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130°

Looking Back at Closed Game Publishers From the 1990s

Video game publishers come and go. Sometimes if gamers are lucky, the closing studios' franchises are acquired by other companies. Studios like Black Isle, 3D Realms, Sierra, Acclaim, Midway and several others delivered great games like Baldur's Gate, Planescape Torment, Duke Nukem, King's Quest, San Francisco Rush, the original Mortal Kombat and many other great games all had their heyday in the 1990s.

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goozernation.com
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Community4401d ago
reznik_zerosum4401d ago

Black Isle Developed :
Fallout (1997)
Fallout 2 (1998)
Planescape: Torment (1999)
Icewind Dale (2000)
Icewind Dale: Heart of Winter (2001)
Icewind Dale: Heart of Winter - Trials of the Luremaster (2001)
Icewind Dale II (2002)
Baldur's Gate: Dark Alliance II (2004)

and they are no more,life is so stupid

RyanDJ4400d ago

Does anyone know if Dark Alliance continues in any way? My only beef with that series was the terrible end of game cliffhangers. 1 and 2 made me want more.

morkendo234397d ago

good lord, all the DEV. used to make great games are dead now?? im hating ps3 games even more now.

WII-U here i come.

50°

Larian after Baldur's Gate 3: "We have ambitions to make really good RPGs, and that's sufficient"

"Treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.

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gamesindustry.biz
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110°

Baldur's Gate 3 Fan Makes It Playable In First-Person

The Elder Scrolls: Baldur's Gate 3.

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thegamer.com
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Community12d ago
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Mekitsune13d ago
Becuzisaid12d ago

Kinda cool I guess. Seems they just allowed the camera to zoom in right on top of the characters head and then able to control movement like a fps. Makes me wonder what the game would be like if I didn't ever zoom way out and scroll over the environment to check out for enemies nearby almost constantly.

180°

"You're an idiot," BG3 boss says of studios firing tech artists, "we're hiring them to work for us"

"They can define so many things and they know your games"

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gamesradar.com
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Community27d ago
anast27d ago

The companies that fire creative talent that demand high compensation are not looking to make good games. They just need someone to disguise a monetization scheme. The goals are different. They would be idiots if they were looking to make a solid game and fired solid talent, but they are not, so they are not idiots when it comes to their goals. However, they are idiots if they think it's sustainable.

Becuzisaid27d ago

"They just need someone to disguise a monetization scheme."

The most true statement on the Internet today.

raWfodog27d ago

This is along the same lines of them cancelling or abandoning tried-and-true IPs just to create cash grabs games. It really makes a difference when the top people love games and love what they do. It shows in the final product.

CantThinkOfAUsername27d ago

Hopefully, you don't let BG3's success get to your head and become CDPR 2.0.

isarai27d ago

There really is gonna be a divide between the corporate games and the crafted games.

anast27d ago

Good. Corporate can go to mobile that way we can get our hobby back on the right track.

RiseNShine27d ago (Edited 27d ago )

That's why some guys make "game of the year" games, and other make, well, Suicide Squad Kill the Justice League.