Game Informer writes: "During my cover story trip to Square Enix’s Tokyo, Japan, offices, I asked producer Naoki Yoshida how developer Creative Business Unit III feels about the game’s PS5 exclusivity and what that does for the studio in terms of development. He says it’s important to distinguish that CBUIII doesn’t go into game development thinking it wants to limit a game to just one platform or company."
For Game Rant Advance, Keiichiro Toyama explains what led to the creation of Slitterhead's Kowlong and what drew him to a fictional '90s Asian city.
In a world where gaming and storytelling intertwine, Fallout 76 continues to evolve, welcoming a fresh wave of players inspired by the success of Amazon's Fallout series. Jonathan Rush, the creative director behind the title, shares his insights on how the game's narrative adapts to its community and what players can expect next. With a focus on collaboration and an ever-expanding universe, Fallout 76 aims to enrich the player experience while remaining true to its roots.
Wccftech interviewed the developers of The First Descendant about the upcoming PS5 Pro improvements. They were particularly excited about PSSR, which they are mixing with AMD FSR Frame Generation in their game.
Definitely gonna hurt its sales being exclusive.
the answer is easy. Sony paid.
Square weighs multiple offers. Sony won the FF roulette. Someone else won Redfall. That’s life 🤷🏻
maybe Xbox Series S was the problem