past comments, just stop it already..
Just cause it was made by half the team ot doesn't mean it was rushed!!
Do you guys honestly think they would destroy the uncharted series, ND's money maker!?

I loved uc3, my top 5 fav game this gen.

Silly gameAr4476d ago

I don't think clizzz is a troll. He might have actually played the game at least. There's a lot of people that hate on Uncharted 3 just to hate on it, and use the small problems with 3 as an excuse to rip on the whole franchise.

You can pretty much tell who's who by now, and this is the first time I've seen his name pop up in an U3 comment section.

Personally, I loved 3, and I play the MP damn near everyday. IMO, ND's "B team" made a game that was better then the majority of games that came out last year.

Convas4476d ago (Edited 4476d ago )

@Sparta76: Whatever bro. God forbid I have an opinion which is backed up by a lot of other people WHO HAVE ACTUALLY PLAYED AND BEATEN THE GAME.

I leave my Gamertag and PSN ID in plain sight on my bio page so idiots like you can do a bit of homework and see that I'm not bluffing.

As a matter of fact, head to NaughtyDog's site and put in Convas, see how much more time I've put into Uncharted 2 than Uncharted 3. Dumbass.

@Silly: I'm just sick of the blind firing and the overpowered perks. People can say whatever they like about the new patches making it play like UC2, IT DOES NOT. This is not down to a matter of opinion, this is fact. UC2's MP was a simpler, more personal gun-on-gun affair that relied more on skill and a steady hand that all this kickback sh*t.

SnuggleBandit4476d ago

Uncharted 2 was my favorite multiplayer of ALL time...so take it from me...Clizz is right. The few additions that they made such as sprint, side-to side recoil, and nerfing of the guns totally made the multiplayer feel like a different game. In a bad way.

Uncharted 2 just felt right, and I hardly ever got frustrated in that game. Now, its run and gun all day long.

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tigertron4476d ago

Agreed. I did enjoy UC3 alot, but the game just didn't feel as good, especially before they patched it. UC2's multiplayer is far superior in my opinion. UC3's has too many perks and load outs, and to me that just ruins it, and the multiplayer graphics are worse than UC1. I guess we can thank the implementation of 3D for that.

PamPoovey4476d ago (Edited 4476d ago )

Couldn't agree more....although I did think it was still amazing and one of the best games of 2011

I have never went back on U3, I tried a few nights ago and all I can say is wow, it's so unbalanced.....just like what I predicted during the beta.....no one can really see the bigger flaws untill people have reached a high level where they've unlocked all the overpowered good stuff but since their was a level cap no one saw the problem.

I mean the online is a blindfire and sprint fest. It's way too fast paced, it's like every other online game, people drop like flies, apparently you have more health in this game but most of the time you don't even have time to get into cover when someones fiering at you. I then went back on U2 after and it's so much better, even to the point when I totaly forgot about how much I hated the 1.5 update, even with that update it plays better then U3.

In U2 you had

YOUR skill
YOUR starter weapons (AK and a Pistol) and...
YOUR two boosters, which didn't make much of a difference once you got to a higher level

I think in my opinion loadouts and weapon mods killed it. I miss U2 where if you wanted a M4 you would go out and find one, if you wanted a rocket launcher because you want to quickly kill someone or want to get it before some power weapon hunter YOU would do that and earn your reward at the end.

I think going (and this is an example)

"Damn he got me with that FAL, well I should of gotten to that place before him, maybe next time"

is better then...

"OMG he killed me with a FAL again, jesus f*cking christ, fine I'm going to use my FAL"

I really want Uncharted 4 to go back to what U2 was like, all they had to do with U2 was add the customization from U3 and get rid of SA. Hell instead of weapon mods they could of added weapon customization, like you could unlock a weapon part from a Jak and Daxter game and use that as a fashionable weapon item.

Nac4476d ago

I know this will sound like heresy, but I feel the desert scene(chapter 18) did more for moving the medium forward than the train from Among Thieves

Nac4476d ago

Reasons for disagreeing, phantoms?

