A new report from Game Developer Research suggests that the iPhone games market may be starting to grow up.
Today's press release advertising GDR's 2009 State of iPhone Game Development Report is full of interesting numbers generated via a survey of 150 iPhone game developers.
For instance, the surveyed developers indicated that they are moving towards longer development cycles for their new iPhone games. 1-3 month development cycles dropped from 61% of completed projects to 41% of in-development projects, while the number of games with 4-6 month development cycles rose from 25% (completed) to 47% (in development).
The report also signals that the respondents are signing off on more ambitious kinds of projects. The proportion of new games in the puzzle and word game genres has fallen from 62% to 53%, while strategy and adventure games are making significant gains--from 11% to 15% and from 11% to 21%, respectively.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds
With articles like these cant you tag the games mentioned so that we can know ahead of time if there’s a spoiler to avoid?
Not clicking on your article otherwise.
Supercell has released its new squad-building action game Squad Busters in Spain, Mexico, Finland, Sweden, Norway, Denmark, Canada, and Singapore. This game features characters from different Supercell titles, such as Clash of Clans, Brawl Stars, Hay Day, Clash Royale, and Boom Beach.