There are very few people left that would argue—without intent to troll anyway—against the notion that the videogames of 21st century are easier to play and finish than the videogames of the 20th.
The quarter munching mentality of the 80s arcade dictated that arcade owners only wanted customers to get in a few minutes of playtime before their lack of Uber Skill sent them reaching for more money as the “Game Over” screen hit them in the face. Games had to be hard because an entire afternoon’s worth of entertainment for just 25₵ is not profitable.
Erina writes: "Brandon Herrera, a well-known YouTuber and firearm expert, has claimed that the creators of Call of Duty: Modern Warfare III used his custom-designed firearm, the AK-50, in the season 5 of their latest game without his permission."
Most likely, they steal other ideas on a regular whether it be game modes, character concept designs etc and now they're likely going to start utilizing ai to put less work in for maximum profit.
"Did Call of Duty Steal"
Is there anything Microsoft won't steal for a buck.....anything?
Activision has shut down two major Call of Duty cheat providers, with one company issuing a statement about it.
Get rid of all of them. I played a little cod mw2 today and there's still a few cheaters here and there. Their Superman split second reactions to everything is the biggest giveaway that they're cheating.
I played against a cheater a while ago, who went like 100 kills to 15 deaths. I, and my teammates, reported him. He entered our next game, and we all said we would report him again, and his gameplay was entirely different. Not only was he in the negatives, but his split second, Superman reactions, went away. No perfect shots from across the map. No diving, proning, and quick aiming super fast. His aiming wasn't as perfect, and he wasn't able to spam his gun and shoot as fast as before.
The cheating is so obvious, it's not even funny.
One goes down another will replace them. Unfortunately if there money to be made it will be there.
While cheating in online games is just wrong, the way to get around any legal trouble with games, fan remakes etc. your site on the dark web and accept crypto, you will be fine.
With Elden Ring's DLC Shadow of the Erdtree coming this month, JDR takes a look back at the greatest Soulsborne bosses. To start with, those of Dark Souls.
There's a smart of doing difficulty and an outdated way. One of the reasons games use to be so brutally difficult, is because they were so obtuse and didn't explain themselves clearly. there was no precedent for clear explanation, and most relied the gamer to through themselves into the grinder and learn. That's before anyone knew any better, but now we know that isn't good game design.
Doing difficulty right in a modern context is hard, but examples like Demon's Souls and XCOM: EU are examples of games that require you to pay attention. Your hand isn't held, but things are explained to those with a willing attention span. Doing difficulty right just requires Devs to set a clear pace for the game and explain the systems along it, and hold the design to its own rules.
After that, they have done their job correctly. Unless it's broken, people that have a problem with the game just don't have the gaming capacity or skill to play it.
If harder difficulty be confusing = no
I hate difficult games that have cheating AI.
Depends on what you mean by difficulty. Demon's Souls has difficulty right. Relentless enemies, stage traps, and forcing the player to learn as they go through the game. But "difficulty" meaning AI that just have more HP, or Defense, and hit harder is not difficulty. That's just cheap programming masquerading as difficulty. Make the enemy more aggressive, make more of them, or make them spawn randomly in each playthrough so you never have the same thing happening twice.
But things like giving the enemy a dodge move and not the players (i've seen that in Skyrim) or anything cheap like that isn't difficulty.
Games are too easy these days. Thanks to the casual audience and this damned accessibility phase developers are on.
It depends for me. If it's a story-driven game I like to keep it as easy as possible, because I hate having to start over the same sequences if it's too hard. On the other hand if i'm playing something like a FPS or any multiplayer game I like a little challenge.