A new study conducted by researchers at Ohio State University explores the relationship between criminality, frustration, and violent videogames, reports Science Daily. Based on a series of experiments, Brad Bushman and his collegiate team have found that people who are denied the chance to cheat, steal, or commit other socially forbidden behaviors, are more likely to be attracted to violent games.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds
With articles like these cant you tag the games mentioned so that we can know ahead of time if there’s a spoiler to avoid?
Not clicking on your article otherwise.
Discover our top video game adaptations of popular board games, from Bloodbowl to Wingspan & get your board game friends into video games!