140°

Volition: Constructible environments "next logical step" for GeoMod

Volition are currently preparing to unleash Red Faction: Armageddon on the world. Once again, it uses an iteration of the company’s GeoMod technology – an impressive piece of development kit that has nevertheless always had limitations.

GeoMod focuses on destructible environments. But in the first two Red Faction games, only rocky surfaces could be blown apart, and even then not everything could be blown apart. In 2009′s Red Faction: Guerrilla, it was only human constructs that could be blasted down, and not the rock itself.

So what’s next for GeoMod, if it seems the engine will always be limited in this way? It seems like it could be the opposite: building stuff in-game, rather that knocking it down.

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beefjack.com
Simonkey754719d ago

The idea of turning this into a genuine sandbox game where you can put things together as well as blow them to kingdom come sounds brilliant. Like Garry's Mod on a massive scale.

RudeSole Devil4719d ago

Heck yeah I can't wait to download this on my freaking PS3 when it come back, but by then the game will be out!

lzim4718d ago (Edited 4718d ago )

Indeed but that is the problem, Garry's mod does satisfy this genre minus that it isn't a what you'd call mainstream boxed product with enough unique content and updates. work would remind me of Red Faction meets Fracture meets Garry's Mod.

At least with a Red Faction flavor it would have a possibility at a campaign (building and managing colonies?! :} !!!

While maybe even encouraging Valve to develop GMod/concept as a boxed product or similar IP? let people build their own games within the framework of a 3D destructible/contructible world.

palaeomerus4718d ago (Edited 4718d ago )

Well think about it more like parts that work together. You want to built a helicopter base so you build a foundation, a generator, a control shed, a pad, supports for the pad, a fuel pump, a parts storage shed, a fuel tank, steps, railings, etc. You make the pad too big and not enough supports and it collapses because rudimentary phyics are in place. You have a budget to purchase parts and materials with so you need to choose the right materials and nor over build. You'll want to leave room for expansion. Building on a slope will be a bad idea. Put in a radar and an anti-aircraft gun, expand the nearby road, etc. I think it will be like that.

70°

5 Weirdest Weapons In Video Games

Talha Amjad writes: "Video games are known to be out of this world and that is what we love about them. At times things can get a bit too strange and that is why here we are going to look into 5 of the weirdest weapons in video games."

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powerupgaming.co.uk
NiteX1708d ago

I'd say the shark gun has got all of those beat. https://2static1.fjcdn.com/...

60°

The Player 2 Podcast – Episode 34: The Underappreciated

Join P2 for their latest podcast in which they take a look at underappreciated titles from their personal gaming history.

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player2.net.au
CyberSentinel2156d ago

sad article. not an easy or rewarding lifestyle.
Thank you to those who do what you do.

HAC5222154d ago

And these developers names? Ayn Rand.