70°

What Made Resident Evil 3: Nemesis a Great Game?

"Resident Evil certainly has its classics, and if you were to ask a Resident Evil fan to choose a favorite, odds are, they would either choose the first or the second due to one of those likely being their first experience with the series and nostalgia being one hell of a drug. With those love goggles removed however, it’s clear to see that Resident Evil 3 is unfairly overshadowed and left out of conversations about Resident Evil’s most important entries. RE 3 took the superior characters and story of the first game, the superior gameplay elements of the second game, tweaked them both, and added in a few ideas of its own to form arguably the best iteration in the series up to that point. It’s not only a third game that stands alongside its predecessors, but it exceeds them on multiple fronts while also performing some necessary experiments that would ultimately provide priceless guidance for future games like Code Veronica and Resident Evil 4 to benefit from several more years down the road. It is unquestionably one of the best games in the series, an extremely important entry for the survival horror genre, and without a doubt, one hell of a game."

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gamingbolt.com
Minute Man 7211523d ago

It was an actual survival horror game and not an action 3rd person shooter

Nerdmaster1523d ago

For me the main problem of Resident Evil 3 is that it was born as a quick spin off, and the feeling was there even when they made it longer to justify being a numbered sequel.

It was just too similar to 2, from graphics to locations and even gameplay (especially if you don't count the badly implemented dodge function). Even its biggest characteristic, that was Nemesis, wasn't much different from Mr. X. Even Capcom itself has been trying to make it more unique, first in RE: Umbrella Chronicles, where RE3 segment was almost completely made of new stuff, and now in the remake, where Capcom said it will be more different than the original game than 2's remake was.

nommers1523d ago

RE3 is still its own game with its own feel. You're exploring the whole city without being secluded so much to one area. The Nemesis had a lot of non scripted segments where he could open doors and chase after you unlike the tyrant whom only originally appeared and stayed in a few select areas. The RE2R went further with non scripted tyrant segments though.

AK911522d ago

I agree completely but that doesn’t mean the game wasn’t enjoyable in its own right and it deserves to be heralded as a classic too.

Tross1521d ago (Edited 1521d ago )

I actually really like the way it evolves the classic formula though. Sure, it wasn't until RE4 that the series truly departed from the classic tank controls and fixed camera angles, but adding the ability to counter enemies when surrounded and a rudimentary ammo crafting system was something I appreciated. Nemesis built on the concept of Mr. X and I found him way more terrifying. Also, the uncertainty of when he would show up plays a much bigger role in RE3 than in its predecessor. Being able to explore more of Raccoon City than in RE2 is also nice.

If anything, Code Veronica feels like a step back by comparison. I mean, given the history behind it that comes as no surprise since it was in development before 3, and just kind of spruced up for the new hardware it was on. That's why RE3 feels more advanced in spite of being on PS1. CV has a sometimes moving camera but the angles are still fixed and overall it just feels more classic than RE3. I think both games are great, but I really don't get why people come after RE3 for being a spinoff as it's more innovative than CV.

Nerdmaster1521d ago

When I played both RE3 and Code Veronica, I didn't know the story about their development.

However, the first time I played RE3 was with a cousin, he bought the game and we started and finished it in the same day in his PSOne. Both of us had the impression that it was kind of a let down. We thought it was barely an upgrade from RE2, apart from the few gimmicks like ammo crafting and "dodge". And although RE3's single campaign was longer than RE2's A or B campaigns separately, it felt like a much shorter game when comparing to RE2's A + B.

On the other hand, I played CV a few months later in my Dreamcast and it felt like a true sequel, longer than the previous games, true graphical improvements, tying up the plot of Claire looking for Chris, bringing back Wesker...

It took years for me to find out that CV was supposed to be the true numbered sequel, and when I did, everything made sense.

AK911522d ago

Nemesis he kept the tension up the entire game especially with his theme mixed with that voice.

80°

Resident Evil Games Ranked: Mainline Series

The modern entertainment industry has witnessed the rise of the Resident Evil franchise as one of its most renowned and celebrated multimedia phenomena. With numerous video games released across multiple platforms, it can be daunting for newcomers to determine where to commence their journey. So here is every main mainline Resident Evil Games ranked.

In preparation for the highly anticipated Resident Evil 4 Remake, let’s take the liberty to rank each of the mainline story instalments, providing players with a fundamental comprehension of the Resident Evil universe.

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powerupgaming.co.uk
120°

Resident Evil 2 & 3 Can Now be Played In VR

You'll need to own a copy of the original of course but the mod is free.

160°

The Scariest Moment from Each Resident Evil Game

From Xfire: "The Resident Evil franchise is back, perhaps better than ever, with critics and audiences alike singing nothing but praises for the latest mainline installment, Resident Evil Village. Naturally, the latest Resident Evil game brings even more nightmare-inducing moments to the tally, adding werewolves and nine-foot-six tall vampires to the mix."

1077d ago
Kombatologist1077d ago

RE1's first zombie encounter was definitely creepy in its own right, but it was the Cerberuses that jump through the hallway windows that gave most people a fright. You didn't know what to expect at that point, as nowhere felt safe. Furthermore, not only does the back of the game box mention (let alone show) zombies, but the official strategy guide prominently featured a zombie on the cover as well. It wasn't a secret.

Everything else is on point though.

roadkillers1077d ago

I agree, you knew something was going to happen with the window. I kept walking past and nothing, so I let my guard down thinking I was paranoid.

RE8 had some scary moments. Most of the moments are when you don't know how to survive, like the fetus. There is one aspect that scared me more and it is a spoiler.

Okay, here is a puzzle that Capcom did perfect. You go on into this wooden shed. There is a table with a piece of paper on top and a safe on the bottom. The safe needs a 6-digit code to open. The paper says "look out the window... you grip about looking out the window. When you look, the code is across the buildings. They made you think something would scare you. So you try lining up the code and then this lycon pops up howling! Haha, I shit my pants. That was terrifying and one of the best scares I have ever had.