Nintendo has done it again, creating another "must-have" Wii game built on an old franchise. Super Smash Bros. was due for an update and it seems the timing has been perfectly worked out to showcase Nintendo's value in the gaming market with Super Smash Bros. Brawl. Nintendo's simplistic approach, content filled brawler goes above and beyond expectations and then goes a step further adding some much needed online gaming to the mix.
If you've ever enjoyed a Nintendo product in the past then you owe it to Wii to check out Super Smash Bros. Brawl. Even if you don't enjoy typical fighting games you might find a few smiles locked within Brawl. Super Smash Bros. Brawl is a fun and easy going experience that can be enjoyed by alone or with friends. If you've ever debated a fantasy "who would win" scenario, Brawl takes some of the most legendary video-game characters and throws them in a ring to crown a true champion.
Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.
Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll
Should be some tunes from the first Mortal Kombat in any list tbh.
I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.
Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.
You may have head of The 7 Deadly Sins in Christianity, but what about The 7 Deadly Sins of Game Design? Jason Capp is here to break it down.
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel
ONLY AN 8.8 !!! WTFOMGBBQQPWNZORLAWLOMMMGGZZZZ ZZZZZ!!!!
/end crazed Nintendo Fanboy speak