As gamers, we have the tendency to be overly-critical of the medium that we love. Despite our addictions, we never seem to be truly satisfied. There always seems to be something that just doesn't sit right with us, and manages to dampen the experience. But what we fail to realise is that sometimes, we are judging a game on more than just the typical categories that you see in a lot of reviews that get published. Instead, we subconsciously critique based on some rather bizarre criteria that sometimes we don't understand unless we sit back and really think about it.
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What if we told you that the future of the God of War franchise might just lie in the hands of Kratos’ young son, Atreus?
Might be in a minority here but I didn't enjoy any of the sections playing as Atreus or having companions at all. If I had my way it'd be Kratos on his lonesome from start to finish. Straightforward action gameplay without the endless boring chatter.
The similarities to other games part is so true. Good article.
Good read. Some of it was obvious kind of , but the other ones were definitely worth bringing to attention.
For me the Main character does matter. I for whatever reason can't get into any game that has a female lead, no matter how cool she is. I can't relate and it makes me feel like I'm playing a game that wasn't made for me.
I would also rather a game be a bit too long than too short. We used to all play tons of games that weren't that long, but we all made our own ways to play after beating the game, or played with friends, or invented our own rules within the game..ect... to extend the replay value.
You could do this with almost any N64 game. They made them just big enough to let you explore, but not enough that you ever felt totally lost in the world ( Mario 64, OOT , Banojo-kazooie ect... )
I kind of miss the mini worlds of Mario 64 and Banjo.
Little self contained worlds were you can do 6-10 mini quests and then move on.
Another thing I judge games on is difficulty. I don't know too many difficult games I've ever enjoyed. I like a bit of a challenge , but sometimes I just want to collect things, and do small quests and not die over and over again, and I think we've gotten away from those games for no good reason at all.
It's not all nostalgia either...As within the past 5 years I've gone back and played a lot of N64 game and some of them still hold up today. ( I've always been a fan of the N64 graphics )
I like silent protagonists so personality is not something important for me unless you get an awful MC wich you hate everytime he shows his/her face: Luke from TotA and Lightning/Sera from FFXIII.
Lenght surely helps, i want to get the most of it but i want the game to be long witouth resorting to backtracking or revisit the same areas: Silent Hill 4 and DMC 4 are big offenders.
Similarity is not a problem really, as long as the game is fun: there are GoW clones like Dantes Inferno and Darksiders that are really fun despite their similarities to GoW.
The ending isnt really a big of a deal since i apreciate the Journey rather than the end of it.