SCW19824476d ago

I agree with you there. It was a very dramatic event.

Thatguy-3104476d ago

DON'T BUY THE NEW MAP PACK !!! I bought them without thinking of it wouldn't fit Drakes deception fast pace action. The fact that you respond with loadouts makes it easier for campers to stay in one place(The Fort). Also the maps are in a way smaller which sucks because everyone runs faster.

claterz4476d ago

I agree that UC3 wasn't as good as UC2, but it wasn't down to bugs in my opinion. Uncharted 3 was so slow compared to the last two, and I can't imagine myself playing through it again because 90% of the time I felt like I wasn't in control of drake. I feel like Naughty Dog just took the "movie-like experience" that Uncharted 2 had and took it way too far. The final level of UC3 shows that ND didn't care as much as they did with UC2. I mean seriously, a boss battle where you have to tap o, tap x.....clearly a lot of thought went into that /s. They obviously listened to all the people complaining that the boss battle in UC2 was too hard lol.

Ducky4476d ago

Well, to be fair, the final battle of UC1 wasn't all that different either.
It was just a quicktime event for the most part.

Sevir4476d ago

Yes! Uncharted 3's battle with talbot was more interactive! You largely remained more in control of Drake!

Knushwood Butt4476d ago

@ Sevir

So how come, if Sully and Nate have been partners for 20 years, that Sully barely even showed up in Uncharted 2?

Kind of a weird partnership..

Let's face it, ND shoveled in that whole idea for Uncharted 3 because they clearly had no better ideas, and did it despite the fact that it blows holes into the existing Uncharted universe.

Knushwood Butt4476d ago

@ Sevir

Play through Drake's Fortune again - there isn't a hint that Sully is Drake's foster father, or that they are long-term partners. In fact, most of the story in DF revolves around whether Drake can actually trust Sully or not, which makes absolutely no sense now that Naughty Dog forced in the terrible back story in Uncharted 3 where Drake and Sully have been partners for the last 20 years or something.

Sevir4476d ago

you clearly were playing the game and missing everything about it! LOL!!! i swear, are you sure you were playing the same game! Terrible back story!? K

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Relientk774476d ago (Edited 4476d ago )

Well I'm assuming the other part of the staff was working on The Last of Us.

And I really hope they are working on Uncharted 4, and have Drake find Atlantis

:)

wiggles4476d ago

Yeah, it's pretty obvious they were working on the Last of us. Maybe a few people working on Uncharted 4, but not many.

Relientk774476d ago

Yea I think Naughty Dog probably had a few people starting on Uncharted 4 too.

Captain Qwark 94476d ago

explains why 3 was a carbon copy of the first two with only minor tweaks and no real new features. i couldnt even finish it becuase it was just too much of the same for me.

Rynx4476d ago (Edited 4476d ago )

I honestly don't get what people expect with sequels. It's from the same exact engine, refined a little. I mean c'mon what more are you going to get out of it?

Did you expect like half of a whole other engine in the game to make it introduce new gameplay mechanics? Did you want like a flight simulator in there so that Drake can fly a plane in first person on a level? Did you want for a tournament to take place that drake participates in and have deep mechanics like, say maybe, SF4? Did you want there to be a piece of the Guerrila Games engine so that maybe there was a few levels where there was nothing but FPS style for drake?

When guys like you complain about how part 2/3/4/5 of any game, was just like it's predecesor but with a few minor tweaks; it makes you sound uneducated. They're dealing with one engine and one engine only. There's not much, in terms of leaps and bounds, they can make when it comes to improvements of gameplay and what not.

Captain Qwark 94476d ago (Edited 4476d ago )

there are many new things they could have added with the same engine.

1. platforming sections could actually be legitimate platforming instead of hop from one platform, platform falls behind you, new platform shakes, you jump, platform falls behind you.

