James Pungello of VGU discusses why single player games adding online multiplayer is a good thing for games as a whole.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
Najam from eXputer writes "It's time fore a new installment in the series, not another pointless remaster."
They are working on something new. Not to be rude but it is impossibility stupid to think ND next major announcement is going to be a remaster or their next Last of Us entry is going to be another remaster.
BOOOO!
Because it gives more opportunity to 10 year old boys to be racist homophobes?
It is not always good. Sometimes it can take away from the single player experience.
I dont mind if the online multiplayer is separate from the campaign, especially if done right. What I do have an issue with is when the single-player and multiplayer are combined (described with euphemisms like "seamless" and "persistent", as with Ubisoft).
I guess this person never heard of the expression "Less is more".
Sadly, there are a number of problems that can happen by over-saturating the market with multiplayer modes.
1) These are resources being wasted. I don't think anyone would argue that the resources used to make the online for Dead Space 2 or Lost Planet 3 could have been better spent on almost anything else.
2) Most online modes are a ticking bomb. Like if your game sold poorly (MindJack, NeverDead, Lost Planet 3, etc) or wasn't exactly amazing, then the online multiplayer will quickly dwindle. When I went to platinum Lost Planet 2, I vividly recall the first couple of fraction matches having something like 20,000 people actively trying to win. Come week 15 (like 4 months later), I recall being able to boost victories with 1 person. Yes, the online was so empty that me and a friend could control ranking on a global scale.
3) They can detract from a otherwise good experience. MP is typically what you play last and it usually leaves a lasting impression. It's hard to say "Oh, you absolutely have to play BioShock! The art is amazing, the story is jaw dropping and everything is so perfect. Friend "What about the Multiplayer". "Well... it's okay. Not a lot of people are playing and can feel cheap at times." See? That note went from a great game, to an only okay one. This is true for a lot of games and several people suspect GTA Online was delayed to avoid it.
These are just some examples, but there are plenty more. That is not to say all multiplayer is bad, but we see more negative examples than positive ones.