MMORPG: "During PAX East, Square Enix hosted panels for both Final Fantasy XIV and Final Fantasy XVI. We were able to sit down with DLC Director Takeo Kujiraoka, Producer Naoki Yoshida and Localization Director Michael-Christopher Koji Fox to talk about Final Fantasy 16’s next big DLC, The Rising Tide."
Shaz from GL: "FFXVI contentiously rid the series' turn-based origins in favour of character-action. The result? A spectacularly fun system that rewards offense."
Proton Experimental got a new update yesterday that improves Final Fantasy 16, Shadow of the Tomb Raider, and more.
So much hassle people had for FF16 performance on PS5 to hit PC and still be barely playable. FF16 is hitting the crysis “can it run it” for PCs.
And now I’m genuinely wondering is it because the devs failed to properly design the game or is it because it is over ambitious.
The game was optimized specifically for the PS5 and even so it makes that console creak....wonder how the Pro will handle it....
As a lifelong Final Fantasy fan, I’ve fought against seemingly impossible odds and collected more Phoenix Downs than I’d like to admit. In fact, I think I have spent more time as Cloud and Squall than I have as myself. Not that it wasn’t expected, but the PC port kind of came from nowhere. Square Enix announced a Final Fantasy 16 PC port that mirrors the PlayStation 5 version. Naturally, as a series veteran, my excitement levels were through the roof.