IGN writes: "When I previewed Stormrise, a new real-time strategy title from Creative Assembly, I was hopeful. The game, set in a dystopian future with plenty of ruined cities and stormy skies to enjoy, was designed from the ground up for consoles. Playing the preview build, I was intrigued by the Whip Select control system (which I'll explain in detail later) and the battlefield camera, but a number of bugs and framerate jitters kept me from enjoying the full experience. Unfortunately, those issues weren't just limited to the preview build. Stormrise has a lot of good ideas and is a sincerely valiant attempt to make RTS work without a keyboard and mouse, but the game's technical problems, coupled with some truly frustrating control limitations, ultimately makes Stormrise a disappointing entry in the genre at best."
The RTS genre has had a rough ride on consoles through the years, but which are the 7 best games available today?
The Black Panel writes: In this (very special) Christmas episode of Australia’s grooviest gaming podcast, the team tackle Sadistic Santa, The Year in Review, Reader Recollections and much more!
Kim Sellentin, Producer behind Medieval II Total War: Kingdoms at SEGA Studios Australia, discusses her start as a QA tester, her approach of cultivating a learning culture in the studio, and strategies for current and future producers.