Gameplayer writes: Gameplayer spoke to Field Plus' game directors Daisuke Fukugawa and Takehiro Kaminagayoshi about their project Lost Odyssey and developing for the Xbox 360.
Gameplayer: You've said that you're very proud of your product after four years of development. Has the title changed much from the original concept in those four years?
Field Plus: Actually, the title has changed little. In terms of capacity, there is no evolution.
GP: The Immortal/Mortal storyline is very interesting. Why is it such an integral part of the game?
FP: It's about the search for identity. These men and women, these immortals, have lost their memories come the start of the game and must slowly retrieve them. You follow the process of them regaining their memory. In this process, the mortal characters accompany the immortals, but it is really the immortals' story – such as Aspen, who is over seventy years old. These few mortal characters, their interactions with the immortals, will shape the uncovering of the immortals' memories.
17 years later, it still stands out.
The game was indeed amazing. Great characters, gameplay and story!
But the dream sequences penned by Shigematsu were sublime.
I still remember many of these stories and I have integrated in the past in my D&D campaign many years ago.
Microsoft should have just kept pumping money into these guys. Same with a lot of the other studios... the blundered hard.
Lost Odysee deserved a franchise even though development wasn't smooth
It's not like it has had any competition since 2007. Would really like to own the short stories from it in book form.
The problem with most MS games on 360 was they didn’t make the games they paid for them and that makes you less money in the long run and isn’t something you can continue to do especially with declining sales of consoles. MS should have been starting and growing studios from the beginning but they went for paid games and it leaves them without the knowledge and culture of making games.
It’s quite hard to believe, but Lost Odyssey turns fifteen years old today. A curious product of the time, it has arguably only got better with age - and not just because of what it is, but also what it represents.
The short stories that Kaim collects/remembers are truly emotional. I remember one in particular made my eyes water.
If you've never played this, try to hunt down an original copy, or emulate it. This game was a gem.
I wish there was a remaster. This and Last Story. Sad these games were released on the...wrong platforms...
These JRPGs stand up on their own.
I really like this game
Love the music to this game and the story is very well made...emotional...when Kaim found his Daughter again that bit was really good.
You do feel for Kaim being immortal. I read the dreams too by not skipping them and it makes it much more emotional and more feeling to the game :)
if you havn't got this game yet for your 360 then your missing out :)