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9.0

Gamernode: Supreme Commander Review

Gamernode writes: "Suffering the inherent disadvantage of being a classic top-down real-time strategy game on a platform with 100% less keyboard-and-mouse control, Supreme Commander on the Xbox 360 immediately has an uphill battle to fight. Hellbent Games has made a valiant effort to retool Gas Powered Games' 2007 PC release for the home console, but in the end, this version is wholly inferior to the original.

Supreme Commander is a typical RTS for the most part, with three factions locked in bitter conflict for control of the galaxy. Players choose one of these groups and embark on a six-mission campaign, harvesting "mass" and building power generators to sustain their war machine, comprised of a variety of units and structures from an extensive tiered engineering system. The Xbox 360 version features a few units not seen in the original."

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70°

These games deserve the VR treatment the most

From Xfire: "VR still has massive untapped potential, but finally the medium is starting to become more mainstream - here are some IPs that should make the leap."

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Community888d ago
ApocalypseShadow889d ago

Interesting list but I'd sure make a better one of most wanted.

JustSomeGuy94888d ago

I'd love a VR red dead redemption

90°

History of Real-Time Strategy: The Downfall (2004 - 2010)

VGChatz's Taneli Palola: "There's no question that during these years the overall popularity of the genre took a significant hit, as most games within it specialized even further by adding new elements from other types of games into their gameplay loops and consequently became increasingly niche as the years wore on.

However, this doesn't in any way mean that the period was devoid of great games. Quite the contrary, in fact. Arguably some of the greatest RTS titles ever made came out around this time, and much of this was because many developers were increasingly familiar and comfortable with adding new twists and gameplay elements to the familiar formula. As such, even when the genre's popularity dwindled, many studios were still creating excellent and groundbreaking titles almost every year, just for a smaller audience than in years past."

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Community1812d ago
Snakeeater251812d ago

those were fun years red alert star craft command and conquer well when westwood studio made good games before EA brought them like bioware...

Vegamyster1812d ago

Aside from C&C 4, the other C&C's from EA were all good/great. The genre nose dived once Moba's rose in popularity, even Petroglyph Games (ex-Westwood employees) haven't had a hit since Star Wars: Empire at War (2006), all there games got abandoned after launch.

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Community3239d ago