oprainfall writes: "Why is Nintendo getting passed over for multi-platform games, when Ubisoft and Activision have proven that it doesn’t take much to port Xbox 360 and PS3 games over to the console (see Assassin’s Creed III and Call of Duty Black Ops II)? Boiled down, why does it seem that third-parties hate Nintendo? It may just be my speculation, but I think that this hatred of Nintendo goes back to the original Nintendo Entertainment System."
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
Hanzla from eXputer inquires: "If Xbox can care about preserving its games and legacy, what exactly is wrong with Nintendo, trying to kill game preservation single-handedly?"
Ahh yes the good old game preservation of saving all your games to a removable hhd on the Xbox 360, taking it round your mates house, setting up multiple tvs to
Be met with “save data corrupted, please re download”
Or how about removing 360 games
From the store
, download them now or else, and, better hope to god that save data doesn’t corrupt, or it’s lost for ever
Nice one ☝️
This is just a scammy PR move to distract from the fact they are going digital only and trying to push streaming and subscriptions only.
No gaming company has pushed harder to remove ownership than Microsoft.
Without discs there is no preservation, preservation can't be done by the rights holders it can only be done by the consumers, anything else is a lie.
Nobody wants this. Sales or the lack of it in the case of XBOX is very telling. I wonder how the adorably all digital series X will fare. Adorably dismal perhaps?
Only time will tell, but for from someone like me suspecting that Xbox is trying to gracefully exit the console market, that "forward compatibility" team is trying to get Xbox games playing on Windows PCs. I mean, it's nice that they're not planning on exiting with a "enjoy your games while the hardware still works" message, so that's nice. They still have a brand to protect via Microsoft so probably feel obligated to have a better exit strategy.
Danish from eXputer: "Nintendo has historically gone against player-made content and emulation of its games. This has done much to harm the company's image."
They need to stop announcing these mods and fan remakes until they're finished. Finish it, upload it, and then if Nintendo dmca's it tough shit. Once it's online, people can share it around, even if the original download gets taken down.
This is all coming from the mouth of short-sighted fandom and grifting madness.
No.... it wont. There is a clear defined reason why they don't. This is nothing new. Make your own shi7 from your own original ideas especially if you are trying to capitalize of it it. Duh.
Yeah, hire people that have zero respect or understanding for an established process. Wow. Yep. Totally makes sense.
Nintendo is not entirely dependent on them.
It's not always a matter of bitterness. Sometimes the console simply doesn't fit the model. It's like asking "Why do some developers not make games on PCs/consoles?" Sometimes it's a matter of what works best for them.
With many of the developers not engaging with Wii U, it could be a combination of things; a fear that their games will not sell, the install base is not large enough or some are just put off by the hardware itself.
Frankly, I only imagine EA being outright bitter toward Nintendo. And YES, I'm aware the Origin thing was a rumor, but from where I stand that's better than the whole load of nothing that deniers have been spouting.
Or better yet why doesn't Nintendo do something about it? If they have all the money to take a loss or two then why not invest in buying 3rd party support? Nintendo was expecting to have the same success as the Wii and boy did they find out that wasn't the case they got a little dose of reality. ;)
they have good relationships with Japanese 3rd party's like capcom, sega, namco bandai, and square enix but their west support needs a lot more improvement
Honestly this is probably a more complex issue than I know, so I'm not going to pretend to fully know the answer. However, I think the root of the problem lies with Nintendo. Stay with me on this...
I think it all started when Nintendo decided to go with Phillips (I believe) instead of Sony to develop a CD-ROM peripheral for the SNES even though Sony had already started production on it. This spurred Sony to create the PSOne and try to crush Nintendo. In doing this, the ease of development for CD's and the other consoles using them lead third party developers to favor those consoles over Nintendo. The N64 still had some classic third party games (even exclusives) but because it was being outsold by so much while using a format becoming obsolete Nintendo relied too heavily on its 1st party studios.
That's where the real divide began. From the N64 on Nintendo games skewed more and more casual/family friendly while offering less and less mature games (read: NOT just violence and profanity). Nintendo, sticking with the same development principals since the NES, became more insular. Instead of the GameCube using the same DVD's the PS2 and Xbox would, instead Nintendo used their own format (modified DVD? I don't know).
Then the Wii came out and as an underpowered console built around a gimmick 3rd party developers had little incentive to port games to the console. With the Wii U it's the same mistake as the Wii, albeit not as egregious.
I tried to keep it kind of short, but my point is Nintendo has made little effort to bring 3rd party games to their consoles as well as failing to create an atmosphere where 3rd party games have a chance to thrive.
I mean, how many people say, "I only buy a Nintendo console to play Nintendo games."? Doesn't that pretty much sum up the problem right there?