A Microsoft spokesperson has responded to Kotaku's request for comment regarding Edge's previous article on the PS4 being 50% faster than the Xbox One.
Michael Kitchin writes, "I simply cannot trust Wrath: Aeon of Ruin, at present. For as tense as combat can feel, it can't match the fear of a game seconds from breaking. At the time of writing nobody has finished this game. My save is broken to the point where there are two levels I can't even finish due to scripting errors. If you have to check it out, PC seems to be where the support and community is. Out on Playstation consoles, it's toast."
Charles Cecil has revealed that the the team at Revolution need a couple more months to finish work on the project.
Argonauts Agency 6: Missing Daughter - an impossible challenge for any level designer.
They gave up, lol.
"Ten years ago, you could argue that a console’s power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade.
Xbox One architecture is much more complex than what any single figure can convey. It was designed with balanced performance in mind, and we think the games we continue to show running on near-final hardware demonstrate that performance. In the end, we’ll let the consoles and their games speak for themselves"
Well that was rich in detail /s
To be far what more can they say.
funny stuff
MS shouldn't have been on forums trying to argue over specs in the first place..
"In the end, we’ll let the consoles and their games speak for themselves."
This is the best answer they came up with, I don't mean to be rude, but, these guys must forget that they are competing against Sony.
By the way Penello said something that the software would balance things with the Ps4 hardware. And I just found out that Xbox One drivers are late in development ?