2. they could have reworked the gun play to add a little depth. give drake some customizable guns similar to resident evil, he shoots on every jouorney he takes so it would not be unrealstic for him to start packing heat everytime he walks out of the door

3. they could have added melee weapons such as a knife that could also be used in the levels to uncover hidden areas during jungle segments and the like

4. they could have added climbing gear and made levels where he is scaling mountains using gear and added say a rope to get to areas that may otherwise be inaccessible, after all he is an explorer/treasure hunter so this would not be unreasonable gear for him to have

5. they could toss in some enemy variety by adding some wild life in the many jungle areas he travels

those are just a few tweaks that could be added to add variety into the gameplay, obviously some or none could be added but i thought of those in a matter of minutes and they would not need a significantly reworked or new engine to implement

Rynx4476d ago (Edited 4476d ago )

1) How much more indepth can platforming get for the Uncharted series? This isn't Mario, LBP, or even Rayman. To add any more layer to the platforming (which is basically jump from here to there while killing enemies) you would have to change the way the levels are made in Uncharted. You would have to have many obsticles and the like to give it more of a challange. But Uncharted was never about that to begin with. It was about set pieces and gun fights, each sequel improved upon it (not including the controversial shooting mechanics in 3, which IMO isn't broken.) Remember, the Uncharted series is under the action/adventure-TPS genre, NOT platforming.

2) "give drake some customizable guns similar to resident evil," This is a perfect example of what I just said earlier. You are expecting them to add a whole section to their engine. It's like you want Resident Evil/MGS type customization to this game. It's really not needed and the engine isn't probably optimized for that.

3) I can agree with this one seeing as how you can already shoot down some treasures with the gun. The engine should definately be able to handle knife usage to interact with certain parts of the environment.

4) again you're talking about revamping the engine. If the first two games didn't have that; then maybe don't you think the third game won't either? Why? Because the engine isn't optimize for depth on mountain climbing. Think about it, they would have to implement rope physics, as well as the physics and laws of all other mountain climbing equipment. These levels would almost be completely different from the rest of the game and not only would it drastically change the pace of what IS Uncharted, but it would be a hit or miss for reviewers and the fans alike.

5)This really proves it that you don't understand the concept of how much their current engine would have to change to be able to make such "tweaks". To add wildlife to the jungle areas would mean to incorporate A.I. and physics for the animals (maybe even motion capture) all that stuff would already take up more space and it would only prove to be nothing more than a distraction rather than a much needed improvement to the gameplay. Besides they already have birds in the game and the third game included horses. So by the mere fact that you still wanted more wildlife clearly shows how you don't take these things into consideration.

These things that you thought of in minutes you didn't take into account just how much more space is needed to implement. Even though to YOU, they might seem like "minor adjustments", in reality they completely alter the pace of the game and gameplay (except for #3 which I can see really happening without much needed to implement). You're talking GIGS of information in computational work as well as animations and physics to be added to the already immense engine in the game.

Captain Qwark 94476d ago

is the whole point of game development not to create a game? in that time you create assets, program the game, modify current or existing engines to work with your game, develop a story, cut scenes, Audio, etc.. all those things you create to create an original game still apply to sequels. your basically giving UC3 a pass becuase in order to do those things they would have to, um....do their jobs?? i program on the side, i know how much work it is, its extensive no doubt but its what they're paid to do everyday. all they're doing is looking for a quick cash in, nothing more. if they really wanted to make UC3 the amazing game it could have been they would have went in and modified the engine extensively to add all of those things, they would have made their level designers actually try to do their jobs.

besthesda created a new engine for skyrim so why couldnt naughty dog at the very least heavily modify theirs????

Knushwood Butt4476d ago

Yeah, but the sand sure was pretty!

Sand of the year!!

Show all comments (114)
90°

The Sounds of the Fireflies ("The Last of Us") concert kicks-off on April 28th, 2024

"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.

