Analog Addiction Writes: "As a gamer I find myself playing great games, to good games, and sometimes even underwhelming titles; and often I find that what separates the very good games and the great, “I’m going to remember this experience,” type of games are quite often the amount, and quality, of details put into a them. With the pedigree of most major developers and increasing accessibility of capable game engines, designing a shooter with enjoyable mechanics is, at least ostensibly, exceedingly achievable. However, something as seemingly superfluous as a mini-game can elegantly create cohesion between narrative, atmosphere and gameplay that can be invaluable when implemented correctly – which is not nearly as easy as developing partially prepackaged shooting mechanics. I’ve gone over the additions and changes I’d like to see in Mass Effect 4 from a gameplay perspective, but what I feel could really turn the game into a masterpiece are well done mini-games and a wealth of little details. Yes, I’m being serious.
Thanks to their innovative approach to gaming, RPGs like Dark Souls, Final Fantasy VII, and Dragon Quest left a significant impact on the genre.
ES3 set things off, it's a shame they got greedy and decided to cut corners so the executives could get huge pay days.
GF365: "A friend makes the adventure all the more fun. Here are the best video game companions that will keep you company."
The Mass Effect N7 Day teaser has already been decoded, and it features Liara T'Soni talking about The Council, and The Geth can be heard too.
Better not bring back Shepherd from the dead with some half assed space magic.
@snowb420.
Yeah I saw that at the end of my play through as well. I think they will bring Shepard back….. or at least a mutant version turned villain. Lol
License this engine http://www.youtube.com/watc... and build it into a Mass effect game