If you think Ubisoft's problem is a single game then I really don't know what to tell you.
They also CHOSE to put this game out, I didn't force them nor am I going to apologize to them when the game barely sells anything.
Make a compelling product and I'll be there. I want them to do well, I like Ubisoft but I will not support their GaaS generic shooter #4.
I don't think it even matter if he leaves or stays, Activision's problems won't all just magically go away when Microsoft takes over.
This problem runs a lot deeper.
There is no shortage of video games out there. Call of Duty might go away but something else will come along to fill in the gap. Sony is going to be just fine.
Unless they change their business model, those games are staying on Playstation for a while. They have a backlog of games to port over as it stands.
Their business model is built around getting the Playstation in people's homes, not around a subscription service.
Stopped about half way through, I really don't need any more convincing at this point. Enjoyed every single thing I saw so far, now it's just a waiting game.
What you're thinking of is AAA and it's predominately used to describe the budget and has very little to do with quality and polish.
It's why a great game like Returnal is generally not considered a "AAA" game and games like Battlefield and Call of Duty are even though they lack the quality and polish.
It's a marketing term.
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AAAA is a rarely used insider developer talk for a AAA game that also intends to be a live-service/GaaS game.
I'm excited for Horizon as well but let's not start setting a bar before the game is even out, nothing good ever comes from that.
I've heard games being described as "Game Pass quality" on multiple podcasts now.
I'm of two thoughts about it. I think Activision was just becoming a Call of Duty machine and it's going to be great to potentially see them turn this around and potentially become a decent company so it's great to see that there is going to be a shake up.
The other side of that is that with a lot of original people moving on and the whole purge of staff happening at the moment there's a good chance that some of these studios will not recover and I certainl...
I really miss the old Ubisoft.
There is nothing about this game that has heart or style. It's a lifeless husk of the former Ubisoft.
Warzone will continue to operate same on both. It's not in their best interest to stop supporting the game, much like how they continued to support Minecraft, new games in the series will most likely become exclusive though.
It also sold more on Playstation. If we're going by what they are doing with Bathesda (exclusive games going forward) why is it considered amazing news to take the franchise away from a certain platform?
This won't create more games or better games, all it does is take the game that would have been on Xbox already and removes them from a significant amount of gamers.
Why is that considered amazing news?
Didn't have this on my 2022 bingo card.
Which mechanics are you reffering to? Other than both games being open world, they don't share a lot as far as game mechanics go.
Ratchet & Clank is by far closer to Sunset Overdrive than Sunset Overdrive is to Spider-Man.
EDIT: I think Lindsay is talking about the spirit and the tone of the game. Just that fun nature that Insomniac games tend to have.
"The Xbox Game Pass is the future of gaming for Microsoft" would have been the more appropriate title for what the author was trying to say.
The way it's worded as it is, it just makes it sound like Game Pass will be the future for ALL gaming, which is just silly.
To claim it wouldn't exist is a bit silly, developers continue to learn and evolve with each game they create. This is no different, Sunset Overdrive used a lot of mechanics already present in Ratchet & Clank games.
I would love to see a Sunset Overdrive release on Playstation 5 though, it seems like a fun game. The new Suicide Squad game seems to be trying to tap into some of that energy as well.
That's great and all but it's only been about 6 months, they really didn't have to tease an easter egg so soon.
There's a big difference between someone stumbling on an easter egg and someone trying to purposefully find it knowing it's there.
Feel like they could have just waited and if nobody found it by their next game, perhaps tease it shortly before that comes out.
With large companies, they tend to take things apart and sell it piece by piece.
Activision, Blizzard and King could have split up easily. You can even go further down the chain and separate based on development studio.
Activision's market value has nothing to do with it.