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410°

PlayStation Store Global Update – June 14, 2011

Each week Sony brings PlayStation 3 and PlayStation Portable owners new content, add-ons, games and more. PlayStation LifeStyle catalogs the PlayStation Store updates for the major regions across the globe. Check back every Tuesday and Wednesday to keep up to date with each week's PlayStation Store Update.

Hong Kong's Welcome back package is now live and their store is fully updated (see page 2).

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remove everything except psp and PS3, everything else is unneeded.
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TerminalGamer4700d ago

Hong Kong is back and has different games to give away

T3mpr1x4700d ago

Damn, I hadn't signed up for an account there before the outage...Oh well.

ftwrthtx4700d ago

Lucky for me I do the Global Update article and have accounts for every region :-)

BigWoopMagazine4700d ago

wow, check out that PS+ braid price! and sweet, outland, definitely trying that demo

ftwrthtx4700d ago

Downloading the Outland demo now

TheDivine4700d ago

Where the FU** is Gatlin Gears????? Still not on psn a month later. Oh well finally got outland. Wish i had dual accounts i really wanna try sshd might get the bundle unless someone can gameshare w me for outland or under siege.

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70°

Streets of Rage 2 AI Generated Movie Visuals Look Epic

If you've ever wanted a Streets of Rage 2 movie then you'll love these AI generated stills look like they have come straight out of Hollywood.

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retroheadz.com
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retroheadz435d ago
melons434d ago

I'm really surprised this got through pending honestly, this is incredibly low effort and half the work has been done by a program.

mastershredder434d ago

Movie images?, that would mean still taken from a production, which these are not. You do know that even bots are making random ai art right? Skill level 0. Keep it on your Social media feed and wow you clueless friends. Look What I Can Do!

130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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Christopher486d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai486d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood486d ago (Edited 486d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai486d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood486d ago (Edited 486d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood486d ago (Edited 486d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long486d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim486d ago (Edited 486d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz486d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit486d ago

Can it work? Yes. Does it compare? No.

monkey602486d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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50°

Top 20 Soundtracks From the 16-Bit Era

In the 16-bit era, game devs and composers could finally change the type of tones used in the music, simulating a wider array of instruments and creating a whole lot of great soundtracks in the process.

It wasn’t easy picking out the best of the best because there were so many great ones. Even middle-of-the-road soundtracks seemed to deserve a bump if the game was just that damn good, and so many from that era are that damn good!

Here's the Ghetto Gamer list of top 20 soundtracks from the 16-bit era.

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