70°

Extra Credits: Beyond Fun

The Extra Credits crew talks about how some games are far less "fun" than others, and that's OK. In fact, that's great. Not every movie is fun, not every book is fun, and if every game was purely about fun, the medium would suffer greatly. The show is targeted at gamers as well as publishers and developers.

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penny-arcade.com
nofallouthero4212d ago

i like there message and before anyone writes a long paragraph that no one will reads fun and engaging are not the same thing.

Breadcrab4212d ago

I think one of the user comments on the video said it perfectly; the definition of "fun" being used here is very simple. Extra Credits are viewing fun simply as cheap thrills, which is not something I agree with.

To me, "fun" means anything that is enjoyable. When I'm being told an engaging story or looking at an interesting image, I consider myself to be having fun simply because I'm enjoying what I'm experiencing. I had just as much fun watching Chinatown as I did watching The Avengers.

90°

Microsoft’s Surface and Xbox hardware revenues take a big hit in Q3

Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.

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theverge.com
darthv7211h ago

Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.

purple10155m ago

Xbox hardware revenue tanks to lowest point of Xbox Series generation

Profchaos30m ago

I'm not surprised surface is struggling they aren't relevant anymore

130°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein10h ago

Shouldn't be allowed in any field.

Inverno6h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k45h ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson4h ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu5h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson4h ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

60°

5 Of The Best Narrative Twists In Video Games

GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds

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gameluster.com
Rebel_Scum9h ago

With articles like these cant you tag the games mentioned so that we can know ahead of time if there’s a spoiler to avoid?

Not clicking on your article otherwise.