If the GameCube-exclusive Resident Evil remake had sold better, the series may never have become so driven by action. Series creator Shinji Mikami, formerly of Capcom and now working on The Evil Within at Bethesda-owned Tango Gameworks, told IGN it was a natural result of broadening Resident Evil 4's development.
Got that retro survival horror bug? Here's Chit Hot's picks for the seven best survival horror games from yesteryear.
Eternal Darkness was way ahead of its time especially for a Nintendo exclusive.
I would love to see a remake or sequel (multiplatform)
4 people love Eternal Darkness.
Quick! Jump on that remake, whoever holds the rights these days.
GameFlavor's Resident Evil First Aid Drink is making a comeback, offering high quality Resident Evil merch.
Games like Lethal Company end up scary because of their freeform nature, while Resident Evil's polish and storytelling ultimately make them rather tame in comparison. Agree or disagree?
of-course it wasn't going to sell, it was a GameCube exclusive! The console itself sold poorly and the only software that moved was the usual Nintendo franchises.
Is Capcom really this stupid? All their games like Resident Evil 0, the remake, Viewtiful Joe, P.N. 03... Everything flopped, even RE4, that's why they ended up porting it to the PS2 a year later.
I think a more relevant question is how did the PS2 version sell?
I know all of like 2 people who owned a GameCube...
In my opinion Res5 and Res6 lost their way and joined the third person shooter genre. Don't try and force feed the fans with 13 year old scripted gameplay and over the top COD action.
Uhhh well the "Action Rebirth" sucked huge ass.