A note to the games industry: Let's move on and leave this war simulation garbage behind.
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
Today, veteran game developers with experience on games like Journey, Skyrim, Spider-Man, Edith Finch, Ratchet & Clank and more, have come together to announce a brand new game studio, Gardens.
Concept artist has a very distinct style and if they can translate that into the game well this studio will be making some visually stunning games.
There does seem to be an increase in the number of games that *aren't* about killing things, at least. Hell, Portal and Portal 2 were pretty huge games and niether had any actual killing. I think it's just a matter of more devs trying out new ideas.
When I was a child I would run in the forest and play 'cowboys 'n indians'. Generations before that children would pretend to be Rome's gladiators.
We love it. It's what we do. It's our warring nature. Like sports. This way we can do it safely and no one gets hurt.
So, sorry Mr. 'Bedwetter' journalist, if war games scare you, then go grab your blankie and play kinect star wars and kinecticimals.
Oh, and don't cry, or you'll have to sit at the kiddy table.
I don't want violence to go away. I want all categories to thrive because us gamers benefit from a large selection.