430°

Naughty Dog’s Next Game Is “Really Ambitious” And Will Be “Really Hard” To Create

Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”

H951d ago

"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough

helicoptergirl51d ago

Members of the team don't have to crunch anymore

helicoptergirl51d ago

According to people who work there

H951d ago

So the people who remained in a studio that had tons of workers quiting and others laid off said that they don't have to crunch, and you are just believing that

frostypants51d ago (Edited 51d ago )

They absolutely will wind up having to crunch. Happens at the end of almost every software project development cycle, especially with release date pressures. It's part of the job. Obviously they aren't in a crunch when they aren't in that late phase. But it's wishful thinking if they think they won't see that stress again. Druckmann himself seems to be aware of that.

helicoptergirl51d ago (Edited 51d ago )

Yes I believe them. The people who want to crunch can do it. The people who mentally and physically can't, don't actually have to. Some have young babies at home. Things have changed since the Schreier report.

rlow151d ago (Edited 51d ago )

@helicoptergirl
It wishful thinking to think some workers can choose to crunch or not to do so. That’s akin to people you work with saying they don’t have to do work they don’t like and you’re the one that has to take up the slack. That’s not how things work. Especially if your the person assigned to a specific task that has to be completed for the development to move forward. It’s a team sport when it comes to making a game. As with most things in life. Now that they are a smaller group, it’s even more important for everyone to pull their weight. Peace

helicoptergirl50d ago

@rlow that was exactly the mentality before the exposure and it was talked about and reported on. It's different now. You know, sometimes things and attitudes just change for the better. They knew they needed to change and they have and they're not stopping trying to make the creative environment as good as it can be.

+ Show (4) more repliesLast reply 50d ago
Tristan198251d ago

When someone pays another person to do a specific job in exchange for a certain rate of pay, it's called work.

H951d ago

They didn't sign to crunch and neither were they paid for it, people were hospitalized in Naughty Dog

MatrixxGT51d ago (Edited 51d ago )

Exactly most of these people wouldn’t last a season in the trades.

-Foxtrot51d ago

I f******* love how many people are doing a complete 180 on their views of crunch culture despite the awful stories reported on over the many years just because we’re talking about NaughtyDog

You can’t just cherry pick what to be mad about

“They signed a contract…it’s called work…that’s life…it’s a job”

I mean really guys, if this was EA you’d be having a field day

I bet you any money if any of these guys regardless of studio went in and said to their superior “Listen, don’t feel like the over time tonight, I’ll just stick to my normal contracted hours if that’s alright” I highly doubt they’d be given a warm response

Crows9051d ago

@h9

Actually yes they did. If overtime is mentioned...that's crunch.

Christopher51d ago

@Tristan1982: The problem is crunch is because of the inefficient management and sudden changes in projects. ND made major story changes based on some feedback, that results in months of rework, redesign, etc. And none of those changes were built into the project from the get-go, so they still have to meet a deadline.

@H9: One person. And they did sign up for crunch, ND is notorious for hiring people who don't mind it. That's the problem, they tell you who they are, people just aren't listening. And, they did get paid, just their QA level of people are paid shit, which is an industry issue for something so freaking important. And people wonder why we have such broken games at launch. Because companies don't want to pay to deliver as long as people will buy enough to get them past first few months of patches and then re-release a major patch with an expansion to get people to come back.

@-Foxtrot " You can’t just cherry pick what to be mad about " -- N4G home of 'hold my beer' on that alone.

CantThinkOfAUsername51d ago

The kindda guy to guilt trip others into overwork or tell them to be better slaves ('employees'). Exactly what corps like. How does it taste?

+ Show (4) more repliesLast reply 51d ago
anast51d ago

They get paid and they signed the contract. It's not a slave factory.

Shane Kim51d ago

Shh... your in the era of feeling sorry for people.

jwillj2k451d ago (Edited 51d ago )

Assuming you have a job, how would you feel working 80 hours a week for the same pay? You’ve not experienced crunch otherwise you wouldn’t be speaking like this.

senorfartcushion51d ago

As somebody who has crunched before. No, it wasn't my choice, no, you couldn't handle it, and no, you don't work in a better industry than I do.

Markusb3351d ago

exactly, get the game out before PS6 and if it takes crunch, or over time which you get paid for, get on with it

anast50d ago

"Assuming you have a job"

Assuming I haven't worked more for less, I suppose. And yes, I do.

