20°
9.0

Gamers Universe: Super Smash Bros. Brawl Review

Gamers Universe writes: "In most lines of business, management training speak will generally insist that it is cheaper, and more profitable – in the long run – to hold onto an existing customer than to gain a new one. The thinking goes that, as your company has been good for the customer, that customer will, through word of mouth, encourage more customers your way. In other words, gaining a new customer for one or two purchases before pissing them off is nowhere near as beneficial as keeping an existing customer for their lifetime."

Pros:
+Sound is awesome, with some truly dramatic scores in among the re-treads of Nintendo classics
+Subspace Emissary = pretty much a cast-iron purchase for anyone who permanently has a friend around
+Graphically outstanding
+Huge cast of playable characters. Loads to this
+Actually deeper and more thoughtfully balanced than it first appears.

Cons:
-Noticeable loading times - for a Wii game.
-Like rock band before it… it's a student flat game - isn't it?
-I'm scared to check, what's the online record for Home Run Contest? A million?
-Classic mode is unchanged, as is the majority of the still-possibly-a-bit-too-hectic gameplay
-Controls aren't quite as precise as they should be

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gamersuniverse.com
50°

5 Best Fighting Game Stage Themes

Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.

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game-grooves.com
Tetsujin677d ago

Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll

Tedakin677d ago

There should have been at least one Mick Gordon Killer Instinct theme on here.

Rebel_Scum677d ago

Should be some tunes from the first Mortal Kombat in any list tbh.

I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.

azizlksa676d ago

Volcanic rim for Street Fighter 4 is probably my favorite stage theme

130°

5 Obscenely Overpowered Video Game Characters

Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.

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gamezo.co.uk
JSusie5803d ago

Orlandu/TG Cid in Final Fantasy Tactics
Bo Jackson in Tecmo Super Bowl.

The end.

862d ago
BrainSyphoned862d ago

Having to do a thing three times would make my list as #1

Jeriphro862d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned862d ago (Edited 862d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

862d ago
0hMyGandhi862d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro862d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola862d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck862d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel