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140°

Should Games Become More Difficult Again?

There are very few people left that would argue—without intent to troll anyway—against the notion that the videogames of 21st century are easier to play and finish than the videogames of the 20th.

The quarter munching mentality of the 80s arcade dictated that arcade owners only wanted customers to get in a few minutes of playtime before their lack of Uber Skill sent them reaching for more money as the “Game Over” screen hit them in the face. Games had to be hard because an entire afternoon’s worth of entertainment for just 25₵ is not profitable.

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Chuk54307d ago

There's a smart of doing difficulty and an outdated way. One of the reasons games use to be so brutally difficult, is because they were so obtuse and didn't explain themselves clearly. there was no precedent for clear explanation, and most relied the gamer to through themselves into the grinder and learn. That's before anyone knew any better, but now we know that isn't good game design.

Doing difficulty right in a modern context is hard, but examples like Demon's Souls and XCOM: EU are examples of games that require you to pay attention. Your hand isn't held, but things are explained to those with a willing attention span. Doing difficulty right just requires Devs to set a clear pace for the game and explain the systems along it, and hold the design to its own rules.

After that, they have done their job correctly. Unless it's broken, people that have a problem with the game just don't have the gaming capacity or skill to play it.

jukins4307d ago

Well said good sir well said.

Hasanhastam4307d ago

If harder difficulty be confusing = no

chasegarcia4307d ago

I hate difficult games that have cheating AI.

DragonKnight4307d ago

Depends on what you mean by difficulty. Demon's Souls has difficulty right. Relentless enemies, stage traps, and forcing the player to learn as they go through the game. But "difficulty" meaning AI that just have more HP, or Defense, and hit harder is not difficulty. That's just cheap programming masquerading as difficulty. Make the enemy more aggressive, make more of them, or make them spawn randomly in each playthrough so you never have the same thing happening twice.

But things like giving the enemy a dodge move and not the players (i've seen that in Skyrim) or anything cheap like that isn't difficulty.

Games are too easy these days. Thanks to the casual audience and this damned accessibility phase developers are on.

Dovahkiin4307d ago

I agree entirely, just changing a few parameters shouldn't always be the way difficulty is handled.

BitbyDeath4307d ago (Edited 4307d ago )

Games should be fun and i did not find Demons Souls to be. Playing for an hour or more and messing up once means you have to start from the beginning all over again is not my idea of fun. So i traded it in.

Difficulty should come in smarter AI like what 'The Last of Us' is doing. Not cheap tricks that make you start all over again or have no idea what you are doing like some of the older final fantasy games that make you reach for a walkthrough every few hours cause it doesn't explain where you are to go next yet you have a giant open world to explore.

DragonKnight4307d ago (Edited 4307d ago )

Demon's Souls doesn't have any cheap tricks, and if you think that it does then clearly you just don't get Demon's Souls. The point of dying and starting at the beginning is to teach you to be methodical instead of the ol' CoD mentality of "run and gun." The game is meant to punish you for being stupid and thinking you're invincible. And as for the older FF games, the only one that I remember doesn't explain to you where you're supposed to go is the very first FF game. Any of the other games you have to actually play the game and talk to NPC's.

Man, some people just want to have their hands held in the game all the time.

ApolloTheBoss4307d ago (Edited 4307d ago )

It depends for me. If it's a story-driven game I like to keep it as easy as possible, because I hate having to start over the same sequences if it's too hard. On the other hand if i'm playing something like a FPS or any multiplayer game I like a little challenge.

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90°

Did Call of Duty Steal YouTuber's Brendon Herrera Custom Gun Design?

Erina writes: "Brandon Herrera, a well-known YouTuber and firearm expert, has claimed that the creators of Call of Duty: Modern Warfare III used his custom-designed firearm, the AK-50, in the season 5 of their latest game without his permission."

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anast34d ago

Probably, but this game is bankrupt in every way imaginable, so it's a non issue.

X-2334d ago

Most likely, they steal other ideas on a regular whether it be game modes, character concept designs etc and now they're likely going to start utilizing ai to put less work in for maximum profit.

Snookies1234d ago

Their AI probably stole it accidentally, and they just went with it lol.

Ra303033d ago

"Did Call of Duty Steal"
Is there anything Microsoft won't steal for a buck.....anything?

90°

One of the Biggest Call of Duty Cheat Providers Is Shutting Down Thanks to Activision

Activision has shut down two major Call of Duty cheat providers, with one company issuing a statement about it.

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excaliburps54d ago
Rynxie53d ago (Edited 53d ago )

Get rid of all of them. I played a little cod mw2 today and there's still a few cheaters here and there. Their Superman split second reactions to everything is the biggest giveaway that they're cheating.

I played against a cheater a while ago, who went like 100 kills to 15 deaths. I, and my teammates, reported him. He entered our next game, and we all said we would report him again, and his gameplay was entirely different. Not only was he in the negatives, but his split second, Superman reactions, went away. No perfect shots from across the map. No diving, proning, and quick aiming super fast. His aiming wasn't as perfect, and he wasn't able to spam his gun and shoot as fast as before.

The cheating is so obvious, it's not even funny.

thorstein53d ago

On MW3 I was seeing a cheat that highlighted all players on my team in an outline regardless of where we were. We could easily be detected through walls.

I guess Activision can do something right for once.... like a broken clock can be right twice a day.

just_looken53d ago

The best thing would be to move everything mp related to the server so the game would be 100% stremend no local files to mess with and add a controller/keyboard mouse checker.

The cheating will always be there sadly until they remove local mp files

jznrpg53d ago

One goes down another will replace them. Unfortunately if there money to be made it will be there.

PRIMORDUS52d ago

While cheating in online games is just wrong, the way to get around any legal trouble with games, fan remakes etc. your site on the dark web and accept crypto, you will be fine.

70°

Brace Yourselves, Tarnished: Revisiting the Greatest Soulsborne Boss Battles - Part I: Dark Souls

With Elden Ring's DLC Shadow of the Erdtree coming this month, JDR takes a look back at the greatest Soulsborne bosses. To start with, those of Dark Souls.

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