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Final Fantasy XVI
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PC
PS5
Average Score
9.1
64 Reviews
User Score
-
0 User Reviews
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190°
Year's Hottest
14
Discussing Final Fantasy 16 for Xbox, the PC port and more with Square Enix's Hiroshi Takai.
73d
ago
Interview
windowscentral.com
100°
14
FF 16 director says it's "possible, probably even likely" future FF games launch day 1 on PC
69d
ago
Interview
gamesradar.com
60°
PlayStation Partner Awards report and interviews with game creators
332d
ago
Interview
blog-ja-playstation-com.translate.goog
60°
Final Fantasy XVI: The Rising Tide Interview - Naoki Yoshida and Takeo Kujiraoka
219d
ago
Interview
mmorpg.com
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620°
Hot
157
Why Final Fantasy 16 Is A PlayStation 5 Exclusive
528d
ago
Interview
gameinformer.com
260°
31
Final Fantasy 15 Criticism Is A Reason Final Fantasy 16 Isn’t An Open World Game
522d
ago
Interview
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240°
54
Final Fantasy 16 Designers Discuss Why The Series Hasn’t Been Turn-Based For A While
605d
ago
Interview
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140°
12
Final Fantasy XVI Developer Q&A - New Engine (No Forspoken Tech), Arcade Mode, Global Leaderboards
610d
ago
Interview
wccftech.com
160°
18
Final Fantasy 16 is not open world, “but it’s not linear, either”, says dev
610d
ago
Interview
vg247.com
120°
16
Final Fantasy 16 Producer Reveals New Details on Summons And Party Members
861d
ago
Interview
ign.com
140°
15
Final Fantasy 16’s Developers talk Game of Thrones Comparisons, Sidequests, and Representation
727d
ago
Interview
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110°
7
Final Fantasy 16 has 11 hours of cinematics alone
610d
ago
Interview
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110°
5
Final Fantasy 16 Is Rated Mature Because It’s More Realistic And Regulations Are Stricter
518d
ago
Interview
gameinformer.com
120°
2
Final Fantasy XVI Is A Lot Like God Of War, And Its Director Knows It
610d
ago
Interview
gamespot.com
90°
2
We Flew To Japan And Nerded Out With Business Unit III Over Final Fantasy XVI
604d
ago
Interview
well-played.com.au
100°
3
“We have a dream team on 16” - Final Fantasy XVI Developer Interview
523d
ago
Interview
rpgsite.net
100°
1
Final Fantasy 16’s Endgame: New Game+, Ultimaniac Mode, And More
523d
ago
Interview
gameinformer.com
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80°
3
Why Final Fantasy 16 Spans Multiple Decades Of Clive’s Life
519d
ago
Interview
gameinformer.com
70°
‘Final Fantasy XIV’ director discusses the challenges of building an always-online game
1352d
ago
Interview
washingtonpost.com
70°
4
How Final Fantasy 16 reinvented a "stale" 35-year-old franchise
528d
ago
Interview
gq-magazine.co.uk
80°
1
Final Fantasy XVI Interview: Naoki Yoshida Discusses Creating a More Mature Final Fantasy & More
528d
ago
Interview
techraptor.net
70°
Final Fantasy 16 Pre-Launch Celebration Q&A - Square Enix Talks Development
505d
ago
Interview
mp1st.com
70°
3
Interview: Final Fantasy 16's Devs on Clive's Name, God of War's Leaves, and Fulfilling Fans
527d
ago
Interview
pushsquare.com
70°
1
The Music Of Final Fantasy 16: Part 3 – Finding A Main Theme
514d
ago
Interview
gameinformer.com
60°
How To Build A New Final Fantasy: An Interview With Creative Business Unit III
512d
ago
Interview
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60°
FFXVI’s Combat Director Is Excited To See What Unexpected Things Players Accomplish In Battle
520d
ago
Interview
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70°
The Music Of Final Fantasy 16: Part 2 – The Victory Fanfare
515d
ago
Interview
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