"Shh... your in the era of feeling sorry for people."

I feel awful for the people that fought for the workers and got stuck holding the bag and lost everything.

"no, you couldn't handle it, "

You mean "I"

+ Show (2) more repliesLast reply 50d ago
Christopher51d ago

I really hope this isn't management BS stress. I get wanting to put the best out, finding the best new ways and concepts, and ensuring your design is just top notch and not wasteful and fulfilling, but when I hear some manager talking about this my first thought is "Are these jerks changing paradigms on a regular basis that's making people play catch up and redo work to meet their new goals?"

51d ago
Kiryu199251d ago

They lost so many great experienced talented people over the past 5 years

anast50d ago

Burnout is real. I even had to change my job because of it.

Markusb3351d ago

as if you dont get paid for crunch, get on with it,

+ Show (3) more repliesLast reply 50d ago
Stuart575651d ago

That it’ll both be “really ambitious” but also “really hard.”

Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.

Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.

S2Killinit51d ago (Edited 51d ago )

From the article:

“Working on this new game, it’s really ambitious, parts of it are really hard,…”

That is the actual quote. They are already working on it.

LucasRuinedChildhood51d ago (Edited 51d ago )

Yeah, a lot of people push fake narratives about NaughtyDog and misquote things. That quote is very straightforward.

https://twitter.com/MitchyD...
Above is the complete debunking of a false story that still gets spread around all the time. And the bad faith actors doing it also only pin it on Druckmann for some reason and ignore Straley. They want to portray Druckmann as an evil schemer, even when the false story they're spreading doesn't align with their narrative. They don't care about reality ...

SuckerPunch doesn't get even 1% of this criticism and they haven't provided any update whatsoever on their next game, and it's a sequel not a new IP, so turnaround would be quicker. That's not logical.

Markusb3351d ago

probably 7 years out at this point after wasting all that time on factions

Stuart575651d ago

Also, just off-topic slightly but..

Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.

isarai51d ago

Nah, quite literally every industry around is having layoffs.

shinoff218351d ago

I work in manufacturing. Layoffs here to. Especially people with no skill. I feel bad for them more then anything.

isarai51d ago (Edited 51d ago )

I work in advertisement, Im being laid off in may despite being the 3rd best on my team of 15 just under the team lead and assistant team lead, and the assistant team lead is out next week. Yet the last two years we've all been congratulated for record numbers. Times are weird.

shinoff218351d ago

Game drought. Lol what. I can't keep up. There's so many dope games releasing. I gotta ask what do you play

Stuart575651d ago

Not Naughty Dog games, not this gen. You know, Naughty Dog? Who the article is about?

+ Show (2) more repliesLast reply 51d ago
Brazz51d ago

I hope they remember to make it realy fun to play.

FunAndGun50d ago

I hope it's extra woke and really fun to play.

Kneetos51d ago

And then Sony will lay off 900 more staff to save costs

Christopher51d ago

Is this supposed to be a big gotcha after Microsoft laid off 1,900 and we're ignoring that? Let alone the over 16,000 other layoffs from Microsoft in 2023?

Kneetos51d ago

This is an article talking about Sony, no one said anything about Microsoft

And we should always be reminded of it like people are doing with Microsoft, Sony shouldn't get a free pass either

Christopher51d ago (Edited 51d ago )

Yes, and this article is 100% about Sony firing people.

ND says new game is ambitious - until Sony lays off 900 more staff to save costs!
Sony publishes new gameplay video - until Sony lays off 900 more staff to save costs!
Sony announces weekend sale deals - until Sony lays off 900 more staff to save costs!

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150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

Read Full Story >>
theloadout.com
Scissorman81d ago

Just make a new IP with the same concept. :)

toxic-inferno81d ago

Or just release a remaster of Bloodborne 😛

rippermcrip81d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno81d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno81d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno81d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

80d ago
toxic-inferno80d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218381d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno81d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius81d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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