Hasbro thinks the game’s success is indicative of a desire for more D&D video games, but it’s wrong
Baldur’s Gate 3 is one of the most replayable games ever made with a 1000-hour playtime or more. However, it can be quite taxing on modern CPUs. Let's have a look at how it performs on one if the fastest gaming processors and how to optimize it.
"Treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.
The Elder Scrolls: Baldur's Gate 3.
Kinda cool I guess. Seems they just allowed the camera to zoom in right on top of the characters head and then able to control movement like a fps. Makes me wonder what the game would be like if I didn't ever zoom way out and scroll over the environment to check out for enemies nearby almost constantly.
It's what made it good, but it's true if it wasn't for that bestiality scene most people wouldn't have heard of it even
I'm sorry but larian studios carried this game. It would be successful with a different dev but not to the degree larian did it. They put real effort in and to look down on that shows how arrogant wizards of the coast is.
The product awareness brought eyes, but Larian made it more successful than the product. D&D games and the TTRPG are in a sad state outside of BG3. The TTRPG has gone live service with half finished products that cost a fortune. 5e modules are hacked up like a Ubisoft DLCs, and Never Winter Nights is a microtransaction fest that doesn't even come close to the quality of entertainment on BG3.
D&D didn’t “make” the game but Baldurs Gate is a well known name from the PC glory days of RPGs and certainly helped it. But Larian had to make a great game within that framework and they did a great job apparently.
Larian has made good crpgs for awhile, and never gathered a great deal of popularity. There was something about BG3 that hooked people in, caught their attention. It wasnt DnD, ecause there are games like Pathfinders Wrath of the righteous that went under the radar. It wasnt crpg, because plenty of crpgs have dropped in the past decade, including ones from larian, and never reached popularity. I propose it was literally what everyone was talking about right around the games release: Sleeping with bears, sleeping with other characters in general, and getting a cutscene even when talking with random npcs. I propose it was the presentation, and the brazen display of sensuality that caught mainstream attention. Then once people played the game, they saw that there was a gem under the hood. Cant forget coop, coop just took the game to a completely different plane of existence.