GamerNode's Lucy Ingram writes:
"Cutscenes: the parts of video games where you become the audience. For years now, there has been extensive debate over the issue of these non-interactive mini-movies and whether the modern generation of gaming has changed the way we play, and the future of our games. Should video games look like an interactive movie? Have the ways that developers have enhanced games with their mini-movie action scenes become too much of a burden on players' enjoyment?"
"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".
I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.
I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.
Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.
This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in
Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.
Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.
Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
I actually very much enjoy cutscenes when done well.
I really like the cinematic cutscenes where its very intriguing like MGS games.
I actually didn't mind the cutscenes in FFXIII, but I'm probably one of the few. I love my cutscenes, but I don't want them to be more than a few minutes long unless it's an ending cutscene. Then I'd say five to ten minutes at best. Long cutscenes are why I never played MGS4, I just watched my brother play it. I think cutscenes are nice rewards and breaks for making it through certain points of games, but they shouldn't take over from the gameplay. Like you said, they should drive the story.
I couldn't agree more about FF13, but Bioshock and Half-Life 2 both had "cut-scenes", just in a non-traditional sense. Instead of jumping out of the player's skin and getting some floating camera perspective, you just stayed as Gordon or Jack and experienced the scene first-person. But they are definitely cut-scenes in the regard that they "cut" between the action and playable portions of the game.
I figure if a game is telling a good story, then I don't mind cutscenes. I know there are some cases where I play a game just to get to the next cutscene because the narrative is so strong. But when they go on a bit too long it can be frustrating. I loved MGS4 but there were quite a few occasions where I was getting a little impatient.