Incorporate additional elements for "DARK SOULS with ARTORIAS OF THE ABYSS EDITION", the PC version and PS3 version in Japan, PS3 version, 360 version Xbox, PC version was released, respectively, in foreign countries. In total unit sales of all of these. It's that has reached 2.36 million
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
DS proves that niche games can be very successful
Amazing numbers. Well deserved success!
The Xbox 360 must have passed 1 million units in Japan. Rarely do publishers release a game at this late stage in the hardware life cycle if sales were below that.
They must really dislike the Xbox Brand there....?
If Microsoft are still interested in cracking Japan, they should either partner or license the Next Xbox hardware to another manufacturer like JVC or Panasonic and completely remove the Xbox/MS branding.
Once the Next Xbox sales are strong, then Microsoft could release their own version of the console part way through the life cycle.
Sneaky, but you got to do something...oh, and Dark Souls deserves the success :)
This game deserves every bit of success it gets.
Congratulations, and thankyou for the magnificent world you crafted, From Software!
You are one of the best, most unique developers of this gen!
Niche game create Niche fans that will always buy. Many developers can learn from this rather than making there games like everyone else.