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40°

Critical Path Is a Positive Step Forward for the Gaming Industry

"Respecting the fact that there's a fair share of it taking place already, advocacy is something the gaming industry could sure use more of. When such efforts are directed with an educative purpose in mind, the end result is often one that reflects goals of establishment, clarification, exposure, and/or equalization. Sometimes all four. But that's still just one side of it. With respect to the vast knowledge base seen on an internal level, we who are active observers are very privileged to be living during a time where not everything relating to the game development process is kept under lock and key. And how wonderful it is when those deeply-rooted in the field display a spirit of generosity and hospitality in this regard." -- Wiiloveit.com

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60°

Interview: Nolan Bushnell

While managing the games department at Lagoon Amusement Park in the 60s, a young college student named Nolan Bushnell had an idea. Instead of managing and maintaining other vendor’s games, why not start a company and produce his own?

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Remove site title from headline. That's only for reviews.
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170°

Rhianna Pratchett on Challenges of Game Writing and Crafting Complex Female Characters

During the Game Developers Session (GDS) conference in Prague, we had the privilege of speaking with Rhianna Pratchett, an award-winning writer and narrative designer. Pratchett, who has penned some of the most memorable female protagonists like Nariko from Heavenly Sword, Faith from Mirror’s Edge, and Lara Croft from the 2013 Tomb Raider reboot, delves into the challenges and freedoms of writing for different media, AAA and indie games.

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-Foxtrot57d ago

Complex? She literally made Lara Croft whine and have father issues for an entire trilogy

Groundbreaking...

Snookies1256d ago

"have father issues"

To be fair, that IS a complex... Just not the right kind, lol!

mixelon55d ago

The dad stuff wasn’t entirely her fault.. She was given outlines she had to flesh out and not full freedom. from the article…:

“ And there were things that we kind of butted heads more on, particularly with Rise [of the Tomb Raider] because I wasn't a fan of the dad plot. I didn't really like her motivation being her father because it felt like that's often the motivation given to female characters and it's also motivation that's very prominent in the previous movies as well. And I would have rather it been about her own experiences in the first game and how that had changed during the second game. But sometimes you just have to do your job, you just have to find peace with it. And I kind of played around with my relationship with my father and kind of put some aspects of that and then that just made me feel better about it. And sometimes this is what you have to do.”

She never seemed that whiny to me given the circumstances.

-Foxtrot55d ago (Edited 55d ago )

If you’re a good writer you’d have been able to do that a little better but she didn’t

She was restricted sure but with what she had with an outline she didn’t do a good job

She’s not her father, she got work and into the industry a lot easier because her father was a great writer.

It’s nepotism basically

Knightofelemia56d ago (Edited 56d ago )

Female Commander Shepard is a way better female character then Lara Croft has been.

franwex56d ago (Edited 56d ago )

Yep, that’s because they wrote an interesting character first.

Christopher55d ago

It's actually because they let you write the story you want.

56d ago
Inverno56d ago

Meanwhile it seems that female characters across entertainment media are being dumb down. What they've done to the female characters in the Avatar adaptation is insulting.

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120°

Tim Schafer Opens Up About Life With Xbox, Building Better Work Cultures, and What's Next

Over 30-year industry veteran and Double Fine CEO Tim Schafer talks to IGN about Xbox and Game Pass, making weirder games, his inspirations, the Psychonauts 2 documentary, improving work culture, his future plans, and the deep importance of making games with and for other human beings.

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Gamer75418d ago

Would say that if he was talking about Sony ?

S2Killinit418d ago (Edited 418d ago )

Come now, MS PR efforts with these personalities is on a whole different level. At least historically.

I dont know this dude, but they got some really feisty characters talking their points. when its too risky for a higher up to be saying it, they let the grunts do the talking points.

These PR characters are not idiots, they are cogs in a machine that is Microsoft PR.

porkChop418d ago

@S2

Tim Schafer is not some "PR character". He's one of the most well-known and respected pioneers in the industry.

ChasterMies418d ago

Sony has its own blog, podcast, and video series to promote PlayStation. Arguably Sony PR is just better than Microsoft PR.

rlow1418d ago

Great interview and really down to earth guy. I’m interested in watching the documentary they made on the making of Psychonauts 2 .