30°

1up Interview: Nintendo Talks eShop Disparity, Miiverse, and Wii U's Online Focus At Launch

While Nintendo's press conference in New York City on Thursday revealed many of the key details on Wii U we had all been waiting for -- namely its price and release date -- there were many lingering issues left to be addressed. Nintendo of America's Bill Trinen may be best known as the frequent translator for Shigeru Miyamoto, but he's also the company's Product Marketing Manager. Jose Otero and Anthony Parisi turned to him to find out more about transferring digital content from a Wii to Wii U, the reason for the disparity between the Japanese and North American eShops, plans for selling standalone GamePads, lessons learned from WiiConnect24, and why online play wasn't an emphasis for Nintendo's first-party games at launch.

-Mika-4254d ago

This was a really boring interview. Like it wasn't interesting in the slightest. It did not make me excited about the Wii-U at all.

chanmasta4253d ago

It's probably because you're a pathetic Nintendo-hating troll.

ElectricKaibutsu4253d ago

What I gathered from that is that the Wii U will NOT have an Accomplishments system as rumored.

ninjabake4253d ago

We must've read different articles.

ElectricKaibutsu4252d ago

I'm pretty sure I'm not reading this wrong. Trinen just said if developers want to put them IN GAME they can. They won't be centralized like they are on the PS3 and 360. But hey, if I'm wrong that's great.

ElectricKaibutsu4251d ago

http://kotaku.com/5917363/b...

"System-Level Achievements

Some of Nintendo's top game designers don't want to put Achievements in their games, but Nintendo has put an Achievement-like system in the 3DS, mostly to reward people for feats involving the system's Street Pass networking system. In other words, the system itself has Achievements. "We will have that," Fils-Aime said. "Once you start getting into game-specific [Achievements] that's developer driven." Microsoft may require every game to have Achievements, but, Fils-Aime said, "That is not our philosophy." "

Gr814253d ago (Edited 4253d ago )

Idea of no launch first party titles having an emphasis on online is extremely disappointing. This is 2012 not 2006, Nintendo. Online is a consumer expectation now, and no sugary words are going to cut it this time.

Of all Nintendo's weaknesses, the lack of online is their biggest.

Even myself gave them a pass last gen with the Wii, due to it being their first console to have an online infrastructure, but not two gens in a row. This is embarrassing for them.

80°

Zelda Replay: Majora's Mask

VGChartz's Evan Norris: "Is Ocarina of Time as legendary as I remembered it? For the most part, yes. In spite of a handful of missteps — a few obtuse puzzles, some tedious backtracking, and a clunky stealth sequence — I don't believe the last 23 years have been unkind to it. Ocarina remains a brilliant example of the medium, a landmark game that shaped the future of its own franchise and 3D gaming in general. After more than two decades it retains its inventive dungeon design, challenging puzzles, dynamic combat, wistful storyline, unforgettable music, and empowering open-air freedom. I feel confident calling it one of the greatest games of the fifth generation, even if I'm no longer prepared to list it among the five best games ever made."

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vgchartz.com
Crows9010d ago

Pure unadulterated fun. They don't make them like this anymore...especially not the triple A industry.

FinalFantasyFanatic9d ago

Back when video rental was a thing, I rented out Majoria's Mask, I never finished it though. I did buy the 3DS version before the eshop shutdown, so maybe one day I'll finally play through the whole thing, it's amazing how well these games hold up though. I briefly played Ocarina of Time for a while and it was really fun.

180°

Wii U games that still haven't been ported to Switch

The Nintendo Switch is potentially nearing its lifespan, and several Wii U games haven't found their way over as ports yet.

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nintendoeverything.com
Vits17d ago

I think it's better to leave games like AC: Amiibo Festival and Mario Tennis: Ultra Smash forgotten on the Wii U. Best case, they are mediocre games; worse case, they are very bad. It was a dark time for the Wii U, and the first only exists to sell Amiibo cards, whereas the second was put together in a couple of months with a shoestring budget, and it shows.

The rest of the list does have some really cool games, though. I would love to see a remake of Star Fox Zero with decent controls, and Xenoblade X doesn't require that much modification to work.

Z50117d ago

How would XCX work without dual screens functionality?

Cacabunga17d ago

Same as Paper Mario color splash. One of the best wiiu games and getting even better with dual screen. Same reason why i prefer Splatoon 1

Profchaos17d ago

This article leaves out Nintendo's most controversial game to date devils Third.
I personally found the cover system really fun in that one compared to at the time most fps games completely lacking one.

Stevonidas17d ago

Devil's Third is HIGHLY underrated.

repsahj17d ago

They should remake Starfox to the switch 2. Very beautiful game during gamecube days.

Chocoburger16d ago

Kirby is always ignored or forgotten by people, so good to see it mentioned here.
Play Kirby Canvas Curse on DS, and then play Rainbow Curse on Wii U, they're really fun and unique 'platformers' without any actual jumping.

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80°

Nintendo's Massacre Of The 3DS And Wii U Is Finally Complete, Regrettably

Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."