Volition are currently preparing to unleash Red Faction: Armageddon on the world. Once again, it uses an iteration of the company’s GeoMod technology – an impressive piece of development kit that has nevertheless always had limitations.
GeoMod focuses on destructible environments. But in the first two Red Faction games, only rocky surfaces could be blown apart, and even then not everything could be blown apart. In 2009′s Red Faction: Guerrilla, it was only human constructs that could be blasted down, and not the rock itself.
So what’s next for GeoMod, if it seems the engine will always be limited in this way? It seems like it could be the opposite: building stuff in-game, rather that knocking it down.