WASDuk examines a few key issues surrounding video game piracy.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds
With articles like these cant you tag the games mentioned so that we can know ahead of time if there’s a spoiler to avoid?
Not clicking on your article otherwise.
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Lower the prices in some third world countries and the Piracy would go down even further.
When a game cost $85 USD in a country were people only make $300 USD a week then your gonna get some piracy.
Brazil and Australia have outrageous game prices.
Game makers need to do something to balance that out for them.
Also who the HECK is gonna enforce Anti-piracy laws in countries that have ZERO relations with the United States?
Yes Piracy occurs in the United States but it's declining as the economy goes up.
Piracy was a crime till everyone took a dump on it... The LAW should be more strict on such actions...
Zero-Tolerance 10-years minimum prison sentence.
I think Steam sales prove enough that piracy isn't as bad as people make out, if someone wants to pirate a good game shame on them, because half the time i find the multiplayer keeps it going for a long time. And having an illegal copy of a game = no online multiplayer.
So they might think they are getting free games, but they also miss out on a lot as well.
Dude, over the years I have bought super Mario 3 at least 5 times on different platforms. At what point or dollar amount do I get the rights to own that material? I think piracy evens the playing field a bit. If you truly enjoy what a developer makes then feel free to buy the product.
sellers just have to compete with the pirates, valve sure as heck does.